Pro3DWindow.ts 1.9 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. import EditorEvents = require("editor/EditorEvents");
  23. import EditorUI = require("ui/EditorUI");
  24. import ModalWindow = require("../ModalWindow");
  25. import ProgressModal = require("../ProgressModal");
  26. class Pro3DWindow extends ModalWindow {
  27. constructor() {
  28. super(false);
  29. this.init("3D Module License Required", "AtomicEditor/editor/ui/infomodule3d.tb.txt");
  30. }
  31. handleWidgetEvent(ev: Atomic.UIWidgetEvent) {
  32. if (ev.type == Atomic.UI_EVENT_TYPE_CLICK) {
  33. var id = ev.target.id;
  34. if (id == "purchase") {
  35. Atomic.fileSystem.systemOpen("https://store.atomicgameengine.com/site");
  36. } else if (id == "ok") {
  37. this.hide();
  38. return true;
  39. }
  40. return false;
  41. }
  42. }
  43. }
  44. export = Pro3DWindow;