Model.cpp 26 KB

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  1. //
  2. // Copyright (c) 2008-2016 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Core/Profiler.h"
  25. #include "../Graphics/Geometry.h"
  26. #include "../Graphics/IndexBuffer.h"
  27. #include "../Graphics/Model.h"
  28. #include "../Graphics/Graphics.h"
  29. #include "../Graphics/VertexBuffer.h"
  30. #include "../IO/Log.h"
  31. #include "../IO/File.h"
  32. #include "../DebugNew.h"
  33. namespace Atomic
  34. {
  35. unsigned LookupVertexBuffer(VertexBuffer* buffer, const Vector<SharedPtr<VertexBuffer> >& buffers)
  36. {
  37. for (unsigned i = 0; i < buffers.Size(); ++i)
  38. {
  39. if (buffers[i] == buffer)
  40. return i;
  41. }
  42. return 0;
  43. }
  44. unsigned LookupIndexBuffer(IndexBuffer* buffer, const Vector<SharedPtr<IndexBuffer> >& buffers)
  45. {
  46. for (unsigned i = 0; i < buffers.Size(); ++i)
  47. {
  48. if (buffers[i] == buffer)
  49. return i;
  50. }
  51. return 0;
  52. }
  53. Model::Model(Context* context) :
  54. Resource(context)
  55. {
  56. }
  57. Model::~Model()
  58. {
  59. }
  60. void Model::RegisterObject(Context* context)
  61. {
  62. context->RegisterFactory<Model>();
  63. }
  64. bool Model::BeginLoad(Deserializer& source)
  65. {
  66. // Check ID
  67. String fileID = source.ReadFileID();
  68. if (fileID != "UMDL" && fileID != "UMD2")
  69. {
  70. ATOMIC_LOGERROR(source.GetName() + " is not a valid model file");
  71. return false;
  72. }
  73. bool hasVertexDeclarations = (fileID == "UMD2");
  74. geometries_.Clear();
  75. geometryBoneMappings_.Clear();
  76. geometryCenters_.Clear();
  77. morphs_.Clear();
  78. vertexBuffers_.Clear();
  79. indexBuffers_.Clear();
  80. unsigned memoryUse = sizeof(Model);
  81. bool async = GetAsyncLoadState() == ASYNC_LOADING;
  82. // Read vertex buffers
  83. unsigned numVertexBuffers = source.ReadUInt();
  84. vertexBuffers_.Reserve(numVertexBuffers);
  85. morphRangeStarts_.Resize(numVertexBuffers);
  86. morphRangeCounts_.Resize(numVertexBuffers);
  87. loadVBData_.Resize(numVertexBuffers);
  88. for (unsigned i = 0; i < numVertexBuffers; ++i)
  89. {
  90. VertexBufferDesc& desc = loadVBData_[i];
  91. desc.vertexCount_ = source.ReadUInt();
  92. if (!hasVertexDeclarations)
  93. {
  94. unsigned elementMask = source.ReadUInt();
  95. desc.vertexElements_ = VertexBuffer::GetElements(elementMask);
  96. }
  97. else
  98. {
  99. desc.vertexElements_.Clear();
  100. unsigned numElements = source.ReadUInt();
  101. for (unsigned j = 0; j < numElements; ++j)
  102. {
  103. unsigned elementDesc = source.ReadUInt();
  104. VertexElementType type = (VertexElementType)(elementDesc & 0xff);
  105. VertexElementSemantic semantic = (VertexElementSemantic)((elementDesc >> 8) & 0xff);
  106. unsigned char index = (unsigned char)((elementDesc >> 16) & 0xff);
  107. desc.vertexElements_.Push(VertexElement(type, semantic, index));
  108. }
  109. }
  110. morphRangeStarts_[i] = source.ReadUInt();
  111. morphRangeCounts_[i] = source.ReadUInt();
  112. SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_));
  113. unsigned vertexSize = VertexBuffer::GetVertexSize(desc.vertexElements_);
  114. desc.dataSize_ = desc.vertexCount_ * vertexSize;
  115. // Prepare vertex buffer data to be uploaded during EndLoad()
  116. if (async)
  117. {
  118. desc.data_ = new unsigned char[desc.dataSize_];
  119. source.Read(desc.data_.Get(), desc.dataSize_);
  120. }
  121. else
  122. {
  123. // If not async loading, use locking to avoid extra allocation & copy
  124. desc.data_.Reset(); // Make sure no previous data
  125. buffer->SetShadowed(true);
  126. buffer->SetSize(desc.vertexCount_, desc.vertexElements_);
  127. void* dest = buffer->Lock(0, desc.vertexCount_);
  128. source.Read(dest, desc.vertexCount_ * vertexSize);
  129. buffer->Unlock();
  130. }
  131. memoryUse += sizeof(VertexBuffer) + desc.vertexCount_ * vertexSize;
  132. vertexBuffers_.Push(buffer);
  133. }
  134. // Read index buffers
  135. unsigned numIndexBuffers = source.ReadUInt();
  136. indexBuffers_.Reserve(numIndexBuffers);
  137. loadIBData_.Resize(numIndexBuffers);
  138. for (unsigned i = 0; i < numIndexBuffers; ++i)
  139. {
  140. unsigned indexCount = source.ReadUInt();
  141. unsigned indexSize = source.ReadUInt();
  142. SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_));
  143. // Prepare index buffer data to be uploaded during EndLoad()
  144. if (async)
  145. {
  146. loadIBData_[i].indexCount_ = indexCount;
  147. loadIBData_[i].indexSize_ = indexSize;
  148. loadIBData_[i].dataSize_ = indexCount * indexSize;
  149. loadIBData_[i].data_ = new unsigned char[loadIBData_[i].dataSize_];
  150. source.Read(loadIBData_[i].data_.Get(), loadIBData_[i].dataSize_);
  151. }
  152. else
  153. {
  154. // If not async loading, use locking to avoid extra allocation & copy
  155. loadIBData_[i].data_.Reset(); // Make sure no previous data
  156. buffer->SetShadowed(true);
  157. buffer->SetSize(indexCount, indexSize > sizeof(unsigned short));
  158. void* dest = buffer->Lock(0, indexCount);
  159. source.Read(dest, indexCount * indexSize);
  160. buffer->Unlock();
  161. }
  162. memoryUse += sizeof(IndexBuffer) + indexCount * indexSize;
  163. indexBuffers_.Push(buffer);
  164. }
  165. // Read geometries
  166. unsigned numGeometries = source.ReadUInt();
  167. geometries_.Reserve(numGeometries);
  168. geometryBoneMappings_.Reserve(numGeometries);
  169. geometryCenters_.Reserve(numGeometries);
  170. loadGeometries_.Resize(numGeometries);
  171. for (unsigned i = 0; i < numGeometries; ++i)
  172. {
  173. // Read bone mappings
  174. unsigned boneMappingCount = source.ReadUInt();
  175. PODVector<unsigned> boneMapping(boneMappingCount);
  176. for (unsigned j = 0; j < boneMappingCount; ++j)
  177. boneMapping[j] = source.ReadUInt();
  178. geometryBoneMappings_.Push(boneMapping);
  179. unsigned numLodLevels = source.ReadUInt();
  180. Vector<SharedPtr<Geometry> > geometryLodLevels;
  181. geometryLodLevels.Reserve(numLodLevels);
  182. loadGeometries_[i].Resize(numLodLevels);
  183. for (unsigned j = 0; j < numLodLevels; ++j)
  184. {
  185. float distance = source.ReadFloat();
  186. PrimitiveType type = (PrimitiveType)source.ReadUInt();
  187. unsigned vbRef = source.ReadUInt();
  188. unsigned ibRef = source.ReadUInt();
  189. unsigned indexStart = source.ReadUInt();
  190. unsigned indexCount = source.ReadUInt();
  191. if (vbRef >= vertexBuffers_.Size())
  192. {
  193. ATOMIC_LOGERROR("Vertex buffer index out of bounds");
  194. loadVBData_.Clear();
  195. loadIBData_.Clear();
  196. loadGeometries_.Clear();
  197. return false;
  198. }
  199. if (ibRef >= indexBuffers_.Size())
  200. {
  201. ATOMIC_LOGERROR("Index buffer index out of bounds");
  202. loadVBData_.Clear();
  203. loadIBData_.Clear();
  204. loadGeometries_.Clear();
  205. return false;
  206. }
  207. SharedPtr<Geometry> geometry(new Geometry(context_));
  208. geometry->SetLodDistance(distance);
  209. // Prepare geometry to be defined during EndLoad()
  210. loadGeometries_[i][j].type_ = type;
  211. loadGeometries_[i][j].vbRef_ = vbRef;
  212. loadGeometries_[i][j].ibRef_ = ibRef;
  213. loadGeometries_[i][j].indexStart_ = indexStart;
  214. loadGeometries_[i][j].indexCount_ = indexCount;
  215. geometryLodLevels.Push(geometry);
  216. memoryUse += sizeof(Geometry);
  217. }
  218. geometries_.Push(geometryLodLevels);
  219. }
  220. // Read morphs
  221. unsigned numMorphs = source.ReadUInt();
  222. morphs_.Reserve(numMorphs);
  223. for (unsigned i = 0; i < numMorphs; ++i)
  224. {
  225. ModelMorph newMorph;
  226. newMorph.name_ = source.ReadString();
  227. newMorph.nameHash_ = newMorph.name_;
  228. newMorph.weight_ = 0.0f;
  229. unsigned numBuffers = source.ReadUInt();
  230. for (unsigned j = 0; j < numBuffers; ++j)
  231. {
  232. VertexBufferMorph newBuffer;
  233. unsigned bufferIndex = source.ReadUInt();
  234. newBuffer.elementMask_ = source.ReadUInt();
  235. newBuffer.vertexCount_ = source.ReadUInt();
  236. // Base size: size of each vertex index
  237. unsigned vertexSize = sizeof(unsigned);
  238. // Add size of individual elements
  239. if (newBuffer.elementMask_ & MASK_POSITION)
  240. vertexSize += sizeof(Vector3);
  241. if (newBuffer.elementMask_ & MASK_NORMAL)
  242. vertexSize += sizeof(Vector3);
  243. if (newBuffer.elementMask_ & MASK_TANGENT)
  244. vertexSize += sizeof(Vector3);
  245. newBuffer.dataSize_ = newBuffer.vertexCount_ * vertexSize;
  246. newBuffer.morphData_ = new unsigned char[newBuffer.dataSize_];
  247. source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize);
  248. newMorph.buffers_[bufferIndex] = newBuffer;
  249. memoryUse += sizeof(VertexBufferMorph) + newBuffer.vertexCount_ * vertexSize;
  250. }
  251. morphs_.Push(newMorph);
  252. memoryUse += sizeof(ModelMorph);
  253. }
  254. // Read skeleton
  255. skeleton_.Load(source);
  256. memoryUse += skeleton_.GetNumBones() * sizeof(Bone);
  257. // Read bounding box
  258. boundingBox_ = source.ReadBoundingBox();
  259. // Read geometry centers
  260. for (unsigned i = 0; i < geometries_.Size() && !source.IsEof(); ++i)
  261. geometryCenters_.Push(source.ReadVector3());
  262. while (geometryCenters_.Size() < geometries_.Size())
  263. geometryCenters_.Push(Vector3::ZERO);
  264. memoryUse += sizeof(Vector3) * geometries_.Size();
  265. SetMemoryUse(memoryUse);
  266. return true;
  267. }
  268. bool Model::EndLoad()
  269. {
  270. // Upload vertex buffer data
  271. for (unsigned i = 0; i < vertexBuffers_.Size(); ++i)
  272. {
  273. VertexBuffer* buffer = vertexBuffers_[i];
  274. VertexBufferDesc& desc = loadVBData_[i];
  275. if (desc.data_)
  276. {
  277. buffer->SetShadowed(true);
  278. buffer->SetSize(desc.vertexCount_, desc.vertexElements_);
  279. buffer->SetData(desc.data_.Get());
  280. }
  281. }
  282. // Upload index buffer data
  283. for (unsigned i = 0; i < indexBuffers_.Size(); ++i)
  284. {
  285. IndexBuffer* buffer = indexBuffers_[i];
  286. IndexBufferDesc& desc = loadIBData_[i];
  287. if (desc.data_)
  288. {
  289. buffer->SetShadowed(true);
  290. buffer->SetSize(desc.indexCount_, desc.indexSize_ > sizeof(unsigned short));
  291. buffer->SetData(desc.data_.Get());
  292. }
  293. }
  294. // Set up geometries
  295. for (unsigned i = 0; i < geometries_.Size(); ++i)
  296. {
  297. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  298. {
  299. Geometry* geometry = geometries_[i][j];
  300. GeometryDesc& desc = loadGeometries_[i][j];
  301. geometry->SetVertexBuffer(0, vertexBuffers_[desc.vbRef_]);
  302. geometry->SetIndexBuffer(indexBuffers_[desc.ibRef_]);
  303. geometry->SetDrawRange(desc.type_, desc.indexStart_, desc.indexCount_);
  304. }
  305. }
  306. loadVBData_.Clear();
  307. loadIBData_.Clear();
  308. loadGeometries_.Clear();
  309. return true;
  310. }
  311. bool Model::Save(Serializer& dest) const
  312. {
  313. // Write ID
  314. if (!dest.WriteFileID("UMD2"))
  315. return false;
  316. // Write vertex buffers
  317. dest.WriteUInt(vertexBuffers_.Size());
  318. for (unsigned i = 0; i < vertexBuffers_.Size(); ++i)
  319. {
  320. VertexBuffer* buffer = vertexBuffers_[i];
  321. dest.WriteUInt(buffer->GetVertexCount());
  322. const PODVector<VertexElement>& elements = buffer->GetElements();
  323. dest.WriteUInt(elements.Size());
  324. for (unsigned j = 0; j < elements.Size(); ++j)
  325. {
  326. unsigned elementDesc = ((unsigned)elements[j].type_) |
  327. (((unsigned)elements[j].semantic_) << 8) |
  328. (((unsigned)elements[j].index_) << 16);
  329. dest.WriteUInt(elementDesc);
  330. }
  331. dest.WriteUInt(morphRangeStarts_[i]);
  332. dest.WriteUInt(morphRangeCounts_[i]);
  333. dest.Write(buffer->GetShadowData(), buffer->GetVertexCount() * buffer->GetVertexSize());
  334. }
  335. // Write index buffers
  336. dest.WriteUInt(indexBuffers_.Size());
  337. for (unsigned i = 0; i < indexBuffers_.Size(); ++i)
  338. {
  339. IndexBuffer* buffer = indexBuffers_[i];
  340. dest.WriteUInt(buffer->GetIndexCount());
  341. dest.WriteUInt(buffer->GetIndexSize());
  342. dest.Write(buffer->GetShadowData(), buffer->GetIndexCount() * buffer->GetIndexSize());
  343. }
  344. // Write geometries
  345. dest.WriteUInt(geometries_.Size());
  346. for (unsigned i = 0; i < geometries_.Size(); ++i)
  347. {
  348. // Write bone mappings
  349. dest.WriteUInt(geometryBoneMappings_[i].Size());
  350. for (unsigned j = 0; j < geometryBoneMappings_[i].Size(); ++j)
  351. dest.WriteUInt(geometryBoneMappings_[i][j]);
  352. // Write the LOD levels
  353. dest.WriteUInt(geometries_[i].Size());
  354. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  355. {
  356. Geometry* geometry = geometries_[i][j];
  357. dest.WriteFloat(geometry->GetLodDistance());
  358. dest.WriteUInt(geometry->GetPrimitiveType());
  359. dest.WriteUInt(LookupVertexBuffer(geometry->GetVertexBuffer(0), vertexBuffers_));
  360. dest.WriteUInt(LookupIndexBuffer(geometry->GetIndexBuffer(), indexBuffers_));
  361. dest.WriteUInt(geometry->GetIndexStart());
  362. dest.WriteUInt(geometry->GetIndexCount());
  363. }
  364. }
  365. // Write morphs
  366. dest.WriteUInt(morphs_.Size());
  367. for (unsigned i = 0; i < morphs_.Size(); ++i)
  368. {
  369. dest.WriteString(morphs_[i].name_);
  370. dest.WriteUInt(morphs_[i].buffers_.Size());
  371. // Write morph vertex buffers
  372. for (HashMap<unsigned, VertexBufferMorph>::ConstIterator j = morphs_[i].buffers_.Begin();
  373. j != morphs_[i].buffers_.End(); ++j)
  374. {
  375. dest.WriteUInt(j->first_);
  376. dest.WriteUInt(j->second_.elementMask_);
  377. dest.WriteUInt(j->second_.vertexCount_);
  378. // Base size: size of each vertex index
  379. unsigned vertexSize = sizeof(unsigned);
  380. // Add size of individual elements
  381. if (j->second_.elementMask_ & MASK_POSITION)
  382. vertexSize += sizeof(Vector3);
  383. if (j->second_.elementMask_ & MASK_NORMAL)
  384. vertexSize += sizeof(Vector3);
  385. if (j->second_.elementMask_ & MASK_TANGENT)
  386. vertexSize += sizeof(Vector3);
  387. dest.Write(j->second_.morphData_.Get(), vertexSize * j->second_.vertexCount_);
  388. }
  389. }
  390. // Write skeleton
  391. skeleton_.Save(dest);
  392. // Write bounding box
  393. dest.WriteBoundingBox(boundingBox_);
  394. // Write geometry centers
  395. for (unsigned i = 0; i < geometryCenters_.Size(); ++i)
  396. dest.WriteVector3(geometryCenters_[i]);
  397. return true;
  398. }
  399. void Model::SetBoundingBox(const BoundingBox& box)
  400. {
  401. boundingBox_ = box;
  402. }
  403. bool Model::SetVertexBuffers(const Vector<SharedPtr<VertexBuffer> >& buffers, const PODVector<unsigned>& morphRangeStarts,
  404. const PODVector<unsigned>& morphRangeCounts)
  405. {
  406. for (unsigned i = 0; i < buffers.Size(); ++i)
  407. {
  408. if (!buffers[i])
  409. {
  410. ATOMIC_LOGERROR("Null model vertex buffers specified");
  411. return false;
  412. }
  413. if (!buffers[i]->IsShadowed())
  414. {
  415. ATOMIC_LOGERROR("Model vertex buffers must be shadowed");
  416. return false;
  417. }
  418. }
  419. vertexBuffers_ = buffers;
  420. morphRangeStarts_.Resize(buffers.Size());
  421. morphRangeCounts_.Resize(buffers.Size());
  422. // If morph ranges are not specified for buffers, assume to be zero
  423. for (unsigned i = 0; i < buffers.Size(); ++i)
  424. {
  425. morphRangeStarts_[i] = i < morphRangeStarts.Size() ? morphRangeStarts[i] : 0;
  426. morphRangeCounts_[i] = i < morphRangeCounts.Size() ? morphRangeCounts[i] : 0;
  427. }
  428. return true;
  429. }
  430. bool Model::SetIndexBuffers(const Vector<SharedPtr<IndexBuffer> >& buffers)
  431. {
  432. for (unsigned i = 0; i < buffers.Size(); ++i)
  433. {
  434. if (!buffers[i])
  435. {
  436. ATOMIC_LOGERROR("Null model index buffers specified");
  437. return false;
  438. }
  439. if (!buffers[i]->IsShadowed())
  440. {
  441. ATOMIC_LOGERROR("Model index buffers must be shadowed");
  442. return false;
  443. }
  444. }
  445. indexBuffers_ = buffers;
  446. return true;
  447. }
  448. void Model::SetNumGeometries(unsigned num)
  449. {
  450. geometries_.Resize(num);
  451. geometryBoneMappings_.Resize(num);
  452. geometryCenters_.Resize(num);
  453. // For easier creation of from-scratch geometry, ensure that all geometries start with at least 1 LOD level (0 makes no sense)
  454. for (unsigned i = 0; i < geometries_.Size(); ++i)
  455. {
  456. if (geometries_[i].Empty())
  457. geometries_[i].Resize(1);
  458. }
  459. }
  460. bool Model::SetNumGeometryLodLevels(unsigned index, unsigned num)
  461. {
  462. if (index >= geometries_.Size())
  463. {
  464. ATOMIC_LOGERROR("Geometry index out of bounds");
  465. return false;
  466. }
  467. if (!num)
  468. {
  469. ATOMIC_LOGERROR("Zero LOD levels not allowed");
  470. return false;
  471. }
  472. geometries_[index].Resize(num);
  473. return true;
  474. }
  475. bool Model::SetGeometry(unsigned index, unsigned lodLevel, Geometry* geometry)
  476. {
  477. if (index >= geometries_.Size())
  478. {
  479. ATOMIC_LOGERROR("Geometry index out of bounds");
  480. return false;
  481. }
  482. if (lodLevel >= geometries_[index].Size())
  483. {
  484. ATOMIC_LOGERROR("LOD level index out of bounds");
  485. return false;
  486. }
  487. geometries_[index][lodLevel] = geometry;
  488. return true;
  489. }
  490. bool Model::SetGeometryCenter(unsigned index, const Vector3& center)
  491. {
  492. if (index >= geometryCenters_.Size())
  493. {
  494. ATOMIC_LOGERROR("Geometry index out of bounds");
  495. return false;
  496. }
  497. geometryCenters_[index] = center;
  498. return true;
  499. }
  500. void Model::SetSkeleton(const Skeleton& skeleton)
  501. {
  502. skeleton_ = skeleton;
  503. }
  504. void Model::SetGeometryBoneMappings(const Vector<PODVector<unsigned> >& geometryBoneMappings)
  505. {
  506. geometryBoneMappings_ = geometryBoneMappings;
  507. }
  508. void Model::SetMorphs(const Vector<ModelMorph>& morphs)
  509. {
  510. morphs_ = morphs;
  511. }
  512. SharedPtr<Model> Model::Clone(const String& cloneName) const
  513. {
  514. SharedPtr<Model> ret(new Model(context_));
  515. ret->SetName(cloneName);
  516. ret->boundingBox_ = boundingBox_;
  517. ret->skeleton_ = skeleton_;
  518. ret->geometryBoneMappings_ = geometryBoneMappings_;
  519. ret->geometryCenters_ = geometryCenters_;
  520. ret->morphs_ = morphs_;
  521. ret->morphRangeStarts_ = morphRangeStarts_;
  522. ret->morphRangeCounts_ = morphRangeCounts_;
  523. // Deep copy vertex/index buffers
  524. HashMap<VertexBuffer*, VertexBuffer*> vbMapping;
  525. for (Vector<SharedPtr<VertexBuffer> >::ConstIterator i = vertexBuffers_.Begin(); i != vertexBuffers_.End(); ++i)
  526. {
  527. VertexBuffer* origBuffer = *i;
  528. SharedPtr<VertexBuffer> cloneBuffer;
  529. if (origBuffer)
  530. {
  531. cloneBuffer = new VertexBuffer(context_);
  532. cloneBuffer->SetSize(origBuffer->GetVertexCount(), origBuffer->GetElementMask(), origBuffer->IsDynamic());
  533. cloneBuffer->SetShadowed(origBuffer->IsShadowed());
  534. if (origBuffer->IsShadowed())
  535. cloneBuffer->SetData(origBuffer->GetShadowData());
  536. else
  537. {
  538. void* origData = origBuffer->Lock(0, origBuffer->GetVertexCount());
  539. if (origData)
  540. cloneBuffer->SetData(origData);
  541. else
  542. ATOMIC_LOGERROR("Failed to lock original vertex buffer for copying");
  543. }
  544. vbMapping[origBuffer] = cloneBuffer;
  545. }
  546. ret->vertexBuffers_.Push(cloneBuffer);
  547. }
  548. HashMap<IndexBuffer*, IndexBuffer*> ibMapping;
  549. for (Vector<SharedPtr<IndexBuffer> >::ConstIterator i = indexBuffers_.Begin(); i != indexBuffers_.End(); ++i)
  550. {
  551. IndexBuffer* origBuffer = *i;
  552. SharedPtr<IndexBuffer> cloneBuffer;
  553. if (origBuffer)
  554. {
  555. cloneBuffer = new IndexBuffer(context_);
  556. cloneBuffer->SetSize(origBuffer->GetIndexCount(), origBuffer->GetIndexSize() == sizeof(unsigned),
  557. origBuffer->IsDynamic());
  558. cloneBuffer->SetShadowed(origBuffer->IsShadowed());
  559. if (origBuffer->IsShadowed())
  560. cloneBuffer->SetData(origBuffer->GetShadowData());
  561. else
  562. {
  563. void* origData = origBuffer->Lock(0, origBuffer->GetIndexCount());
  564. if (origData)
  565. cloneBuffer->SetData(origData);
  566. else
  567. ATOMIC_LOGERROR("Failed to lock original index buffer for copying");
  568. }
  569. ibMapping[origBuffer] = cloneBuffer;
  570. }
  571. ret->indexBuffers_.Push(cloneBuffer);
  572. }
  573. // Deep copy all the geometry LOD levels and refer to the copied vertex/index buffers
  574. ret->geometries_.Resize(geometries_.Size());
  575. for (unsigned i = 0; i < geometries_.Size(); ++i)
  576. {
  577. ret->geometries_[i].Resize(geometries_[i].Size());
  578. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  579. {
  580. SharedPtr<Geometry> cloneGeometry;
  581. Geometry* origGeometry = geometries_[i][j];
  582. if (origGeometry)
  583. {
  584. cloneGeometry = new Geometry(context_);
  585. cloneGeometry->SetIndexBuffer(ibMapping[origGeometry->GetIndexBuffer()]);
  586. unsigned numVbs = origGeometry->GetNumVertexBuffers();
  587. for (unsigned k = 0; k < numVbs; ++k)
  588. {
  589. cloneGeometry->SetVertexBuffer(k, vbMapping[origGeometry->GetVertexBuffer(k)]);
  590. }
  591. cloneGeometry->SetDrawRange(origGeometry->GetPrimitiveType(), origGeometry->GetIndexStart(),
  592. origGeometry->GetIndexCount(), origGeometry->GetVertexStart(), origGeometry->GetVertexCount(), false);
  593. cloneGeometry->SetLodDistance(origGeometry->GetLodDistance());
  594. }
  595. ret->geometries_[i][j] = cloneGeometry;
  596. }
  597. }
  598. // Deep copy the morph data (if any) to allow modifying it
  599. for (Vector<ModelMorph>::Iterator i = ret->morphs_.Begin(); i != ret->morphs_.End(); ++i)
  600. {
  601. ModelMorph& morph = *i;
  602. for (HashMap<unsigned, VertexBufferMorph>::Iterator j = morph.buffers_.Begin(); j != morph.buffers_.End(); ++j)
  603. {
  604. VertexBufferMorph& vbMorph = j->second_;
  605. if (vbMorph.dataSize_)
  606. {
  607. SharedArrayPtr<unsigned char> cloneData(new unsigned char[vbMorph.dataSize_]);
  608. memcpy(cloneData.Get(), vbMorph.morphData_.Get(), vbMorph.dataSize_);
  609. vbMorph.morphData_ = cloneData;
  610. }
  611. }
  612. }
  613. ret->SetMemoryUse(GetMemoryUse());
  614. return ret;
  615. }
  616. unsigned Model::GetNumGeometryLodLevels(unsigned index) const
  617. {
  618. return index < geometries_.Size() ? geometries_[index].Size() : 0;
  619. }
  620. Geometry* Model::GetGeometry(unsigned index, unsigned lodLevel) const
  621. {
  622. if (index >= geometries_.Size() || geometries_[index].Empty())
  623. return 0;
  624. if (lodLevel >= geometries_[index].Size())
  625. lodLevel = geometries_[index].Size() - 1;
  626. return geometries_[index][lodLevel];
  627. }
  628. const ModelMorph* Model::GetMorph(unsigned index) const
  629. {
  630. return index < morphs_.Size() ? &morphs_[index] : 0;
  631. }
  632. const ModelMorph* Model::GetMorph(const String& name) const
  633. {
  634. return GetMorph(StringHash(name));
  635. }
  636. const ModelMorph* Model::GetMorph(StringHash nameHash) const
  637. {
  638. for (Vector<ModelMorph>::ConstIterator i = morphs_.Begin(); i != morphs_.End(); ++i)
  639. {
  640. if (i->nameHash_ == nameHash)
  641. return &(*i);
  642. }
  643. return 0;
  644. }
  645. unsigned Model::GetMorphRangeStart(unsigned bufferIndex) const
  646. {
  647. return bufferIndex < vertexBuffers_.Size() ? morphRangeStarts_[bufferIndex] : 0;
  648. }
  649. unsigned Model::GetMorphRangeCount(unsigned bufferIndex) const
  650. {
  651. return bufferIndex < vertexBuffers_.Size() ? morphRangeCounts_[bufferIndex] : 0;
  652. }
  653. // ATOMIC BEGIN
  654. bool Model::SetGeometryName(unsigned index, const String& name)
  655. {
  656. if (index >= geometryNames_.Size())
  657. {
  658. ATOMIC_LOGERROR("Geometry name index out of bounds");
  659. return false;
  660. }
  661. geometryNames_[index] = name;
  662. return true;
  663. }
  664. const String& Model::GetGeometryName(unsigned index) const
  665. {
  666. if (index >= geometryNames_.Size())
  667. return String::EMPTY;
  668. return geometryNames_[index];
  669. }
  670. // ATOMIC END
  671. }