SceneEditor3D.cpp 9.5 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/Log.h>
  8. #include <Atomic/Core/CoreEvents.h>
  9. #include <Atomic/Scene/SceneEvents.h>
  10. #include <Atomic/Scene/Scene.h>
  11. #include <Atomic/Graphics/Camera.h>
  12. #include <Atomic/Graphics/DebugRenderer.h>
  13. #include <Atomic/Graphics/Viewport.h>
  14. #include <Atomic/Graphics/Octree.h>
  15. #include <Atomic/IO/FileSystem.h>
  16. #include <Atomic/Resource/ResourceCache.h>
  17. #include <Atomic/Physics/PhysicsWorld.h>
  18. #include <Atomic/Input/Input.h>
  19. #include <Atomic/UI/UI.h>
  20. #include <ToolCore/Assets/AssetDatabase.h>
  21. #include <ToolCore/Assets/Asset.h>
  22. #include "../../EditorMode/AEEditorEvents.h"
  23. #include "SceneEditor3D.h"
  24. #include "SceneEditHistory.h"
  25. #include "SceneEditor3DEvents.h"
  26. using namespace ToolCore;
  27. namespace AtomicEditor
  28. {
  29. SceneEditor3D ::SceneEditor3D(Context* context, const String &fullpath, UITabContainer *container) :
  30. ResourceEditor(context, fullpath, container)
  31. {
  32. ResourceCache* cache = GetSubsystem<ResourceCache>();
  33. scene_ = new Scene(context_);
  34. SharedPtr<File> xmlFile = cache->GetFile(fullpath);
  35. if (GetExtension(fullpath) == ".scene")
  36. scene_->LoadXML(*xmlFile);
  37. else
  38. scene_->Load(*xmlFile);
  39. scene_->SetUpdateEnabled(false);
  40. sceneView_ = new SceneView3D(context_, this);
  41. // EARLY ACCESS
  42. if (fullpath.Find(String("ToonTown")) != String::NPOS)
  43. {
  44. sceneView_->GetCameraNode()->SetWorldPosition(Vector3(-119.073f, 76.1121f, 16.47763f));
  45. Quaternion q(0.55f, 0.14f, 0.8f, -0.2f);
  46. sceneView_->SetYaw(q.YawAngle());
  47. sceneView_->SetPitch(q.PitchAngle());
  48. sceneView_->GetCameraNode()->SetWorldRotation(q);
  49. }
  50. else
  51. {
  52. Node* playerSpawn = scene_->GetChild("PlayerInfoStart", true);
  53. if (playerSpawn)
  54. {
  55. sceneView_->GetCameraNode()->SetPosition(playerSpawn->GetPosition());
  56. sceneView_->SetYaw(playerSpawn->GetRotation().EulerAngles().y_);
  57. }
  58. }
  59. sceneView_->SetGravity(UI_GRAVITY_ALL);
  60. rootContentWidget_->AddChild(sceneView_);
  61. gizmo3D_ = new Gizmo3D(context_);
  62. gizmo3D_->SetView(sceneView_);
  63. gizmo3D_->Show();
  64. SubscribeToEvent(E_UPDATE, HANDLER(SceneEditor3D, HandleUpdate));
  65. SubscribeToEvent(E_EDITORACTIVENODECHANGE, HANDLER(SceneEditor3D, HandleEditorActiveNodeChange));
  66. SubscribeToEvent(E_GIZMOEDITMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoEditModeChanged));
  67. SubscribeToEvent(E_GIZMOAXISMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoAxisModeChanged));
  68. // FIXME: Set the size at the end of setup, so all children are updated accordingly
  69. // future size changes will be handled automatically
  70. IntRect rect = container_->GetContentRoot()->GetRect();
  71. rootContentWidget_->SetSize(rect.Width(), rect.Height());
  72. SubscribeToEvent(E_EDITORPLAYSTARTED, HANDLER(SceneEditor3D, HandlePlayStarted));
  73. SubscribeToEvent(E_EDITORPLAYSTOPPED, HANDLER(SceneEditor3D, HandlePlayStopped));
  74. SubscribeToEvent(scene_, E_NODEADDED, HANDLER(SceneEditor3D, HandleNodeAdded));
  75. SubscribeToEvent(scene_, E_NODEREMOVED, HANDLER(SceneEditor3D, HandleNodeRemoved));
  76. SubscribeToEvent(scene_, E_SCENEEDITSCENEMODIFIED, HANDLER(SceneEditor3D, HandleSceneEditSceneModified));
  77. editHistory_ = new SceneEditHistory(context_, scene_);
  78. }
  79. SceneEditor3D::~SceneEditor3D()
  80. {
  81. }
  82. bool SceneEditor3D::OnEvent(const TBWidgetEvent &ev)
  83. {
  84. if (ev.type == EVENT_TYPE_KEY_UP)
  85. {
  86. if (ev.special_key == TB_KEY_DELETE || ev.special_key == TB_KEY_BACKSPACE)
  87. {
  88. if (selectedNode_)
  89. {
  90. VariantMap editData;
  91. editData[SceneEditNodeAddedRemoved::P_SCENE] = scene_;
  92. editData[SceneEditNodeAddedRemoved::P_NODE] = selectedNode_;
  93. editData[SceneEditNodeAddedRemoved::P_ADDED] = false;
  94. scene_->SendEvent(E_SCENEEDITNODEADDEDREMOVED, editData);
  95. selectedNode_->Remove();
  96. selectedNode_ = 0;
  97. }
  98. }
  99. }
  100. if (ev.type == EVENT_TYPE_SHORTCUT)
  101. {
  102. if (ev.ref_id == TBIDC("copy"))
  103. {
  104. if (selectedNode_.NotNull())
  105. {
  106. clipboardNode_ = selectedNode_;
  107. }
  108. }
  109. else if (ev.ref_id == TBIDC("paste"))
  110. {
  111. if (clipboardNode_.NotNull() && selectedNode_.NotNull())
  112. {
  113. SharedPtr<Node> pasteNode(clipboardNode_->Clone());
  114. VariantMap eventData;
  115. eventData[EditorActiveNodeChange::P_NODE] = pasteNode;
  116. SendEvent(E_EDITORACTIVENODECHANGE, eventData);
  117. VariantMap editData;
  118. editData[SceneEditNodeAddedRemoved::P_SCENE] = scene_;
  119. editData[SceneEditNodeAddedRemoved::P_NODE] = pasteNode;
  120. editData[SceneEditNodeAddedRemoved::P_ADDED] = true;
  121. scene_->SendEvent(E_SCENEEDITNODEADDEDREMOVED, editData);
  122. }
  123. }
  124. else if (ev.ref_id == TBIDC("close"))
  125. {
  126. RequestClose();
  127. return true;
  128. }
  129. else if (ev.ref_id == TBIDC("undo"))
  130. {
  131. Undo();
  132. return true;
  133. }
  134. else if (ev.ref_id == TBIDC("redo"))
  135. {
  136. Redo();
  137. return true;
  138. }
  139. }
  140. if (ev.type == EVENT_TYPE_CLICK)
  141. {
  142. SetFocus();
  143. if (ev.target)
  144. {
  145. if (ev.target->GetID() == TBIDC("3d_translate"))
  146. {
  147. gizmo3D_->SetEditMode(EDIT_MOVE);
  148. return false;
  149. }
  150. else if (ev.target->GetID() == TBIDC("3d_rotate"))
  151. {
  152. gizmo3D_->SetEditMode(EDIT_ROTATE);
  153. return false;
  154. }
  155. else if (ev.target->GetID() == TBIDC("3d_scale"))
  156. {
  157. gizmo3D_->SetEditMode(EDIT_SCALE);
  158. return false;
  159. }
  160. }
  161. }
  162. return false;
  163. }
  164. void SceneEditor3D::SetFocus()
  165. {
  166. sceneView_->SetFocus();
  167. }
  168. void SceneEditor3D::SelectNode(Node* node)
  169. {
  170. selectedNode_ = node;
  171. if (!node)
  172. gizmo3D_->Hide();
  173. else
  174. gizmo3D_->Show();
  175. }
  176. void SceneEditor3D::HandleNodeAdded(StringHash eventType, VariantMap& eventData)
  177. {
  178. // Node does not have values set here
  179. //Node* node = static_cast<Node*>(eventData[NodeAdded::P_NODE].GetPtr());
  180. //LOGINFOF("Node Added: %s", node->GetName().CString());
  181. }
  182. void SceneEditor3D::HandleNodeRemoved(StringHash eventType, VariantMap& eventData)
  183. {
  184. Node* node = (Node*) (eventData[NodeRemoved::P_NODE].GetPtr());
  185. if (node == selectedNode_)
  186. SelectNode(0);
  187. }
  188. void SceneEditor3D::HandleUpdate(StringHash eventType, VariantMap& eventData)
  189. {
  190. Vector<Node*> editNodes;
  191. if (selectedNode_.NotNull())
  192. editNodes.Push(selectedNode_);
  193. gizmo3D_->Update(editNodes);
  194. }
  195. void SceneEditor3D::HandleEditorActiveNodeChange(StringHash eventType, VariantMap& eventData)
  196. {
  197. Node* node = (Node*) (eventData[EditorActiveNodeChange::P_NODE].GetPtr());
  198. SelectNode(node);
  199. }
  200. void SceneEditor3D::HandlePlayStarted(StringHash eventType, VariantMap& eventData)
  201. {
  202. sceneView_->Disable();
  203. }
  204. void SceneEditor3D::HandlePlayStopped(StringHash eventType, VariantMap& eventData)
  205. {
  206. sceneView_->Enable();
  207. }
  208. void SceneEditor3D::HandleGizmoEditModeChanged(StringHash eventType, VariantMap& eventData)
  209. {
  210. EditMode mode = (EditMode) (eventData[GizmoEditModeChanged::P_MODE].GetInt());
  211. gizmo3D_->SetEditMode(mode);
  212. }
  213. void SceneEditor3D::HandleGizmoAxisModeChanged(StringHash eventType, VariantMap& eventData)
  214. {
  215. AxisMode mode = (AxisMode) (eventData[GizmoAxisModeChanged::P_MODE].GetInt());
  216. bool toggle = eventData[GizmoAxisModeChanged::P_TOGGLE].GetBool();
  217. if (toggle)
  218. {
  219. AxisMode mode = gizmo3D_->GetAxisMode() == AXIS_WORLD ? AXIS_LOCAL : AXIS_WORLD;
  220. VariantMap neventData;
  221. neventData[GizmoAxisModeChanged::P_MODE] = (int) mode;
  222. SendEvent(E_GIZMOAXISMODECHANGED, neventData);
  223. }
  224. else
  225. gizmo3D_->SetAxisMode(mode);
  226. }
  227. void SceneEditor3D::Close(bool navigateToAvailableResource)
  228. {
  229. VariantMap data;
  230. data["Scene"] = scene_;
  231. SendEvent("EditorSceneClosed", data);
  232. ResourceEditor::Close(navigateToAvailableResource);
  233. }
  234. bool SceneEditor3D::Save()
  235. {
  236. File file(context_);
  237. if (file.Open(fullpath_, FILE_WRITE))
  238. {
  239. scene_->SaveXML(file);
  240. file.Close();
  241. }
  242. SetModified(false);
  243. return true;
  244. }
  245. void SceneEditor3D::Undo()
  246. {
  247. editHistory_->Undo();
  248. }
  249. void SceneEditor3D::Redo()
  250. {
  251. editHistory_->Redo();
  252. }
  253. void SceneEditor3D::HandleSceneEditSceneModified(StringHash eventType, VariantMap& eventData)
  254. {
  255. SetModified(true);
  256. }
  257. void SceneEditor3D::GetSelectionBoundingBox(BoundingBox& bbox)
  258. {
  259. bbox.Clear();
  260. if (selectedNode_.Null())
  261. return;
  262. // TODO: Adjust once multiple selection is in
  263. if (selectedNode_.Null())
  264. return;
  265. // Get all the drawables, which define the bounding box of the selection
  266. PODVector<Drawable*> drawables;
  267. selectedNode_->GetDerivedComponents<Drawable>(drawables, true);
  268. if (!drawables.Size())
  269. return;
  270. // Calculate the combined bounding box of all drawables
  271. for (unsigned i = 0; i < drawables.Size(); i++ )
  272. {
  273. Drawable* drawable = drawables[i];
  274. bbox.Merge(drawable->GetWorldBoundingBox());
  275. }
  276. }
  277. }