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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- import EditorEvents = require("editor/EditorEvents");
- import EditorUI = require("ui/EditorUI");
- import ModalWindow = require("../ModalWindow");
- import ProgressModal = require("../ProgressModal");
- class ActivationWindow extends ModalWindow {
- constructor() {
- super(true);
- this.init("Product Activation", "AtomicEditor/editor/ui/activation.tb.txt");
- this.licenseKeyEdit = <Atomic.UIEditField>this.getWidget("license_key");
- this.subscribeToEvent("LicenseActivationError", (eventData) => this.handleLicenseActivationError(eventData));
- this.subscribeToEvent("LicenseActivationSuccess", (eventData) => this.handleLicenseActivationSuccess(eventData));
- this.progressModal = new ProgressModal("Activation", "Activating, please wait...");
- if (ToolCore.licenseSystem.sourceBuild) {
- var message = "\nThis is a <color #76D6FF>development snapshot</color> of the Atomic Editor intended for testing new features.\n\n";
- message += "Please report issues to the Atomic Forums or GitHub issue tracker.";
- new Atomic.UIMessageWindow(this, "modal_error").show("Atomic Editor - Development Snapshot", message, Atomic.UI_MESSAGEWINDOW_SETTINGS_OK, true, 640, 260);
- }
- }
- handleLicenseActivationError(ev) {
- this.progressModal.hide();
- EditorUI.showModalError("Activation Error",
- ev.message);
- }
- handleLicenseActivationSuccess(ev) {
- this.progressModal.hide();
- this.hide();
- EditorUI.getModelOps().showActivationSuccessWindow();
- }
- handleWidgetEvent(ev: Atomic.UIWidgetEvent) {
- if (ev.type == Atomic.UI_EVENT_TYPE_CLICK) {
- var id = ev.target.id;
- if (id == "quit") {
- this.sendEvent("ExitRequested");
- return true;
- } else if (id == "get_key") {
- var fileSystem = Atomic.getFileSystem();
- fileSystem.systemOpen("https://store.atomicgameengine.com/site");
- } else if (id == "activate") {
- var key = this.licenseKeyEdit.text.trim().toUpperCase();
- var licenseSystem = ToolCore.getLicenseSystem();
- if (!licenseSystem.validateKey(key)) {
- EditorUI.showModalError("Invalid Product Key",
- "The key entered is invalid\n\nProduct keys are in the form of ATOMIC-XXXX-XXXX-XXXX-XXXX");
- return true;
- }
- this.progressModal.show();
- licenseSystem.requestServerActivation(key);
- }
- }
- }
- progressModal: ProgressModal;
- licenseKeyEdit: Atomic.UIEditField;
- }
- export = ActivationWindow;
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