HierarchyFrame.ts 14 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. import HierarchyFrameMenu = require("./menus/HierarchyFrameMenu");
  23. import MenuItemSources = require("./menus/MenuItemSources");
  24. import EditorEvents = require("editor/EditorEvents");
  25. import EditorUI = require("ui/EditorUI");
  26. import SearchBarFiltering = require("resources/SearchBarFiltering");
  27. var IconTemporary = "ComponentBitmap";
  28. class HierarchyFrame extends Atomic.UIWidget {
  29. scene: Atomic.Scene = null;
  30. sceneEditor: Editor.SceneEditor3D;
  31. hierList: Atomic.UIListView;
  32. menu: HierarchyFrameMenu;
  33. nodeIDToItemID = {};
  34. uiSearchBar: SearchBarFiltering.UISearchBar = new SearchBarFiltering.UISearchBar();
  35. search: boolean = false;
  36. searchEdit: Atomic.UIEditField;
  37. selectedNode: Atomic.Node;
  38. constructor(parent: Atomic.UIWidget) {
  39. super();
  40. this.menu = new HierarchyFrameMenu();
  41. this.load("AtomicEditor/editor/ui/hierarchyframe.tb.txt");
  42. this.gravity = Atomic.UI_GRAVITY_TOP_BOTTOM;
  43. this.searchEdit = <Atomic.UIEditField>this.getWidget("filter");
  44. var hierarchycontainer = parent.getWidget("hierarchycontainer");
  45. hierarchycontainer.addChild(this);
  46. hierarchycontainer = this.getWidget("hierarchycontainer");
  47. var hierList = this.hierList = new Atomic.UIListView();
  48. hierList.multiSelect = true;
  49. hierList.rootList.id = "hierList_";
  50. hierList.subscribeToEvent("UIListViewSelectionChanged", (event: Atomic.UIListViewSelectionChangedEvent) => this.handleHierListSelectionChangedEvent(event));
  51. hierarchycontainer.addChild(hierList);
  52. this.subscribeToEvent(this, "WidgetEvent", (data) => this.handleWidgetEvent(data));
  53. this.subscribeToEvent(EditorEvents.ActiveSceneEditorChange, (data) => this.handleActiveSceneEditorChanged(data));
  54. // handle dropping on hierarchy, moving node, dropping prefabs, etc
  55. this.subscribeToEvent(this.hierList.rootList, "DragEnded", (data) => this.handleDragEnded(data));
  56. // on mouse up clear the list's drag object
  57. this.subscribeToEvent("MouseButtonUp", () => {
  58. this.hierList.rootList.dragObject = null;
  59. });
  60. this.subscribeToEvent(EditorEvents.SceneClosed, (ev: EditorEvents.SceneClosedEvent) => {
  61. if (ev.scene == this.scene) {
  62. this.unsubscribeFromEvents(this.scene);
  63. this.scene = null;
  64. this.populate();
  65. }
  66. });
  67. this.subscribeToEvent("ComponentAdded", (ev: Atomic.ComponentAddedEvent) => {
  68. if (!ev.component || ev.component.typeName != "PrefabComponent") return;
  69. var node = ev.node;
  70. var itemID = this.nodeIDToItemID[node.id];
  71. if (itemID) {
  72. this.hierList.setItemTextSkin(node.id.toString(), "HierarchyPrefabText");
  73. }
  74. });
  75. this.subscribeToEvent("ComponentRemoved", (ev: Atomic.ComponentRemovedEvent) => {
  76. if (!ev.component || ev.component.typeName != "PrefabComponent") return;
  77. var node = ev.node;
  78. var itemID = this.nodeIDToItemID[node.id];
  79. if (itemID) {
  80. this.hierList.setItemTextSkin(node.id.toString(), "Folder");
  81. }
  82. });
  83. this.subscribeToEvent("TemporaryChanged", (ev: Atomic.TemporaryChangedEvent) => {
  84. // this can happen on a temporary status change on a non-scripted class instance
  85. if (!ev.serializable) {
  86. return;
  87. }
  88. if (ev.serializable.typeName == "Node") {
  89. var node = <Atomic.Node>ev.serializable;
  90. var itemID = this.nodeIDToItemID[node.id];
  91. if (itemID) {
  92. this.hierList.setItemIcon(node.id.toString(), node.isTemporary() ? IconTemporary : "");
  93. }
  94. }
  95. });
  96. // Activates search while user is typing in search widget
  97. this.searchEdit.subscribeToEvent(this.searchEdit, "WidgetEvent", (data) => {
  98. if (!ToolCore.toolSystem.project) return;
  99. if (data.type == Atomic.UI_EVENT_TYPE_KEY_UP) {
  100. this.search = true;
  101. this.populate();
  102. if (this.searchEdit.text == "" && this.selectedNode) {
  103. this.hierList.selectItemByID(this.selectedNode.id.toString(), true); //maintains selected item after search is cancelled
  104. }
  105. }
  106. });
  107. }
  108. handleSceneEditNodeAdded(ev: Editor.SceneEditNodeAddedEvent) {
  109. var node = ev.node;
  110. if (this.filterNode(node))
  111. return;
  112. var parentID = this.nodeIDToItemID[node.parent.id];
  113. var childItemID = this.recursiveAddNode(parentID, node);
  114. this.nodeIDToItemID[node.id] = childItemID;
  115. }
  116. handleSceneEditNodeRemoved(ev: Editor.SceneEditNodeRemovedEvent) {
  117. // on close
  118. if (!this.scene)
  119. return;
  120. var node = ev.node;
  121. if (this.filterNode(node))
  122. return;
  123. delete this.nodeIDToItemID[node.id];
  124. this.hierList.deleteItemByID(node.id.toString());
  125. }
  126. handleActiveSceneEditorChanged(event: EditorEvents.ActiveSceneEditorChangeEvent) {
  127. if (this.scene)
  128. this.unsubscribeFromEvents(this.scene);
  129. this.sceneEditor = null;
  130. this.scene = null;
  131. if (!event.sceneEditor)
  132. return;
  133. this.sceneEditor = event.sceneEditor;
  134. this.scene = event.sceneEditor.scene;
  135. this.populate();
  136. if (this.scene) {
  137. this.subscribeToEvent(this.scene, "SceneNodeSelected", (event: Editor.SceneNodeSelectedEvent) => this.handleSceneNodeSelected(event));
  138. this.subscribeToEvent(this.scene, "SceneEditNodeAdded", (ev: Editor.SceneEditNodeAddedEvent) => this.handleSceneEditNodeAdded(ev));
  139. this.subscribeToEvent(this.scene, "SceneEditNodeRemoved", (ev: Editor.SceneEditNodeRemovedEvent) => this.handleSceneEditNodeRemoved(ev));
  140. this.subscribeToEvent(this.scene, "NodeNameChanged", (ev: Atomic.NodeNameChangedEvent) => {
  141. this.hierList.setItemText(ev.node.id.toString(), ev.node.name);
  142. });
  143. this.subscribeToEvent(this.scene, "SceneEditNodeReparent", (ev) => {
  144. if (!ev.added) {
  145. delete this.nodeIDToItemID[ev.node.id];
  146. this.hierList.deleteItemByID(ev.node.id.toString());
  147. } else {
  148. var parentID = this.nodeIDToItemID[ev.node.parent.id];
  149. var childItemID = this.recursiveAddNode(parentID, ev.node);
  150. this.nodeIDToItemID[ev.node.id] = childItemID;
  151. }
  152. });
  153. }
  154. }
  155. filterNode(node: Atomic.Node): boolean {
  156. if (!node) return false;
  157. if (node.name == "__atomic_sceneview3d_camera") return true;
  158. return false;
  159. }
  160. recursiveAddNode(parentID: number, node: Atomic.Node): number {
  161. if (this.filterNode(node))
  162. return;
  163. var name = node.name;
  164. if (!name.length)
  165. name = "(Anonymous)";
  166. var icon = "";
  167. if (node.isTemporary())
  168. icon = IconTemporary;
  169. var childItemID = this.hierList.addChildItem(parentID, name, icon, node.id.toString());
  170. if (node.getComponent("PrefabComponent")) {
  171. this.hierList.setItemTextSkin(node.id.toString(), "HierarchyPrefabText");
  172. }
  173. this.nodeIDToItemID[node.id] = childItemID;
  174. for (var i = 0; i < node.getNumChildren(false); i++) {
  175. this.recursiveAddNode(childItemID, node.getChildAtIndex(i));
  176. }
  177. return childItemID;
  178. }
  179. // Searches folders within folders recursively
  180. searchHierarchyFolder(asset: Atomic.Node, parentID: number, searchText: string) {
  181. for (var i = 0; i < asset.getNumChildren(false); i++) {
  182. var childAsset = asset.getChildAtIndex(i);
  183. if (this.uiSearchBar.searchPopulate(searchText, childAsset.name)) {
  184. this.recursiveAddNode(parentID, childAsset);
  185. }
  186. if (childAsset.getNumChildren(false) > 0) {
  187. this.searchHierarchyFolder(childAsset, parentID, searchText);
  188. }
  189. }
  190. }
  191. // Populates frame when the search bar is used
  192. populate() {
  193. this.nodeIDToItemID = {};
  194. this.hierList.deleteAllItems();
  195. if (!this.scene)
  196. return;
  197. var parentID = this.hierList.addRootItem("Scene", "", this.scene.id.toString());
  198. this.nodeIDToItemID[this.scene.id] = parentID;
  199. var asset = this.scene;
  200. if (this.searchEdit.text == "" || !this.search) {
  201. for (var i = 0; i < this.scene.getNumChildren(false); i++) {
  202. this.recursiveAddNode(parentID, this.scene.getChildAtIndex(i));
  203. }
  204. } else if (this.search) {
  205. this.searchHierarchyFolder(asset, parentID, this.searchEdit.text);
  206. }
  207. this.hierList.rootList.value = -1;
  208. this.hierList.setExpanded(parentID, true);
  209. }
  210. handleDragEnded(ev: Atomic.DragEndedEvent) {
  211. var typeName = ev.dragObject.object.typeName;
  212. var dropNode: Atomic.Node = this.scene.getNode(Number(this.hierList.hoverItemID));
  213. if (!dropNode) return;
  214. if (typeName == "Node") {
  215. var dragNode = <Atomic.Node>ev.dragObject.object;
  216. this.sceneEditor.reparentNode(dragNode, dropNode);
  217. } else if (typeName == "Asset") {
  218. var asset = <ToolCore.Asset>ev.dragObject.object;
  219. var newNode = asset.instantiateNode(dropNode, asset.name);
  220. if (newNode) {
  221. this.sceneEditor.registerNode(newNode);
  222. // getting a click event after this (I think) which
  223. // is causing the dropNode to be selected
  224. this.sceneEditor.selection.addNode(newNode, true);
  225. }
  226. }
  227. }
  228. handleSceneNodeSelected(ev: Editor.SceneNodeSelectedEvent) {
  229. this.selectedNode = ev.node; //Stores selection for when the search is cancelled
  230. this.hierList.selectItemByID(ev.node.id.toString(), ev.selected);
  231. }
  232. handleHierListSelectionChangedEvent(event: Atomic.UIListViewSelectionChangedEvent) {
  233. if (!this.scene)
  234. return;
  235. var node = this.scene.getNode(Number(event.refid));
  236. if (node) {
  237. if (event.selected)
  238. this.sceneEditor.selection.addNode(node);
  239. else
  240. this.sceneEditor.selection.removeNode(node);
  241. }
  242. }
  243. handleWidgetEvent(data: Atomic.UIWidgetEvent): boolean {
  244. if (data.type == Atomic.UI_EVENT_TYPE_KEY_UP) {
  245. // node deletion
  246. if (data.key == Atomic.KEY_DELETE || data.key == Atomic.KEY_BACKSPACE) {
  247. this.sceneEditor.selection.delete();
  248. }
  249. } else if (data.type == Atomic.UI_EVENT_TYPE_POINTER_DOWN) {
  250. if (data.target == this.hierList.rootList) {
  251. var node = this.scene.getNode(Number(data.refid));
  252. if (node) {
  253. // set the widget's drag object
  254. var dragObject = new Atomic.UIDragObject(node, node.name.length ? "Node: " + node.name : "Node: (Anonymous)");
  255. this.hierList.rootList.dragObject = dragObject;
  256. }
  257. }
  258. } else if (data.type == Atomic.UI_EVENT_TYPE_CLICK) {
  259. if (this.menu.handleNodeContextMenu(data.target, data.refid)) {
  260. return true;
  261. }
  262. var id = data.target.id;
  263. if (id == "create popup") {
  264. var selectedId = Number(this.hierList.rootList.selectedItemID);
  265. var node = this.scene.getNode(selectedId);
  266. if (!node)
  267. node = this.scene;
  268. if (this.menu.handlePopupMenu(data.target, data.refid, node))
  269. return true;
  270. }
  271. // create
  272. if (id == "menu create") {
  273. if (!ToolCore.toolSystem.project) return;
  274. var src = MenuItemSources.getMenuItemSource("hierarchy create items");
  275. var menu = new Atomic.UIMenuWindow(data.target, "create popup");
  276. menu.show(src);
  277. return true;
  278. }
  279. // cancel search
  280. if (id == "cancel search") {
  281. if (!this.scene) {
  282. this.searchEdit.text = "";
  283. return;
  284. }
  285. if (!ToolCore.toolSystem.project) return;
  286. this.searchEdit.text = "";
  287. this.populate();
  288. this.search = false;
  289. if (this.selectedNode) {
  290. this.hierList.selectItemByID(this.selectedNode.id.toString(), true); //maintains selected item after search is cancelled
  291. }
  292. }
  293. } else if (data.type == Atomic.UI_EVENT_TYPE_RIGHT_POINTER_UP) {
  294. var id = data.target.id;
  295. var node: Atomic.Node;
  296. if (id == "hierList_")
  297. node = this.scene.getNode(Number(this.hierList.hoverItemID));
  298. else
  299. node = this.scene.getNode(Number(id));
  300. if (node) {
  301. this.menu.createNodeContextMenu(this, node, data.x, data.y);
  302. }
  303. }
  304. return false;
  305. }
  306. }
  307. export = HierarchyFrame;