JSAtomic.cpp 6.6 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include "Precompiled.h"
  5. #include "../Core/ProcessUtils.h"
  6. #include "../IO/FileSystem.h"
  7. #include "../IO/Log.h"
  8. #include "../Resource/ResourceCache.h"
  9. #include "../Input/Input.h"
  10. #include "../Graphics/Renderer.h"
  11. #include "../Graphics/Graphics.h"
  12. #include "../UI/UI.h"
  13. #include "../Engine/Engine.h"
  14. #include "../Javascript/JSEvents.h"
  15. #include "../Javascript/JSVM.h"
  16. #include "../Javascript/JSComponent.h"
  17. #include "../Javascript/JSGraphics.h"
  18. #include "../Javascript/JSScene.h"
  19. #include "../Javascript/JSAtomicGame.h"
  20. #include "../Javascript/JSAtomic.h"
  21. #include "../Scene/Scene.h"
  22. #include "../Environment/ProcSky.h"
  23. namespace Atomic
  24. {
  25. extern void jsb_modules_init(JSVM* vm);
  26. static int js_module_read_file(duk_context* ctx)
  27. {
  28. JSVM* vm = JSVM::GetJSVM(ctx);
  29. ResourceCache* cache = vm->GetContext()->GetSubsystem<ResourceCache>();
  30. String path = duk_to_string(ctx, 0);
  31. SharedPtr<File> file = cache->GetFile(path);
  32. if (!file->IsOpen())
  33. {
  34. duk_push_string(ctx, "Unable to open module file");
  35. duk_throw(ctx);
  36. return 0;
  37. }
  38. unsigned size = file->GetSize();
  39. SharedArrayPtr<char> data;
  40. data = new char[size + 1];
  41. data[size] = '\0';
  42. file->Read(data, size);
  43. duk_push_string(ctx, data);
  44. return 1;
  45. }
  46. static int js_print(duk_context* ctx)
  47. {
  48. duk_concat(ctx, duk_get_top(ctx));
  49. VariantMap eventData;
  50. using namespace JSPrint;
  51. eventData[P_TEXT] = duk_to_string(ctx, -1);
  52. JSVM* vm = JSVM::GetJSVM(ctx);
  53. vm->SendEvent(E_JSPRINT, eventData);
  54. LOGINFOF("%s", duk_to_string(ctx, -1));
  55. return 0;
  56. }
  57. static int js_assert(duk_context* ctx)
  58. {
  59. if (!duk_to_boolean(ctx, 0))
  60. {
  61. assert(0);
  62. }
  63. return 0;
  64. }
  65. static int js_atomic_GetEngine(duk_context* ctx)
  66. {
  67. JSVM* vm = JSVM::GetJSVM(ctx);
  68. js_push_class_object_instance(ctx, vm->GetSubsystem<Engine>());
  69. return 1;
  70. }
  71. static int js_atomic_GetResourceCache(duk_context* ctx)
  72. {
  73. JSVM* vm = JSVM::GetJSVM(ctx);
  74. js_push_class_object_instance(ctx, vm->GetSubsystem<ResourceCache>());
  75. return 1;
  76. }
  77. static int js_atomic_GetRenderer(duk_context* ctx)
  78. {
  79. JSVM* vm = JSVM::GetJSVM(ctx);
  80. js_push_class_object_instance(ctx, vm->GetSubsystem<Renderer>());
  81. return 1;
  82. }
  83. static int js_atomic_GetGraphics(duk_context* ctx)
  84. {
  85. JSVM* vm = JSVM::GetJSVM(ctx);
  86. js_push_class_object_instance(ctx, vm->GetSubsystem<Graphics>());
  87. return 1;
  88. }
  89. static int js_atomic_GetUI(duk_context* ctx)
  90. {
  91. JSVM* vm = JSVM::GetJSVM(ctx);
  92. js_push_class_object_instance(ctx, vm->GetSubsystem<UI>());
  93. return 1;
  94. }
  95. static int js_atomic_GetInput(duk_context* ctx)
  96. {
  97. JSVM* vm = JSVM::GetJSVM(ctx);
  98. js_push_class_object_instance(ctx, vm->GetSubsystem<Input>());
  99. return 1;
  100. }
  101. static int js_atomic_script(duk_context* ctx)
  102. {
  103. JSVM* vm = JSVM::GetJSVM(ctx);
  104. if (duk_is_string(ctx, 0))
  105. {
  106. if ( vm->ExecuteScript(duk_to_string(ctx, 0)))
  107. duk_push_boolean(ctx, 1);
  108. else
  109. duk_push_boolean(ctx, 0);
  110. }
  111. else
  112. duk_push_boolean(ctx, 0);
  113. return 1;
  114. }
  115. static int js_atomic_destroy(duk_context* ctx)
  116. {
  117. if (!duk_is_object(ctx, 0))
  118. return 0;
  119. Object* obj = js_to_class_instance<Object>(ctx, 0, 0);
  120. if (!obj)
  121. return 0;
  122. JSVM* vm = JSVM::GetJSVM(ctx);
  123. if (obj->GetType() == Node::GetTypeStatic())
  124. {
  125. Node* node = (Node*) obj;
  126. if (node->JSGetHeapPtr())
  127. {
  128. int top = duk_get_top(ctx);
  129. duk_push_global_stash(ctx);
  130. duk_get_prop_index(ctx, -1, JS_GLOBALSTASH_INDEX_NODE_REGISTRY);
  131. duk_push_pointer(ctx, node->JSGetHeapPtr());
  132. duk_del_prop(ctx, -2);
  133. duk_pop_2(ctx);
  134. assert(top = duk_get_top(ctx));
  135. }
  136. const Vector<SharedPtr<Component> >& components = node->GetComponents();
  137. for (unsigned i = 0; i < components.Size(); i++)
  138. {
  139. Component* component = components[i];
  140. if (component->GetType() == JSComponent::GetTypeStatic())
  141. {
  142. JSComponent* jscomponent = (JSComponent*) component;
  143. jscomponent->SetDestroyed();
  144. }
  145. component->UnsubscribeFromAllEvents();
  146. }
  147. node->RemoveAllComponents();
  148. node->UnsubscribeFromAllEvents();
  149. assert(node->Refs() >= 2);
  150. node->Remove();
  151. return 0;
  152. }
  153. else if (obj->GetType() == JSComponent::GetTypeStatic())
  154. {
  155. assert(0);
  156. JSComponent* component = (JSComponent*) obj;
  157. component->UnsubscribeFromAllEvents();
  158. component->Remove();
  159. return 0;
  160. }
  161. return 0;
  162. }
  163. void jsapi_init_atomic(JSVM* vm)
  164. {
  165. // core modules
  166. jsb_modules_init(vm);
  167. // extensions
  168. jsapi_init_graphics(vm);
  169. jsapi_init_scene(vm);
  170. jsapi_init_atomicgame(vm);
  171. duk_context* ctx = vm->GetJSContext();
  172. // globals
  173. duk_push_global_object(ctx);
  174. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  175. duk_put_prop_string(ctx, -2, "print");
  176. duk_push_c_function(ctx, js_assert, 1);
  177. duk_put_prop_string(ctx, -2, "assert");
  178. duk_push_c_function(ctx, js_module_read_file, 1);
  179. duk_put_prop_string(ctx, -2, "js_module_read_file");
  180. duk_pop(ctx);
  181. // Atomic
  182. duk_get_global_string(ctx, "Atomic");
  183. String platform = GetPlatform();
  184. if (platform == "Mac OS X")
  185. platform = "MacOSX";
  186. duk_push_string(ctx, platform.CString());
  187. duk_put_prop_string(ctx, -2, "platform");
  188. // Node registry
  189. duk_push_global_stash(ctx);
  190. duk_push_object(ctx);
  191. duk_put_prop_index(ctx, -2, JS_GLOBALSTASH_INDEX_NODE_REGISTRY);
  192. duk_pop(ctx);
  193. duk_push_c_function(ctx, js_atomic_GetEngine, 0);
  194. duk_put_prop_string(ctx, -2, "getEngine");
  195. duk_push_c_function(ctx, js_atomic_GetGraphics, 0);
  196. duk_put_prop_string(ctx, -2, "getGraphics");
  197. duk_push_c_function(ctx, js_atomic_GetRenderer, 0);
  198. duk_put_prop_string(ctx, -2, "getRenderer");
  199. duk_push_c_function(ctx, js_atomic_GetResourceCache, 0);
  200. duk_put_prop_string(ctx, -2, "getResourceCache");
  201. duk_push_c_function(ctx, js_atomic_GetInput, 0);
  202. duk_put_prop_string(ctx, -2, "getInput");
  203. duk_push_c_function(ctx, js_atomic_GetUI, 0);
  204. duk_put_prop_string(ctx, -2, "getUI");
  205. duk_push_c_function(ctx, js_atomic_script, 1);
  206. duk_put_prop_string(ctx, -2, "script");
  207. duk_push_c_function(ctx, js_atomic_destroy, 1);
  208. duk_put_prop_string(ctx, -2, "destroy");
  209. duk_pop(ctx);
  210. }
  211. }