AEEditorMode.cpp 2.9 KB

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  1. #include <Atomic/IO/Log.h>
  2. #include <Atomic/IPC/IPC.h>
  3. #include <Atomic/IPC/IPCEvents.h>
  4. #include <Atomic/IPC/IPCBroker.h>
  5. #include <ToolCore/ToolEnvironment.h>
  6. #include <ToolCore/ToolSystem.h>
  7. #include <ToolCore/Project/Project.h>
  8. #include <AtomicJS/Javascript/JSIPCEvents.h>
  9. #include <Atomic/UI/SystemUI/DebugHud.h>
  10. #include "AEEditorMode.h"
  11. using namespace ToolCore;
  12. namespace AtomicEditor
  13. {
  14. EditorMode::EditorMode(Context* context) :
  15. Object(context)
  16. {
  17. SubscribeToEvent(E_IPCWORKERSTART, HANDLER(EditorMode, HandleIPCWorkerStarted));
  18. }
  19. EditorMode::~EditorMode()
  20. {
  21. }
  22. void EditorMode::HandleIPCWorkerStarted(StringHash eventType, VariantMap& eventData)
  23. {
  24. VariantMap startupData;
  25. SystemUI::DebugHud* debugHud = GetSubsystem<SystemUI::DebugHud>();
  26. startupData["debugHudMode"] = debugHud ? debugHud->GetMode() : (unsigned) 0;
  27. playerBroker_->PostMessage(E_IPCINITIALIZE, startupData);
  28. SendEvent("EditorPlayerStarted");
  29. }
  30. void EditorMode::HandleIPCWorkerExit(StringHash eventType, VariantMap& eventData)
  31. {
  32. //SendEvent(E_EDITORPLAYSTOP);
  33. }
  34. void EditorMode::HandleIPCWorkerLog(StringHash eventType, VariantMap& eventData)
  35. {
  36. using namespace IPCWorkerLog;
  37. // convert to a player log
  38. VariantMap playerLogData;
  39. playerLogData["message"] = eventData[P_MESSAGE].GetString();
  40. playerLogData["level"] = eventData[P_LEVEL].GetInt();
  41. SendEvent("EditorPlayerLog", playerLogData);
  42. }
  43. void EditorMode::HandleIPCJSError(StringHash eventType, VariantMap& eventData)
  44. {
  45. }
  46. bool EditorMode::PlayProject()
  47. {
  48. ToolEnvironment* env = GetSubsystem<ToolEnvironment>();
  49. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  50. const String& editorBinary = env->GetEditorBinary();
  51. Project* project = tsystem->GetProject();
  52. if (!project)
  53. return false;
  54. Vector<String> paths;
  55. paths.Push(env->GetCoreDataDir());
  56. paths.Push(env->GetPlayerDataDir());
  57. paths.Push(project->GetResourcePath());
  58. // fixme: this is for loading from cache
  59. paths.Push(project->GetProjectPath());
  60. paths.Push(project->GetProjectPath() + "Cache");
  61. String resourcePaths;
  62. resourcePaths.Join(paths, "!");
  63. Vector<String> vargs;
  64. String args = ToString("--player --project \"%s\"", AddTrailingSlash(project->GetProjectPath()).CString());
  65. vargs = args.Split(' ');
  66. String dump;
  67. dump.Join(vargs, " ");
  68. LOGINFOF("Launching Broker %s %s", editorBinary.CString(), dump.CString());
  69. IPC* ipc = GetSubsystem<IPC>();
  70. playerBroker_ = ipc->SpawnWorker(editorBinary, vargs);
  71. if (playerBroker_)
  72. {
  73. SubscribeToEvent(playerBroker_, E_IPCJSERROR, HANDLER(EditorMode, HandleIPCJSError));
  74. SubscribeToEvent(playerBroker_, E_IPCWORKEREXIT, HANDLER(EditorMode, HandleIPCWorkerExit));
  75. SubscribeToEvent(playerBroker_, E_IPCWORKERLOG, HANDLER(EditorMode, HandleIPCWorkerLog));
  76. }
  77. return playerBroker_.NotNull();
  78. }
  79. }