HierarchyFrame.ts 11 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. import HierarchyFrameMenu = require("./menus/HierarchyFrameMenu");
  8. import MenuItemSources = require("./menus/MenuItemSources");
  9. import EditorEvents = require("editor/EditorEvents");
  10. import EditorUI = require("ui/EditorUI");
  11. var IconTemporary = "ComponentBitmap";
  12. class HierarchyFrame extends Atomic.UIWidget {
  13. scene: Atomic.Scene = null;
  14. sceneEditor: Editor.SceneEditor3D;
  15. hierList: Atomic.UIListView;
  16. menu: HierarchyFrameMenu;
  17. nodeIDToItemID = {};
  18. constructor(parent: Atomic.UIWidget) {
  19. super();
  20. this.menu = new HierarchyFrameMenu();
  21. this.load("AtomicEditor/editor/ui/hierarchyframe.tb.txt");
  22. this.gravity = Atomic.UI_GRAVITY_TOP_BOTTOM;
  23. var hierarchycontainer = parent.getWidget("hierarchycontainer");
  24. hierarchycontainer.addChild(this);
  25. hierarchycontainer = this.getWidget("hierarchycontainer");
  26. var hierList = this.hierList = new Atomic.UIListView();
  27. hierList.multiSelect = true;
  28. hierList.rootList.id = "hierList_";
  29. hierList.subscribeToEvent("UIListViewSelectionChanged", (event: Atomic.UIListViewSelectionChangedEvent) => this.handleHierListSelectionChangedEvent(event));
  30. hierarchycontainer.addChild(hierList);
  31. this.subscribeToEvent(this, "WidgetEvent", (data) => this.handleWidgetEvent(data));
  32. this.subscribeToEvent(EditorEvents.ActiveSceneEditorChange, (data) => this.handleActiveSceneEditorChanged(data));
  33. // handle dropping on hierarchy, moving node, dropping prefabs, etc
  34. this.subscribeToEvent(this.hierList.rootList, "DragEnded", (data) => this.handleDragEnded(data));
  35. this.subscribeToEvent(EditorEvents.SceneClosed, (ev: EditorEvents.SceneClosedEvent) => {
  36. if (ev.scene == this.scene) {
  37. this.unsubscribeFromEvents(this.scene);
  38. this.scene = null;
  39. this.populate();
  40. }
  41. });
  42. this.subscribeToEvent("ComponentAdded", (ev: Atomic.ComponentAddedEvent) => {
  43. if (!ev.component || ev.component.typeName != "PrefabComponent") return;
  44. var node = ev.node;
  45. var itemID = this.nodeIDToItemID[node.id];
  46. if (itemID) {
  47. this.hierList.setItemTextSkin(node.id.toString(), "HierarchyPrefabText");
  48. }
  49. });
  50. this.subscribeToEvent("ComponentRemoved", (ev: Atomic.ComponentRemovedEvent) => {
  51. if (!ev.component || ev.component.typeName != "PrefabComponent") return;
  52. var node = ev.node;
  53. var itemID = this.nodeIDToItemID[node.id];
  54. if (itemID) {
  55. this.hierList.setItemTextSkin(node.id.toString(), "Folder");
  56. }
  57. });
  58. this.subscribeToEvent("TemporaryChanged", (ev: Atomic.TemporaryChangedEvent) => {
  59. // this can happen on a temporary status change on a non-scripted class instance
  60. if (!ev.serializable) {
  61. return;
  62. }
  63. if (ev.serializable.typeName == "Node") {
  64. var node = <Atomic.Node>ev.serializable;
  65. var itemID = this.nodeIDToItemID[node.id];
  66. if (itemID) {
  67. this.hierList.setItemIcon(node.id.toString(), node.isTemporary() ? IconTemporary : "");
  68. }
  69. }
  70. });
  71. }
  72. handleSceneEditNodeAdded(ev: Editor.SceneEditNodeAddedEvent) {
  73. var node = ev.node;
  74. if (this.filterNode(node))
  75. return;
  76. var parentID = this.nodeIDToItemID[node.parent.id];
  77. var childItemID = this.recursiveAddNode(parentID, node);
  78. this.nodeIDToItemID[node.id] = childItemID;
  79. }
  80. handleSceneEditNodeRemoved(ev: Editor.SceneEditNodeRemovedEvent) {
  81. // on close
  82. if (!this.scene)
  83. return;
  84. var node = ev.node;
  85. if (this.filterNode(node))
  86. return;
  87. delete this.nodeIDToItemID[node.id];
  88. this.hierList.deleteItemByID(node.id.toString());
  89. }
  90. handleActiveSceneEditorChanged(event: EditorEvents.ActiveSceneEditorChangeEvent) {
  91. if (this.scene)
  92. this.unsubscribeFromEvents(this.scene);
  93. this.sceneEditor = null;
  94. this.scene = null;
  95. if (!event.sceneEditor)
  96. return;
  97. this.sceneEditor = event.sceneEditor;
  98. this.scene = event.sceneEditor.scene;
  99. this.populate();
  100. if (this.scene) {
  101. this.subscribeToEvent(this.scene, "SceneNodeSelected", (event: Editor.SceneNodeSelectedEvent) => this.handleSceneNodeSelected(event));
  102. this.subscribeToEvent(this.scene, "SceneEditNodeAdded", (ev: Editor.SceneEditNodeAddedEvent) => this.handleSceneEditNodeAdded(ev));
  103. this.subscribeToEvent(this.scene, "SceneEditNodeRemoved", (ev: Editor.SceneEditNodeRemovedEvent) => this.handleSceneEditNodeRemoved(ev));
  104. this.subscribeToEvent(this.scene, "NodeNameChanged", (ev: Atomic.NodeNameChangedEvent) => {
  105. this.hierList.setItemText(ev.node.id.toString(), ev.node.name);
  106. });
  107. }
  108. }
  109. filterNode(node: Atomic.Node): boolean {
  110. if (!node) return false;
  111. if (node.name == "__atomic_sceneview3d_camera") return true;
  112. return false;
  113. }
  114. recursiveAddNode(parentID: number, node: Atomic.Node): number {
  115. if (this.filterNode(node))
  116. return;
  117. var name = node.name;
  118. if (!name.length)
  119. name = "(Anonymous)"
  120. var icon = "";
  121. if (node.isTemporary())
  122. icon = IconTemporary;
  123. var childItemID = this.hierList.addChildItem(parentID, name, icon, node.id.toString());
  124. if (node.getComponent("PrefabComponent")) {
  125. this.hierList.setItemTextSkin(node.id.toString(), "HierarchyPrefabText");
  126. }
  127. this.nodeIDToItemID[node.id] = childItemID;
  128. for (var i = 0; i < node.getNumChildren(false); i++) {
  129. this.recursiveAddNode(childItemID, node.getChildAtIndex(i));
  130. }
  131. return childItemID;
  132. }
  133. populate() {
  134. this.nodeIDToItemID = {};
  135. this.hierList.deleteAllItems();
  136. if (!this.scene)
  137. return;
  138. var parentID = this.hierList.addRootItem("Scene", "", this.scene.id.toString());
  139. this.nodeIDToItemID[this.scene.id] = parentID;
  140. for (var i = 0; i < this.scene.getNumChildren(false); i++) {
  141. this.recursiveAddNode(parentID, this.scene.getChildAtIndex(i));
  142. }
  143. this.hierList.rootList.value = -1;
  144. this.hierList.setExpanded(parentID, true);
  145. }
  146. handleDragEnded(ev: Atomic.DragEndedEvent) {
  147. var typeName = ev.dragObject.object.typeName;
  148. var dropNode: Atomic.Node = this.scene.getNode(Number(this.hierList.hoverItemID));
  149. if (!dropNode) return;
  150. if (typeName == "Node") {
  151. var dragNode = <Atomic.Node>ev.dragObject.object;
  152. if (dragNode.scene != this.scene) {
  153. return;
  154. }
  155. // can't drop on self
  156. if (dragNode == dropNode) {
  157. return;
  158. }
  159. // check if dropping on child of ourselves
  160. var parent = dropNode.parent;
  161. while (parent) {
  162. if (parent == dragNode) {
  163. return;
  164. }
  165. parent = parent.parent;
  166. }
  167. this.scene.sendEvent("SceneEditAddRemoveNodes", {end: false});
  168. this.scene.sendEvent("SceneEditNodeRemoved", {scene: this.scene, node:dragNode, parent:dragNode.parent});
  169. // move it
  170. dropNode.addChild(dragNode);
  171. this.scene.sendEvent("SceneEditNodeAdded", {scene: this.scene, node:dragNode, dropNode});
  172. this.scene.sendEvent("SceneEditAddRemoveNodes", {end: true});
  173. } else if (typeName == "Asset") {
  174. var asset = <ToolCore.Asset>ev.dragObject.object;
  175. var newNode = asset.instantiateNode(dropNode, asset.name);
  176. if (newNode) {
  177. this.sceneEditor.registerNode(newNode);
  178. // getting a click event after this (I think) which
  179. // is causing the dropNode to be selected
  180. this.sceneEditor.selection.addNode(newNode, true);
  181. }
  182. }
  183. }
  184. handleSceneNodeSelected(ev: Editor.SceneNodeSelectedEvent) {
  185. this.hierList.selectItemByID(ev.node.id.toString(), ev.selected);
  186. }
  187. handleHierListSelectionChangedEvent(event: Atomic.UIListViewSelectionChangedEvent) {
  188. if (!this.scene)
  189. return;
  190. var node = this.scene.getNode(Number(event.refid));
  191. if (node) {
  192. if (event.selected)
  193. this.sceneEditor.selection.addNode(node);
  194. else
  195. this.sceneEditor.selection.removeNode(node);
  196. }
  197. }
  198. handleWidgetEvent(data: Atomic.UIWidgetEvent): boolean {
  199. if (data.type == Atomic.UI_EVENT_TYPE_KEY_UP) {
  200. // node deletion
  201. if (data.key == Atomic.KEY_DELETE || data.key == Atomic.KEY_BACKSPACE) {
  202. this.sceneEditor.selection.delete();
  203. }
  204. } else if (data.type == Atomic.UI_EVENT_TYPE_POINTER_DOWN) {
  205. if (data.target == this.hierList.rootList) {
  206. var node = this.scene.getNode(Number(data.refid));
  207. if (node) {
  208. // set the widget's drag object
  209. var dragObject = new Atomic.UIDragObject(node, node.name.length ? "Node: " + node.name : "Node: (Anonymous)");
  210. this.hierList.rootList.dragObject = dragObject;
  211. }
  212. }
  213. } else if (data.type == Atomic.UI_EVENT_TYPE_CLICK) {
  214. if (this.menu.handleNodeContextMenu(data.target, data.refid)) {
  215. return true;
  216. }
  217. var id = data.target.id;
  218. if (id == "create popup") {
  219. var selectedId = Number(this.hierList.rootList.selectedItemID);
  220. var node = this.scene.getNode(selectedId);
  221. if (this.menu.handlePopupMenu(data.target, data.refid, node))
  222. return true;
  223. }
  224. // create
  225. if (id == "menu create") {
  226. if (!ToolCore.toolSystem.project) return;
  227. var src = MenuItemSources.getMenuItemSource("hierarchy create items");
  228. var menu = new Atomic.UIMenuWindow(data.target, "create popup");
  229. menu.show(src);
  230. return true;
  231. }
  232. } else if (data.type == Atomic.UI_EVENT_TYPE_RIGHT_POINTER_UP) {
  233. var id = data.target.id;
  234. var node: Atomic.Node;
  235. if (id == "hierList_")
  236. node = this.scene.getNode(Number(this.hierList.hoverItemID));
  237. else
  238. node = this.scene.getNode(Number(id));
  239. if (node) {
  240. this.menu.createNodeContextMenu(this, node, data.x, data.y);
  241. }
  242. }
  243. return false;
  244. }
  245. }
  246. export = HierarchyFrame;