BillboardSet.cpp 27 KB

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  1. //
  2. // Copyright (c) 2008-2016 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Core/Profiler.h"
  25. #include "../Graphics/Batch.h"
  26. #include "../Graphics/BillboardSet.h"
  27. #include "../Graphics/Camera.h"
  28. #include "../Graphics/Geometry.h"
  29. #include "../Graphics/Graphics.h"
  30. #include "../Graphics/IndexBuffer.h"
  31. #include "../Graphics/OctreeQuery.h"
  32. #include "../Graphics/VertexBuffer.h"
  33. #include "../IO/MemoryBuffer.h"
  34. #include "../Resource/ResourceCache.h"
  35. #include "../Scene/Node.h"
  36. #include "../DebugNew.h"
  37. namespace Atomic
  38. {
  39. extern const char* GEOMETRY_CATEGORY;
  40. static const float INV_SQRT_TWO = 1.0f / sqrtf(2.0f);
  41. const char* faceCameraModeNames[] =
  42. {
  43. "None",
  44. "Rotate XYZ",
  45. "Rotate Y",
  46. "LookAt XYZ",
  47. "LookAt Y",
  48. "Direction",
  49. 0
  50. };
  51. inline bool CompareBillboards(Billboard* lhs, Billboard* rhs)
  52. {
  53. return lhs->sortDistance_ > rhs->sortDistance_;
  54. }
  55. Billboard::Billboard()
  56. {
  57. }
  58. Billboard::~Billboard()
  59. {
  60. }
  61. BillboardSet::BillboardSet(Context* context) :
  62. Drawable(context, DRAWABLE_GEOMETRY),
  63. animationLodBias_(1.0f),
  64. animationLodTimer_(0.0f),
  65. relative_(true),
  66. scaled_(true),
  67. sorted_(false),
  68. fixedScreenSize_(false),
  69. faceCameraMode_(FC_ROTATE_XYZ),
  70. geometry_(new Geometry(context)),
  71. vertexBuffer_(new VertexBuffer(context_)),
  72. indexBuffer_(new IndexBuffer(context_)),
  73. bufferSizeDirty_(true),
  74. bufferDirty_(true),
  75. forceUpdate_(false),
  76. geometryTypeUpdate_(false),
  77. sortThisFrame_(false),
  78. hasOrthoCamera_(false),
  79. sortFrameNumber_(0),
  80. previousOffset_(Vector3::ZERO)
  81. {
  82. geometry_->SetVertexBuffer(0, vertexBuffer_);
  83. geometry_->SetIndexBuffer(indexBuffer_);
  84. batches_.Resize(1);
  85. batches_[0].geometry_ = geometry_;
  86. batches_[0].geometryType_ = GEOM_BILLBOARD;
  87. batches_[0].worldTransform_ = &transforms_[0];
  88. }
  89. BillboardSet::~BillboardSet()
  90. {
  91. }
  92. void BillboardSet::RegisterObject(Context* context)
  93. {
  94. context->RegisterFactory<BillboardSet>(GEOMETRY_CATEGORY);
  95. ATOMIC_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  96. ATOMIC_MIXED_ACCESSOR_ATTRIBUTE("Material", GetMaterialAttr, SetMaterialAttr, ResourceRef, ResourceRef(Material::GetTypeStatic()),
  97. AM_DEFAULT);
  98. ATOMIC_ACCESSOR_ATTRIBUTE("Relative Position", IsRelative, SetRelative, bool, true, AM_DEFAULT);
  99. ATOMIC_ACCESSOR_ATTRIBUTE("Relative Scale", IsScaled, SetScaled, bool, true, AM_DEFAULT);
  100. ATOMIC_ACCESSOR_ATTRIBUTE("Sort By Distance", IsSorted, SetSorted, bool, false, AM_DEFAULT);
  101. ATOMIC_ACCESSOR_ATTRIBUTE("Fixed Screen Size", IsFixedScreenSize, SetFixedScreenSize, bool, false, AM_DEFAULT);
  102. ATOMIC_ACCESSOR_ATTRIBUTE("Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
  103. ATOMIC_ATTRIBUTE("Cast Shadows", bool, castShadows_, false, AM_DEFAULT);
  104. ATOMIC_ENUM_ACCESSOR_ATTRIBUTE("Face Camera Mode", GetFaceCameraMode, SetFaceCameraMode, FaceCameraMode, faceCameraModeNames, FC_ROTATE_XYZ, AM_DEFAULT);
  105. ATOMIC_ACCESSOR_ATTRIBUTE("Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
  106. ATOMIC_ACCESSOR_ATTRIBUTE("Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
  107. ATOMIC_ACCESSOR_ATTRIBUTE("Animation LOD Bias", GetAnimationLodBias, SetAnimationLodBias, float, 1.0f, AM_DEFAULT);
  108. ATOMIC_COPY_BASE_ATTRIBUTES(Drawable);
  109. ATOMIC_MIXED_ACCESSOR_ATTRIBUTE("Billboards", GetBillboardsAttr, SetBillboardsAttr, VariantVector, Variant::emptyVariantVector,
  110. AM_FILE);
  111. ATOMIC_ACCESSOR_ATTRIBUTE("Network Billboards", GetNetBillboardsAttr, SetNetBillboardsAttr, PODVector<unsigned char>,
  112. Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  113. }
  114. void BillboardSet::ProcessRayQuery(const RayOctreeQuery& query, PODVector<RayQueryResult>& results)
  115. {
  116. // If no billboard-level testing, use the Drawable test
  117. if (query.level_ < RAY_TRIANGLE)
  118. {
  119. Drawable::ProcessRayQuery(query, results);
  120. return;
  121. }
  122. // Check ray hit distance to AABB before proceeding with billboard-level tests
  123. if (query.ray_.HitDistance(GetWorldBoundingBox()) >= query.maxDistance_)
  124. return;
  125. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  126. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  127. Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
  128. for (unsigned i = 0; i < billboards_.Size(); ++i)
  129. {
  130. if (!billboards_[i]->enabled_)
  131. continue;
  132. // Approximate the billboards as spheres for raycasting
  133. float size = INV_SQRT_TWO * (billboards_[i]->size_.x_ * billboardScale.x_ + billboards_[i]->size_.y_ * billboardScale.y_);
  134. if (fixedScreenSize_)
  135. size *= billboards_[i]->screenScaleFactor_;
  136. Vector3 center = billboardTransform * billboards_[i]->position_;
  137. Sphere billboardSphere(center, size);
  138. float distance = query.ray_.HitDistance(billboardSphere);
  139. if (distance < query.maxDistance_)
  140. {
  141. // If the code reaches here then we have a hit
  142. RayQueryResult result;
  143. result.position_ = query.ray_.origin_ + distance * query.ray_.direction_;
  144. result.normal_ = -query.ray_.direction_;
  145. result.distance_ = distance;
  146. result.drawable_ = this;
  147. result.node_ = node_;
  148. result.subObject_ = i;
  149. results.Push(result);
  150. }
  151. }
  152. }
  153. void BillboardSet::UpdateBatches(const FrameInfo& frame)
  154. {
  155. // If beginning a new frame, assume no sorting first
  156. if (frame.frameNumber_ != sortFrameNumber_)
  157. {
  158. sortThisFrame_ = false;
  159. sortFrameNumber_ = frame.frameNumber_;
  160. }
  161. Vector3 worldPos = node_->GetWorldPosition();
  162. Vector3 offset = (worldPos - frame.camera_->GetNode()->GetWorldPosition());
  163. // Sort if position relative to camera has changed
  164. if (offset != previousOffset_ || frame.camera_->IsOrthographic() != hasOrthoCamera_)
  165. {
  166. if (sorted_)
  167. sortThisFrame_ = true;
  168. if (faceCameraMode_ == FC_DIRECTION)
  169. bufferDirty_ = true;
  170. hasOrthoCamera_ = frame.camera_->IsOrthographic();
  171. // Calculate fixed screen size scale factor for billboards if needed
  172. if (fixedScreenSize_)
  173. CalculateFixedScreenSize(frame);
  174. }
  175. distance_ = frame.camera_->GetDistance(GetWorldBoundingBox().Center());
  176. // Calculate scaled distance for animation LOD
  177. float scale = GetWorldBoundingBox().Size().DotProduct(DOT_SCALE);
  178. // If there are no billboards, the size becomes zero, and LOD'ed updates no longer happen. Disable LOD in that case
  179. if (scale > M_EPSILON)
  180. lodDistance_ = frame.camera_->GetLodDistance(distance_, scale, lodBias_);
  181. else
  182. lodDistance_ = 0.0f;
  183. batches_[0].distance_ = distance_;
  184. batches_[0].numWorldTransforms_ = 2;
  185. // Billboard positioning
  186. transforms_[0] = relative_ ? node_->GetWorldTransform() : Matrix3x4::IDENTITY;
  187. // Billboard rotation
  188. transforms_[1] = Matrix3x4(Vector3::ZERO, faceCameraMode_ != FC_NONE ? frame.camera_->GetFaceCameraRotation(
  189. node_->GetWorldPosition(), node_->GetWorldRotation(), faceCameraMode_) : node_->GetWorldRotation(), Vector3::ONE);
  190. }
  191. void BillboardSet::UpdateGeometry(const FrameInfo& frame)
  192. {
  193. // If rendering from multiple views and fixed screen size is in use, re-update scale factors before each render
  194. if (fixedScreenSize_ && viewCameras_.Size() > 1)
  195. CalculateFixedScreenSize(frame);
  196. // If using camera facing, re-update the rotation for the current view now
  197. if (faceCameraMode_ != FC_NONE)
  198. {
  199. transforms_[1] = Matrix3x4(Vector3::ZERO, frame.camera_->GetFaceCameraRotation(node_->GetWorldPosition(),
  200. node_->GetWorldRotation(), faceCameraMode_), Vector3::ONE);
  201. }
  202. if (bufferSizeDirty_ || indexBuffer_->IsDataLost())
  203. UpdateBufferSize();
  204. if (bufferDirty_ || sortThisFrame_ || vertexBuffer_->IsDataLost())
  205. UpdateVertexBuffer(frame);
  206. }
  207. UpdateGeometryType BillboardSet::GetUpdateGeometryType()
  208. {
  209. // If using camera facing, always need some kind of geometry update, in case the billboard set is rendered from several views
  210. if (bufferDirty_ || bufferSizeDirty_ || vertexBuffer_->IsDataLost() || indexBuffer_->IsDataLost() || sortThisFrame_ ||
  211. faceCameraMode_ != FC_NONE || fixedScreenSize_)
  212. return UPDATE_MAIN_THREAD;
  213. else
  214. return UPDATE_NONE;
  215. }
  216. void BillboardSet::SetMaterial(Material* material)
  217. {
  218. batches_[0].material_ = material;
  219. MarkNetworkUpdate();
  220. }
  221. void BillboardSet::SetNumBillboards(unsigned num)
  222. {
  223. // Prevent negative value being assigned from the editor
  224. if (num > M_MAX_INT)
  225. num = 0;
  226. if (num > MAX_BILLBOARDS)
  227. num = MAX_BILLBOARDS;
  228. unsigned oldNum = billboards_.Size();
  229. if (num == oldNum)
  230. return;
  231. billboards_.Resize(num);
  232. // Set default values to new billboards
  233. for (unsigned i = oldNum; i < num; ++i)
  234. {
  235. Billboard *bb = new Billboard();
  236. billboards_[i] = bb;
  237. bb->position_ = Vector3::ZERO;
  238. bb->size_ = Vector2::ONE;
  239. bb->uv_ = Rect::POSITIVE;
  240. bb->color_ = Color(1.0f, 1.0f, 1.0f);
  241. bb->rotation_ = 0.0f;
  242. bb->direction_ = Vector3::UP;
  243. bb->enabled_ = false;
  244. bb->screenScaleFactor_ = 1.0f;
  245. }
  246. bufferSizeDirty_ = true;
  247. Commit();
  248. }
  249. void BillboardSet::SetRelative(bool enable)
  250. {
  251. relative_ = enable;
  252. Commit();
  253. }
  254. void BillboardSet::SetScaled(bool enable)
  255. {
  256. scaled_ = enable;
  257. Commit();
  258. }
  259. void BillboardSet::SetSorted(bool enable)
  260. {
  261. sorted_ = enable;
  262. Commit();
  263. }
  264. void BillboardSet::SetFixedScreenSize(bool enable)
  265. {
  266. fixedScreenSize_ = enable;
  267. Commit();
  268. }
  269. void BillboardSet::SetFaceCameraMode(FaceCameraMode mode)
  270. {
  271. if ((faceCameraMode_ != FC_DIRECTION && mode == FC_DIRECTION) || (faceCameraMode_ == FC_DIRECTION && mode != FC_DIRECTION))
  272. {
  273. faceCameraMode_ = mode;
  274. if (faceCameraMode_ == FC_DIRECTION)
  275. batches_[0].geometryType_ = GEOM_DIRBILLBOARD;
  276. else
  277. batches_[0].geometryType_ = GEOM_BILLBOARD;
  278. geometryTypeUpdate_ = true;
  279. bufferSizeDirty_ = true;
  280. Commit();
  281. }
  282. else
  283. {
  284. faceCameraMode_ = mode;
  285. MarkNetworkUpdate();
  286. }
  287. }
  288. void BillboardSet::SetAnimationLodBias(float bias)
  289. {
  290. animationLodBias_ = Max(bias, 0.0f);
  291. MarkNetworkUpdate();
  292. }
  293. void BillboardSet::Commit()
  294. {
  295. MarkPositionsDirty();
  296. MarkNetworkUpdate();
  297. }
  298. Material* BillboardSet::GetMaterial() const
  299. {
  300. return batches_[0].material_;
  301. }
  302. Billboard* BillboardSet::GetBillboard(unsigned index)
  303. {
  304. return index < billboards_.Size() ? billboards_[index] : (Billboard*)0;
  305. }
  306. void BillboardSet::SetMaterialAttr(const ResourceRef& value)
  307. {
  308. ResourceCache* cache = GetSubsystem<ResourceCache>();
  309. SetMaterial(cache->GetResource<Material>(value.name_));
  310. }
  311. void BillboardSet::SetBillboardsAttr(const VariantVector& value)
  312. {
  313. unsigned index = 0;
  314. unsigned numBillboards = index < value.Size() ? value[index++].GetUInt() : 0;
  315. SetNumBillboards(numBillboards);
  316. // Dealing with old billboard format
  317. if (value.Size() == billboards_.Size() * 6 + 1)
  318. {
  319. for (Vector<SharedPtr<Billboard>>::Iterator ii = billboards_.Begin(); ii != billboards_.End() && index < value.Size(); ++ii)
  320. {
  321. Billboard* i = *ii;
  322. i->position_ = value[index++].GetVector3();
  323. i->size_ = value[index++].GetVector2();
  324. Vector4 uv = value[index++].GetVector4();
  325. i->uv_ = Rect(uv.x_, uv.y_, uv.z_, uv.w_);
  326. i->color_ = value[index++].GetColor();
  327. i->rotation_ = value[index++].GetFloat();
  328. i->enabled_ = value[index++].GetBool();
  329. }
  330. }
  331. // New billboard format
  332. else
  333. {
  334. for (Vector<SharedPtr<Billboard>>::Iterator ii = billboards_.Begin(); ii != billboards_.End() && index < value.Size(); ++ii)
  335. {
  336. Billboard* i = *ii;
  337. i->position_ = value[index++].GetVector3();
  338. i->size_ = value[index++].GetVector2();
  339. Vector4 uv = value[index++].GetVector4();
  340. i->uv_ = Rect(uv.x_, uv.y_, uv.z_, uv.w_);
  341. i->color_ = value[index++].GetColor();
  342. i->rotation_ = value[index++].GetFloat();
  343. i->direction_ = value[index++].GetVector3();
  344. i->enabled_ = value[index++].GetBool();
  345. }
  346. }
  347. Commit();
  348. }
  349. void BillboardSet::SetNetBillboardsAttr(const PODVector<unsigned char>& value)
  350. {
  351. MemoryBuffer buf(value);
  352. unsigned numBillboards = buf.ReadVLE();
  353. SetNumBillboards(numBillboards);
  354. for (Vector<SharedPtr<Billboard>>::Iterator ii = billboards_.Begin(); ii != billboards_.End(); ++ii)
  355. {
  356. Billboard* i = *ii;
  357. i->position_ = buf.ReadVector3();
  358. i->size_ = buf.ReadVector2();
  359. i->uv_ = buf.ReadRect();
  360. i->color_ = buf.ReadColor();
  361. i->rotation_ = buf.ReadFloat();
  362. i->direction_ = buf.ReadVector3();
  363. i->enabled_ = buf.ReadBool();
  364. }
  365. Commit();
  366. }
  367. ResourceRef BillboardSet::GetMaterialAttr() const
  368. {
  369. return GetResourceRef(batches_[0].material_, Material::GetTypeStatic());
  370. }
  371. VariantVector BillboardSet::GetBillboardsAttr() const
  372. {
  373. VariantVector ret;
  374. ret.Reserve(billboards_.Size() * 7 + 1);
  375. ret.Push(billboards_.Size());
  376. for (Vector<SharedPtr<Billboard>>::ConstIterator ii = billboards_.Begin(); ii != billboards_.End(); ++ii)
  377. {
  378. const Billboard* i = *ii;
  379. ret.Push(i->position_);
  380. ret.Push(i->size_);
  381. ret.Push(Vector4(i->uv_.min_.x_, i->uv_.min_.y_, i->uv_.max_.x_, i->uv_.max_.y_));
  382. ret.Push(i->color_);
  383. ret.Push(i->rotation_);
  384. ret.Push(i->direction_);
  385. ret.Push(i->enabled_);
  386. }
  387. return ret;
  388. }
  389. const PODVector<unsigned char>& BillboardSet::GetNetBillboardsAttr() const
  390. {
  391. attrBuffer_.Clear();
  392. attrBuffer_.WriteVLE(billboards_.Size());
  393. for (Vector<SharedPtr<Billboard>>::ConstIterator ii = billboards_.Begin(); ii != billboards_.End(); ++ii)
  394. {
  395. const Billboard* i = *ii;
  396. attrBuffer_.WriteVector3(i->position_);
  397. attrBuffer_.WriteVector2(i->size_);
  398. attrBuffer_.WriteRect(i->uv_);
  399. attrBuffer_.WriteColor(i->color_);
  400. attrBuffer_.WriteFloat(i->rotation_);
  401. attrBuffer_.WriteVector3(i->direction_);
  402. attrBuffer_.WriteBool(i->enabled_);
  403. }
  404. return attrBuffer_.GetBuffer();
  405. }
  406. void BillboardSet::OnWorldBoundingBoxUpdate()
  407. {
  408. unsigned enabledBillboards = 0;
  409. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  410. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  411. Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
  412. BoundingBox worldBox;
  413. for (unsigned i = 0; i < billboards_.Size(); ++i)
  414. {
  415. if (!billboards_[i]->enabled_)
  416. continue;
  417. float size = INV_SQRT_TWO * (billboards_[i]->size_.x_ * billboardScale.x_ + billboards_[i]->size_.y_ * billboardScale.y_);
  418. if (fixedScreenSize_)
  419. size *= billboards_[i]->screenScaleFactor_;
  420. Vector3 center = billboardTransform * billboards_[i]->position_;
  421. Vector3 edge = Vector3::ONE * size;
  422. worldBox.Merge(BoundingBox(center - edge, center + edge));
  423. ++enabledBillboards;
  424. }
  425. // Always merge the node's own position to ensure particle emitter updates continue when the relative mode is switched
  426. worldBox.Merge(node_->GetWorldPosition());
  427. worldBoundingBox_ = worldBox;
  428. }
  429. void BillboardSet::UpdateBufferSize()
  430. {
  431. unsigned numBillboards = billboards_.Size();
  432. if (vertexBuffer_->GetVertexCount() != numBillboards * 4 || geometryTypeUpdate_)
  433. {
  434. if (faceCameraMode_ == FC_DIRECTION)
  435. {
  436. vertexBuffer_->SetSize(numBillboards * 4, MASK_POSITION | MASK_NORMAL | MASK_COLOR | MASK_TEXCOORD1 | MASK_TEXCOORD2, true);
  437. geometry_->SetVertexBuffer(0, vertexBuffer_);
  438. }
  439. else
  440. {
  441. vertexBuffer_->SetSize(numBillboards * 4, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1 | MASK_TEXCOORD2, true);
  442. geometry_->SetVertexBuffer(0, vertexBuffer_);
  443. }
  444. geometryTypeUpdate_ = false;
  445. }
  446. if (indexBuffer_->GetIndexCount() != numBillboards * 6)
  447. indexBuffer_->SetSize(numBillboards * 6, false);
  448. bufferSizeDirty_ = false;
  449. bufferDirty_ = true;
  450. forceUpdate_ = true;
  451. if (!numBillboards)
  452. return;
  453. // Indices do not change for a given billboard capacity
  454. unsigned short* dest = (unsigned short*)indexBuffer_->Lock(0, numBillboards * 6, true);
  455. if (!dest)
  456. return;
  457. unsigned vertexIndex = 0;
  458. while (numBillboards--)
  459. {
  460. dest[0] = (unsigned short)vertexIndex;
  461. dest[1] = (unsigned short)(vertexIndex + 1);
  462. dest[2] = (unsigned short)(vertexIndex + 2);
  463. dest[3] = (unsigned short)(vertexIndex + 2);
  464. dest[4] = (unsigned short)(vertexIndex + 3);
  465. dest[5] = (unsigned short)vertexIndex;
  466. dest += 6;
  467. vertexIndex += 4;
  468. }
  469. indexBuffer_->Unlock();
  470. indexBuffer_->ClearDataLost();
  471. }
  472. void BillboardSet::UpdateVertexBuffer(const FrameInfo& frame)
  473. {
  474. // If using animation LOD, accumulate time and see if it is time to update
  475. if (animationLodBias_ > 0.0f && lodDistance_ > 0.0f)
  476. {
  477. animationLodTimer_ += animationLodBias_ * frame.timeStep_ * ANIMATION_LOD_BASESCALE;
  478. if (animationLodTimer_ >= lodDistance_)
  479. animationLodTimer_ = fmodf(animationLodTimer_, lodDistance_);
  480. else
  481. {
  482. // No LOD if immediate update forced
  483. if (!forceUpdate_)
  484. return;
  485. }
  486. }
  487. unsigned numBillboards = billboards_.Size();
  488. unsigned enabledBillboards = 0;
  489. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  490. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  491. Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
  492. // First check number of enabled billboards
  493. for (unsigned i = 0; i < numBillboards; ++i)
  494. {
  495. if (billboards_[i]->enabled_)
  496. ++enabledBillboards;
  497. }
  498. sortedBillboards_.Resize(enabledBillboards);
  499. unsigned index = 0;
  500. // Then set initial sort order and distances
  501. for (unsigned i = 0; i < numBillboards; ++i)
  502. {
  503. Billboard* billboard = billboards_[i];
  504. if (billboard->enabled_)
  505. {
  506. sortedBillboards_[index++] = billboard;
  507. if (sorted_)
  508. billboard->sortDistance_ = frame.camera_->GetDistanceSquared(billboardTransform * billboards_[i]->position_);
  509. }
  510. }
  511. batches_[0].geometry_->SetDrawRange(TRIANGLE_LIST, 0, enabledBillboards * 6, false);
  512. bufferDirty_ = false;
  513. forceUpdate_ = false;
  514. if (!enabledBillboards)
  515. return;
  516. if (sorted_)
  517. {
  518. Sort(sortedBillboards_.Begin(), sortedBillboards_.End(), CompareBillboards);
  519. Vector3 worldPos = node_->GetWorldPosition();
  520. // Store the "last sorted position" now
  521. previousOffset_ = (worldPos - frame.camera_->GetNode()->GetWorldPosition());
  522. }
  523. float* dest = (float*)vertexBuffer_->Lock(0, enabledBillboards * 4, true);
  524. if (!dest)
  525. return;
  526. if (faceCameraMode_ != FC_DIRECTION)
  527. {
  528. for (unsigned i = 0; i < enabledBillboards; ++i)
  529. {
  530. Billboard& billboard = *sortedBillboards_[i];
  531. Vector2 size(billboard.size_.x_ * billboardScale.x_, billboard.size_.y_ * billboardScale.y_);
  532. unsigned color = billboard.color_.ToUInt();
  533. if (fixedScreenSize_)
  534. size *= billboard.screenScaleFactor_;
  535. float rotationMatrix[2][2];
  536. SinCos(billboard.rotation_, rotationMatrix[0][1], rotationMatrix[0][0]);
  537. rotationMatrix[1][0] = -rotationMatrix[0][1];
  538. rotationMatrix[1][1] = rotationMatrix[0][0];
  539. dest[0] = billboard.position_.x_;
  540. dest[1] = billboard.position_.y_;
  541. dest[2] = billboard.position_.z_;
  542. ((unsigned&)dest[3]) = color;
  543. dest[4] = billboard.uv_.min_.x_;
  544. dest[5] = billboard.uv_.min_.y_;
  545. dest[6] = -size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
  546. dest[7] = -size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
  547. dest[8] = billboard.position_.x_;
  548. dest[9] = billboard.position_.y_;
  549. dest[10] = billboard.position_.z_;
  550. ((unsigned&)dest[11]) = color;
  551. dest[12] = billboard.uv_.max_.x_;
  552. dest[13] = billboard.uv_.min_.y_;
  553. dest[14] = size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
  554. dest[15] = size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
  555. dest[16] = billboard.position_.x_;
  556. dest[17] = billboard.position_.y_;
  557. dest[18] = billboard.position_.z_;
  558. ((unsigned&)dest[19]) = color;
  559. dest[20] = billboard.uv_.max_.x_;
  560. dest[21] = billboard.uv_.max_.y_;
  561. dest[22] = size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
  562. dest[23] = size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
  563. dest[24] = billboard.position_.x_;
  564. dest[25] = billboard.position_.y_;
  565. dest[26] = billboard.position_.z_;
  566. ((unsigned&)dest[27]) = color;
  567. dest[28] = billboard.uv_.min_.x_;
  568. dest[29] = billboard.uv_.max_.y_;
  569. dest[30] = -size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
  570. dest[31] = -size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
  571. dest += 32;
  572. }
  573. }
  574. else
  575. {
  576. for (unsigned i = 0; i < enabledBillboards; ++i)
  577. {
  578. Billboard& billboard = *sortedBillboards_[i];
  579. Vector2 size(billboard.size_.x_ * billboardScale.x_, billboard.size_.y_ * billboardScale.y_);
  580. unsigned color = billboard.color_.ToUInt();
  581. if (fixedScreenSize_)
  582. size *= billboard.screenScaleFactor_;
  583. float rot2D[2][2];
  584. SinCos(billboard.rotation_, rot2D[0][1], rot2D[0][0]);
  585. rot2D[1][0] = -rot2D[0][1];
  586. rot2D[1][1] = rot2D[0][0];
  587. dest[0] = billboard.position_.x_;
  588. dest[1] = billboard.position_.y_;
  589. dest[2] = billboard.position_.z_;
  590. dest[3] = billboard.direction_.x_;
  591. dest[4] = billboard.direction_.y_;
  592. dest[5] = billboard.direction_.z_;
  593. ((unsigned&)dest[6]) = color;
  594. dest[7] = billboard.uv_.min_.x_;
  595. dest[8] = billboard.uv_.min_.y_;
  596. dest[9] = -size.x_ * rot2D[0][0] + size.y_ * rot2D[0][1];
  597. dest[10] = -size.x_ * rot2D[1][0] + size.y_ * rot2D[1][1];
  598. dest[11] = billboard.position_.x_;
  599. dest[12] = billboard.position_.y_;
  600. dest[13] = billboard.position_.z_;
  601. dest[14] = billboard.direction_.x_;
  602. dest[15] = billboard.direction_.y_;
  603. dest[16] = billboard.direction_.z_;
  604. ((unsigned&)dest[17]) = color;
  605. dest[18] = billboard.uv_.max_.x_;
  606. dest[19] = billboard.uv_.min_.y_;
  607. dest[20] = size.x_ * rot2D[0][0] + size.y_ * rot2D[0][1];
  608. dest[21] = size.x_ * rot2D[1][0] + size.y_ * rot2D[1][1];
  609. dest[22] = billboard.position_.x_;
  610. dest[23] = billboard.position_.y_;
  611. dest[24] = billboard.position_.z_;
  612. dest[25] = billboard.direction_.x_;
  613. dest[26] = billboard.direction_.y_;
  614. dest[27] = billboard.direction_.z_;
  615. ((unsigned&)dest[28]) = color;
  616. dest[29] = billboard.uv_.max_.x_;
  617. dest[30] = billboard.uv_.max_.y_;
  618. dest[31] = size.x_ * rot2D[0][0] - size.y_ * rot2D[0][1];
  619. dest[32] = size.x_ * rot2D[1][0] - size.y_ * rot2D[1][1];
  620. dest[33] = billboard.position_.x_;
  621. dest[34] = billboard.position_.y_;
  622. dest[35] = billboard.position_.z_;
  623. dest[36] = billboard.direction_.x_;
  624. dest[37] = billboard.direction_.y_;
  625. dest[38] = billboard.direction_.z_;
  626. ((unsigned&)dest[39]) = color;
  627. dest[40] = billboard.uv_.min_.x_;
  628. dest[41] = billboard.uv_.max_.y_;
  629. dest[42] = -size.x_ * rot2D[0][0] - size.y_ * rot2D[0][1];
  630. dest[43] = -size.x_ * rot2D[1][0] - size.y_ * rot2D[1][1];
  631. dest += 44;
  632. }
  633. }
  634. vertexBuffer_->Unlock();
  635. vertexBuffer_->ClearDataLost();
  636. }
  637. void BillboardSet::MarkPositionsDirty()
  638. {
  639. Drawable::OnMarkedDirty(node_);
  640. bufferDirty_ = true;
  641. }
  642. void BillboardSet::CalculateFixedScreenSize(const FrameInfo& frame)
  643. {
  644. float invViewHeight = 1.0f / frame.viewSize_.y_;
  645. float halfViewWorldSize = frame.camera_->GetHalfViewSize();
  646. if (!frame.camera_->IsOrthographic())
  647. {
  648. Matrix4 viewProj(frame.camera_->GetProjection(false) * frame.camera_->GetView());
  649. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  650. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  651. for (unsigned i = 0; i < billboards_.Size(); ++i)
  652. {
  653. Vector4 projPos(viewProj * Vector4(billboardTransform * billboards_[i]->position_, 1.0f));
  654. billboards_[i]->screenScaleFactor_ = invViewHeight * halfViewWorldSize * projPos.w_;
  655. }
  656. }
  657. else
  658. {
  659. for (unsigned i = 0; i < billboards_.Size(); ++i)
  660. billboards_[i]->screenScaleFactor_ = invViewHeight * halfViewWorldSize;
  661. }
  662. bufferDirty_ = true;
  663. forceUpdate_ = true;
  664. worldBoundingBoxDirty_ = true;
  665. }
  666. }