SceneEditor3D.cpp 9.1 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/Log.h>
  8. #include <Atomic/Core/CoreEvents.h>
  9. #include <Atomic/Scene/SceneEvents.h>
  10. #include <Atomic/Scene/Scene.h>
  11. #include <Atomic/Graphics/Camera.h>
  12. #include <Atomic/Graphics/DebugRenderer.h>
  13. #include <Atomic/Graphics/Viewport.h>
  14. #include <Atomic/Graphics/Octree.h>
  15. #include <Atomic/IO/FileSystem.h>
  16. #include <Atomic/Resource/ResourceCache.h>
  17. #include <Atomic/Physics/PhysicsWorld.h>
  18. #include <Atomic/Input/Input.h>
  19. #include <Atomic/UI/UI.h>
  20. #include <ToolCore/ToolSystem.h>
  21. #include <ToolCore/Project/Project.h>
  22. #include <ToolCore/Project/ProjectEvents.h>
  23. #include <ToolCore/Project/ProjectUserPrefs.h>
  24. #include <ToolCore/Assets/AssetDatabase.h>
  25. #include <ToolCore/Assets/Asset.h>
  26. #include "../../EditorMode/AEEditorEvents.h"
  27. #include "SceneEditor3D.h"
  28. #include "SceneSelection.h"
  29. #include "SceneEditHistory.h"
  30. #include "SceneEditor3DEvents.h"
  31. using namespace ToolCore;
  32. namespace AtomicEditor
  33. {
  34. SceneEditor3D ::SceneEditor3D(Context* context, const String &fullpath, UITabContainer *container) :
  35. ResourceEditor(context, fullpath, container)
  36. {
  37. // store a local reference to user project prefs
  38. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  39. Project* project = tsystem->GetProject();
  40. userPrefs_ = project->GetUserPrefs();
  41. ResourceCache* cache = GetSubsystem<ResourceCache>();
  42. scene_ = new Scene(context_);
  43. SharedPtr<File> xmlFile = cache->GetFile(fullpath);
  44. if (GetExtension(fullpath) == ".scene")
  45. scene_->LoadXML(*xmlFile);
  46. else
  47. scene_->Load(*xmlFile);
  48. scene_->SetUpdateEnabled(false);
  49. selection_ = new SceneSelection(context, this);
  50. sceneView_ = new SceneView3D(context_, this);
  51. editHistory_ = new SceneEditHistory(context, this);
  52. // EARLY ACCESS
  53. if (fullpath.Find(String("ToonTown")) != String::NPOS)
  54. {
  55. sceneView_->GetCameraNode()->SetWorldPosition(Vector3(-119.073f, 76.1121f, 16.47763f));
  56. Quaternion q(0.55f, 0.14f, 0.8f, -0.2f);
  57. sceneView_->SetYaw(q.YawAngle());
  58. sceneView_->SetPitch(q.PitchAngle());
  59. sceneView_->GetCameraNode()->SetWorldRotation(q);
  60. }
  61. else
  62. {
  63. Node* playerSpawn = scene_->GetChild("PlayerInfoStart", true);
  64. if (playerSpawn)
  65. {
  66. sceneView_->GetCameraNode()->SetPosition(playerSpawn->GetPosition());
  67. sceneView_->SetYaw(playerSpawn->GetRotation().EulerAngles().y_);
  68. }
  69. }
  70. sceneView_->SetGravity(UI_GRAVITY_ALL);
  71. rootContentWidget_->AddChild(sceneView_);
  72. gizmo3D_ = new Gizmo3D(context_);
  73. gizmo3D_->SetView(sceneView_);
  74. gizmo3D_->Show();
  75. UpdateGizmoSnapSettings();
  76. SubscribeToEvent(E_UPDATE, HANDLER(SceneEditor3D, HandleUpdate));
  77. SubscribeToEvent(E_GIZMOEDITMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoEditModeChanged));
  78. SubscribeToEvent(E_GIZMOAXISMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoAxisModeChanged));
  79. // FIXME: Set the size at the end of setup, so all children are updated accordingly
  80. // future size changes will be handled automatically
  81. IntRect rect = container_->GetContentRoot()->GetRect();
  82. rootContentWidget_->SetSize(rect.Width(), rect.Height());
  83. SubscribeToEvent(E_PROJECTUSERPREFSAVED, HANDLER(SceneEditor3D, HandleUserPrefSaved));
  84. SubscribeToEvent(E_EDITORPLAYSTARTED, HANDLER(SceneEditor3D, HandlePlayStarted));
  85. SubscribeToEvent(E_EDITORPLAYSTOPPED, HANDLER(SceneEditor3D, HandlePlayStopped));
  86. SubscribeToEvent(scene_, E_SCENEEDITSCENEMODIFIED, HANDLER(SceneEditor3D, HandleSceneEditSceneModified));
  87. }
  88. SceneEditor3D::~SceneEditor3D()
  89. {
  90. }
  91. bool SceneEditor3D::OnEvent(const TBWidgetEvent &ev)
  92. {
  93. if (ev.type == EVENT_TYPE_KEY_UP)
  94. {
  95. if (ev.special_key == TB_KEY_DELETE || ev.special_key == TB_KEY_BACKSPACE)
  96. {
  97. selection_->Delete();
  98. }
  99. }
  100. if (ev.type == EVENT_TYPE_SHORTCUT)
  101. {
  102. if (ev.ref_id == TBIDC("copy"))
  103. {
  104. selection_->Copy();
  105. return true;
  106. }
  107. else if (ev.ref_id == TBIDC("paste"))
  108. {
  109. selection_->Paste();
  110. return true;
  111. }
  112. else if (ev.ref_id == TBIDC("close"))
  113. {
  114. RequestClose();
  115. return true;
  116. }
  117. else if (ev.ref_id == TBIDC("undo"))
  118. {
  119. Undo();
  120. return true;
  121. }
  122. else if (ev.ref_id == TBIDC("redo"))
  123. {
  124. Redo();
  125. return true;
  126. }
  127. }
  128. if (ev.type == EVENT_TYPE_CLICK)
  129. {
  130. SetFocus();
  131. if (ev.target)
  132. {
  133. if (ev.target->GetID() == TBIDC("3d_translate"))
  134. {
  135. gizmo3D_->SetEditMode(EDIT_MOVE);
  136. return false;
  137. }
  138. else if (ev.target->GetID() == TBIDC("3d_rotate"))
  139. {
  140. gizmo3D_->SetEditMode(EDIT_ROTATE);
  141. return false;
  142. }
  143. else if (ev.target->GetID() == TBIDC("3d_scale"))
  144. {
  145. gizmo3D_->SetEditMode(EDIT_SCALE);
  146. return false;
  147. }
  148. }
  149. }
  150. return false;
  151. }
  152. void SceneEditor3D::SetFocus()
  153. {
  154. sceneView_->SetFocus();
  155. }
  156. void SceneEditor3D::HandleUpdate(StringHash eventType, VariantMap& eventData)
  157. {
  158. gizmo3D_->Update();
  159. }
  160. void SceneEditor3D::HandlePlayStarted(StringHash eventType, VariantMap& eventData)
  161. {
  162. sceneView_->Disable();
  163. }
  164. void SceneEditor3D::HandlePlayStopped(StringHash eventType, VariantMap& eventData)
  165. {
  166. sceneView_->Enable();
  167. }
  168. void SceneEditor3D::HandleGizmoEditModeChanged(StringHash eventType, VariantMap& eventData)
  169. {
  170. EditMode mode = (EditMode) (eventData[GizmoEditModeChanged::P_MODE].GetInt());
  171. gizmo3D_->SetEditMode(mode);
  172. }
  173. void SceneEditor3D::HandleGizmoAxisModeChanged(StringHash eventType, VariantMap& eventData)
  174. {
  175. AxisMode mode = (AxisMode) (eventData[GizmoAxisModeChanged::P_MODE].GetInt());
  176. bool toggle = eventData[GizmoAxisModeChanged::P_TOGGLE].GetBool();
  177. if (toggle)
  178. {
  179. AxisMode mode = gizmo3D_->GetAxisMode() == AXIS_WORLD ? AXIS_LOCAL : AXIS_WORLD;
  180. VariantMap neventData;
  181. neventData[GizmoAxisModeChanged::P_MODE] = (int) mode;
  182. SendEvent(E_GIZMOAXISMODECHANGED, neventData);
  183. }
  184. else
  185. gizmo3D_->SetAxisMode(mode);
  186. }
  187. void SceneEditor3D::Close(bool navigateToAvailableResource)
  188. {
  189. VariantMap data;
  190. data["Scene"] = scene_;
  191. SendEvent("EditorSceneClosed", data);
  192. ResourceEditor::Close(navigateToAvailableResource);
  193. }
  194. bool SceneEditor3D::Save()
  195. {
  196. File file(context_);
  197. if (file.Open(fullpath_, FILE_WRITE))
  198. {
  199. scene_->SaveXML(file);
  200. file.Close();
  201. }
  202. SetModified(false);
  203. return true;
  204. }
  205. void SceneEditor3D::RegisterNode(Node * node)
  206. {
  207. VariantMap eventData;
  208. eventData[SceneEditAddRemoveNodes::P_END] = false;
  209. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  210. // generate scene edit event
  211. VariantMap nodeAddedEventData;
  212. nodeAddedEventData[SceneEditNodeAdded::P_NODE] = node;
  213. nodeAddedEventData[SceneEditNodeAdded::P_PARENT] = node->GetParent();
  214. nodeAddedEventData[SceneEditNodeAdded::P_SCENE] = scene_;
  215. scene_->SendEvent(E_SCENEEDITNODEADDED, nodeAddedEventData);
  216. eventData[SceneEditAddRemoveNodes::P_END] = true;
  217. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  218. }
  219. void SceneEditor3D::RegisterNodes(const PODVector<Node*>& nodes)
  220. {
  221. VariantMap eventData;
  222. eventData[SceneEditAddRemoveNodes::P_END] = false;
  223. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  224. // generate scene edit event
  225. for (unsigned i = 0; i < nodes.Size(); i++)
  226. {
  227. Node* node = nodes[i];
  228. VariantMap nodeAddedEventData;
  229. nodeAddedEventData[SceneEditNodeAdded::P_NODE] = node;
  230. nodeAddedEventData[SceneEditNodeAdded::P_PARENT] = node->GetParent();
  231. nodeAddedEventData[SceneEditNodeAdded::P_SCENE] = scene_;
  232. scene_->SendEvent(E_SCENEEDITNODEADDED, nodeAddedEventData);
  233. }
  234. eventData[SceneEditAddRemoveNodes::P_END] = true;
  235. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  236. }
  237. void SceneEditor3D::Undo()
  238. {
  239. editHistory_->Undo();
  240. }
  241. void SceneEditor3D::Redo()
  242. {
  243. editHistory_->Redo();
  244. }
  245. void SceneEditor3D::Copy()
  246. {
  247. selection_->Copy();
  248. }
  249. void SceneEditor3D::Paste()
  250. {
  251. selection_->Paste();
  252. }
  253. void SceneEditor3D::HandleSceneEditSceneModified(StringHash eventType, VariantMap& eventData)
  254. {
  255. SetModified(true);
  256. }
  257. void SceneEditor3D::HandleUserPrefSaved(StringHash eventType, VariantMap& eventData)
  258. {
  259. UpdateGizmoSnapSettings();
  260. }
  261. void SceneEditor3D::UpdateGizmoSnapSettings()
  262. {
  263. gizmo3D_->SetSnapTranslationX(userPrefs_->GetSnapTranslationX());
  264. gizmo3D_->SetSnapTranslationY(userPrefs_->GetSnapTranslationY());
  265. gizmo3D_->SetSnapTranslationZ(userPrefs_->GetSnapTranslationZ());
  266. gizmo3D_->SetSnapRotation(userPrefs_->GetSnapRotation());
  267. gizmo3D_->SetSnapScale(userPrefs_->GetSnapScale());
  268. }
  269. }