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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <AtomicJS/Javascript/JSVM.h>
- #include "AEEditorPrefs.h"
- #include "AEPlayerApp.h"
- namespace Atomic
- {
- void jsapi_init_webview(JSVM* vm, const VariantMap& engineParameters);
- }
- namespace AtomicEditor
- {
- AEPlayerApplication::AEPlayerApplication(Context* context) :
- IPCPlayerApp(context)
- {
- }
- AEPlayerApplication::~AEPlayerApplication()
- {
- }
- void AEPlayerApplication::Setup()
- {
- IPCPlayerApp::Setup();
- AEEditorPrefs* prefs = new AEEditorPrefs(context_);
- context_->RegisterSubsystem(prefs);
- #ifdef ATOMIC_WEBVIEW
- JSVM::RegisterPackage(jsapi_init_webview, engineParameters_);
- #endif
- }
- void AEPlayerApplication::Start()
- {
- IPCPlayerApp::Start();
- GetSubsystem<AEEditorPrefs>()->ValidateWindow();
- }
- void AEPlayerApplication::Stop()
- {
- IPCPlayerApp::Stop();
- }
- void AEPlayerApplication::ProcessArguments()
- {
- IPCPlayerApp::ProcessArguments();
- }
- }
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