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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #include "Precompiled.h"
- #include "../Core/CoreEvents.h"
- #include "../Engine/EngineEvents.h"
- #include "../IO/File.h"
- #include "../IO/Log.h"
- #include "../Core/ProcessUtils.h"
- #include "../Core/Profiler.h"
- #include "../Resource/ResourceCache.h"
- #include "../Scene/Scene.h"
- #include "../Javascript/Javascript.h"
- #include "../Javascript/JSComponent.h"
- #include "../Javascript/JSVM.h"
- namespace Atomic
- {
- Javascript::Javascript(Context* context) :
- Object(context)
- {
- RegisterJavascriptLibrary(context_);
- }
- Javascript::~Javascript()
- {
- }
- JSVM* Javascript::InstantiateVM(const String& name)
- {
- if (vms_.Contains(name))
- return NULL;
- JSVM* vm = new JSVM(context_);
- vms_[name] = vm;
- return vm;
- }
- void Javascript::ShutdownVM(const String& name)
- {
- vms_.Erase(name);
- }
- void RegisterJavascriptLibrary(Context* context)
- {
- JSComponent::RegisterObject(context);
- }
- }
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