AssetDatabase.cpp 13 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Poco/MD5Engine.h>
  8. #include <Atomic/IO/Log.h>
  9. #include <Atomic/IO/File.h>
  10. #include <Atomic/IO/FileSystem.h>
  11. #include <Atomic/Math/Random.h>
  12. #include <Atomic/Resource/ResourceEvents.h>
  13. #include <Atomic/Resource/ResourceCache.h>
  14. #include "../ToolEvents.h"
  15. #include "../ToolSystem.h"
  16. #include "../Project/Project.h"
  17. #include "../Project/ProjectEvents.h"
  18. #include "AssetEvents.h"
  19. #include "AssetDatabase.h"
  20. namespace ToolCore
  21. {
  22. AssetDatabase::AssetDatabase(Context* context) : Object(context)
  23. {
  24. SubscribeToEvent(E_LOADFAILED, HANDLER(AssetDatabase, HandleResourceLoadFailed));
  25. SubscribeToEvent(E_PROJECTLOADED, HANDLER(AssetDatabase, HandleProjectLoaded));
  26. SubscribeToEvent(E_PROJECTUNLOADED, HANDLER(AssetDatabase, HandleProjectUnloaded));
  27. }
  28. AssetDatabase::~AssetDatabase()
  29. {
  30. }
  31. String AssetDatabase::GetCachePath()
  32. {
  33. if (project_.Null())
  34. return String::EMPTY;
  35. return project_->GetProjectPath() + "Cache/";
  36. }
  37. String AssetDatabase::GenerateAssetGUID()
  38. {
  39. Time* time = GetSubsystem<Time>();
  40. while (true)
  41. {
  42. Poco::MD5Engine md5;
  43. PODVector<unsigned> data;
  44. for (unsigned i = 0; i < 16; i++)
  45. {
  46. data.Push(time->GetTimeSinceEpoch() + Rand());
  47. }
  48. md5.update(&data[0], data.Size() * sizeof(unsigned));
  49. String guid = Poco::MD5Engine::digestToHex(md5.digest()).c_str();
  50. if (!usedGUID_.Contains(guid))
  51. {
  52. RegisterGUID(guid);
  53. return guid;
  54. }
  55. }
  56. assert(0);
  57. return "";
  58. }
  59. void AssetDatabase::RegisterGUID(const String& guid)
  60. {
  61. if (usedGUID_.Contains(guid))
  62. {
  63. assert(0);
  64. }
  65. usedGUID_.Push(guid);
  66. }
  67. void AssetDatabase::Import(const String& path)
  68. {
  69. FileSystem* fs = GetSubsystem<FileSystem>();
  70. // nothing for now
  71. if (fs->DirExists(path))
  72. return;
  73. }
  74. Asset* AssetDatabase::GetAssetByCachePath(const String& cachePath)
  75. {
  76. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  77. // This is the GUID
  78. String cacheFilename = GetFileName(cachePath).ToLower();
  79. while (itr != assets_.End())
  80. {
  81. if ((*itr)->GetGUID().ToLower() == cacheFilename)
  82. return *itr;
  83. itr++;
  84. }
  85. return 0;
  86. }
  87. Asset* AssetDatabase::GetAssetByGUID(const String& guid)
  88. {
  89. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  90. while (itr != assets_.End())
  91. {
  92. if (guid == (*itr)->GetGUID())
  93. return *itr;
  94. itr++;
  95. }
  96. return 0;
  97. }
  98. Asset* AssetDatabase::GetAssetByPath(const String& path)
  99. {
  100. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  101. while (itr != assets_.End())
  102. {
  103. if (path == (*itr)->GetPath())
  104. return *itr;
  105. itr++;
  106. }
  107. return 0;
  108. }
  109. void AssetDatabase::PruneOrphanedDotAssetFiles()
  110. {
  111. if (project_.Null())
  112. {
  113. LOGDEBUG("AssetDatabase::PruneOrphanedDotAssetFiles - called without project loaded");
  114. return;
  115. }
  116. FileSystem* fs = GetSubsystem<FileSystem>();
  117. const String& resourcePath = project_->GetResourcePath();
  118. Vector<String> allResults;
  119. fs->ScanDir(allResults, resourcePath, "*.asset", SCAN_FILES, true);
  120. for (unsigned i = 0; i < allResults.Size(); i++)
  121. {
  122. String dotAssetFilename = resourcePath + allResults[i];
  123. String assetFilename = ReplaceExtension(dotAssetFilename, "");
  124. // remove orphaned asset files
  125. if (!fs->FileExists(assetFilename) && !fs->DirExists(assetFilename))
  126. {
  127. LOGINFOF("Removing orphaned asset file: %s", dotAssetFilename.CString());
  128. fs->Delete(dotAssetFilename);
  129. }
  130. }
  131. }
  132. String AssetDatabase::GetDotAssetFilename(const String& path)
  133. {
  134. FileSystem* fs = GetSubsystem<FileSystem>();
  135. String assetFilename = path + ".asset";
  136. if (fs->DirExists(path)) {
  137. assetFilename = RemoveTrailingSlash(path) + ".asset";
  138. }
  139. return assetFilename;
  140. }
  141. void AssetDatabase::AddAsset(SharedPtr<Asset>& asset)
  142. {
  143. assert(asset->GetGUID().Length());
  144. assert(!GetAssetByGUID(asset->GetGUID()));
  145. assets_.Push(asset);
  146. // set to the current timestamp
  147. asset->UpdateFileTimestamp();
  148. VariantMap eventData;
  149. eventData[ResourceAdded::P_GUID] = asset->GetGUID();
  150. SendEvent(E_RESOURCEADDED, eventData);
  151. }
  152. void AssetDatabase::DeleteAsset(Asset* asset)
  153. {
  154. SharedPtr<Asset> assetPtr(asset);
  155. List<SharedPtr<Asset>>::Iterator itr = assets_.Find(assetPtr);
  156. if (itr == assets_.End())
  157. return;
  158. assets_.Erase(itr);
  159. const String& resourcePath = asset->GetPath();
  160. FileSystem* fs = GetSubsystem<FileSystem>();
  161. if (fs->DirExists(resourcePath))
  162. {
  163. fs->RemoveDir(resourcePath, true);
  164. }
  165. else if (fs->FileExists(resourcePath))
  166. {
  167. fs->Delete(resourcePath);
  168. }
  169. String dotAsset = resourcePath + ".asset";
  170. if (fs->FileExists(dotAsset))
  171. {
  172. fs->Delete(dotAsset);
  173. }
  174. VariantMap eventData;
  175. eventData[ResourceRemoved::P_GUID] = asset->GetGUID();
  176. SendEvent(E_RESOURCEREMOVED, eventData);
  177. }
  178. bool AssetDatabase::ImportDirtyAssets()
  179. {
  180. PODVector<Asset*> assets;
  181. GetDirtyAssets(assets);
  182. for (unsigned i = 0; i < assets.Size(); i++)
  183. {
  184. assets[i]->Import();
  185. assets[i]->Save();
  186. assets[i]->dirty_ = false;
  187. assets[i]->UpdateFileTimestamp();
  188. }
  189. return assets.Size() != 0;
  190. }
  191. void AssetDatabase::PreloadAssets()
  192. {
  193. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  194. while (itr != assets_.End())
  195. {
  196. (*itr)->Preload();
  197. itr++;
  198. }
  199. }
  200. void AssetDatabase::Scan()
  201. {
  202. PruneOrphanedDotAssetFiles();
  203. FileSystem* fs = GetSubsystem<FileSystem>();
  204. const String& resourcePath = project_->GetResourcePath();
  205. Vector<String> allResults;
  206. fs->ScanDir(allResults, resourcePath, "", SCAN_FILES | SCAN_DIRS, true);
  207. Vector<String> filteredResults;
  208. filteredResults.Push(RemoveTrailingSlash(resourcePath));
  209. for (unsigned i = 0; i < allResults.Size(); i++)
  210. {
  211. allResults[i] = resourcePath + allResults[i];
  212. const String& path = allResults[i];
  213. if (path.StartsWith(".") || path.EndsWith("."))
  214. continue;
  215. String ext = GetExtension(path);
  216. if (ext == ".asset")
  217. continue;
  218. filteredResults.Push(path);
  219. }
  220. for (unsigned i = 0; i < filteredResults.Size(); i++)
  221. {
  222. const String& path = filteredResults[i];
  223. String dotAssetFilename = GetDotAssetFilename(path);
  224. if (!fs->FileExists(dotAssetFilename))
  225. {
  226. // new asset
  227. SharedPtr<Asset> asset(new Asset(context_));
  228. if (asset->SetPath(path))
  229. AddAsset(asset);
  230. }
  231. else
  232. {
  233. SharedPtr<File> file(new File(context_, dotAssetFilename));
  234. SharedPtr<JSONFile> json(new JSONFile(context_));
  235. json->Load(*file);
  236. file->Close();
  237. JSONValue root = json->GetRoot();
  238. assert(root.Get("version").GetInt() == ASSET_VERSION);
  239. String guid = root.Get("guid").GetString();
  240. if (!GetAssetByGUID(guid))
  241. {
  242. SharedPtr<Asset> asset(new Asset(context_));
  243. asset->SetPath(path);
  244. AddAsset(asset);
  245. }
  246. }
  247. }
  248. PreloadAssets();
  249. if (ImportDirtyAssets())
  250. Scan();
  251. }
  252. void AssetDatabase::GetFolderAssets(String folder, PODVector<Asset*>& assets) const
  253. {
  254. if (project_.Null())
  255. return;
  256. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  257. if (!folder.Length())
  258. {
  259. folder = project_->GetResourcePath();
  260. }
  261. folder = AddTrailingSlash(folder);
  262. while (itr != assets_.End())
  263. {
  264. String path = GetPath((*itr)->GetPath());
  265. if (path == folder)
  266. assets.Push(*itr);
  267. itr++;
  268. }
  269. }
  270. void AssetDatabase::GetAssetsByImporterType(StringHash type, const String &resourceType, PODVector<Asset*>& assets) const
  271. {
  272. assets.Clear();
  273. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  274. while (itr != assets_.End())
  275. {
  276. Asset* asset = *itr;
  277. if (asset->GetImporterType() == type)
  278. assets.Push(asset);
  279. itr++;
  280. }
  281. }
  282. void AssetDatabase::GetDirtyAssets(PODVector<Asset*>& assets)
  283. {
  284. assets.Clear();
  285. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  286. while (itr != assets_.End())
  287. {
  288. if ((*itr)->IsDirty())
  289. assets.Push(*itr);
  290. itr++;
  291. }
  292. }
  293. void AssetDatabase::HandleProjectLoaded(StringHash eventType, VariantMap& eventData)
  294. {
  295. project_ = GetSubsystem<ToolSystem>()->GetProject();
  296. FileSystem* fs = GetSubsystem<FileSystem>();
  297. if (!fs->DirExists(GetCachePath()))
  298. fs->CreateDir(GetCachePath());
  299. ResourceCache* cache = GetSubsystem<ResourceCache>();
  300. cache->AddResourceDir(GetCachePath());
  301. Scan();
  302. SubscribeToEvent(E_FILECHANGED, HANDLER(AssetDatabase, HandleFileChanged));
  303. }
  304. void AssetDatabase::HandleProjectUnloaded(StringHash eventType, VariantMap& eventData)
  305. {
  306. ResourceCache* cache = GetSubsystem<ResourceCache>();
  307. cache->RemoveResourceDir(GetCachePath());
  308. assets_.Clear();
  309. usedGUID_.Clear();
  310. assetImportErrorTimes_.Clear();
  311. project_ = 0;
  312. UnsubscribeFromEvent(E_FILECHANGED);
  313. }
  314. void AssetDatabase::HandleResourceLoadFailed(StringHash eventType, VariantMap& eventData)
  315. {
  316. if (project_.Null())
  317. return;
  318. String path = eventData[LoadFailed::P_RESOURCENAME].GetString();
  319. Asset* asset = GetAssetByPath(path);
  320. if (!asset)
  321. asset = GetAssetByPath(project_->GetResourcePath() + path);
  322. if (!asset)
  323. return;
  324. Time* time = GetSubsystem<Time>();
  325. unsigned ctime = time->GetSystemTime();
  326. // if less than 5 seconds since last report, stifle report
  327. if (assetImportErrorTimes_.Contains(asset->guid_))
  328. if (ctime - assetImportErrorTimes_[asset->guid_] < 5000)
  329. return;
  330. assetImportErrorTimes_[asset->guid_] = ctime;
  331. VariantMap evData;
  332. evData[AssetImportError::P_PATH] = asset->path_;
  333. evData[AssetImportError::P_GUID] = asset->guid_;
  334. evData[AssetImportError::P_ERROR] = ToString("Asset %s Failed to Load", asset->path_.CString());
  335. SendEvent(E_ASSETIMPORTERROR, evData);
  336. }
  337. void AssetDatabase::HandleFileChanged(StringHash eventType, VariantMap& eventData)
  338. {
  339. using namespace FileChanged;
  340. const String& fullPath = eventData[P_FILENAME].GetString();
  341. FileSystem* fs = GetSubsystem<FileSystem>();
  342. String pathName, fileName, ext;
  343. SplitPath(fullPath, pathName, fileName, ext);
  344. // ignore changes in the Cache resource dir
  345. if (fullPath == GetCachePath() || pathName.StartsWith(GetCachePath()))
  346. return;
  347. // don't care about directories and asset file changes
  348. if (fs->DirExists(fullPath) || ext == ".asset")
  349. return;
  350. Asset* asset = GetAssetByPath(fullPath);
  351. if (!asset && fs->FileExists(fullPath))
  352. {
  353. Scan();
  354. return;
  355. }
  356. if (asset)
  357. {
  358. if(!fs->Exists(fullPath))
  359. {
  360. DeleteAsset(asset);
  361. }
  362. else
  363. {
  364. if (asset->GetFileTimestamp() != fs->GetLastModifiedTime(asset->GetPath()))
  365. {
  366. asset->SetDirty(true);
  367. Scan();
  368. }
  369. }
  370. }
  371. }
  372. String AssetDatabase::GetResourceImporterName(const String& resourceTypeName)
  373. {
  374. // TODO: have resource type register themselves
  375. if (resourceTypeToImporterType_.Empty())
  376. {
  377. resourceTypeToImporterType_["Sound"] = "AudioImporter";
  378. resourceTypeToImporterType_["Model"] = "ModelImporter";
  379. resourceTypeToImporterType_["Material"] = "MaterialImporter";
  380. resourceTypeToImporterType_["Texture2D"] = "TextureImporter";
  381. resourceTypeToImporterType_["Sprite2D"] = "TextureImporter";
  382. resourceTypeToImporterType_["Image"] = "TextureImporter";
  383. resourceTypeToImporterType_["AnimatedSprite2D"] = "SpriterImporter";
  384. resourceTypeToImporterType_["JSComponentFile"] = "JavascriptImporter";
  385. resourceTypeToImporterType_["JSONFile"] = "JSONImporter";
  386. resourceTypeToImporterType_["ParticleEffect2D"] = "PEXImporter";
  387. resourceTypeToImporterType_["ParticleEffect"] = "ParticleEffectImporter";
  388. resourceTypeToImporterType_["Animation"] = "ModelImporter";
  389. #ifdef ATOMIC_DOTNET
  390. resourceTypeToImporterType_["CSComponentAssembly"] = "NETAssemblyImporter";
  391. #endif
  392. }
  393. if (!resourceTypeToImporterType_.Contains(resourceTypeName))
  394. return String::EMPTY;
  395. return resourceTypeToImporterType_[resourceTypeName];
  396. }
  397. void AssetDatabase::ReimportAllAssets()
  398. {
  399. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  400. while (itr != assets_.End())
  401. {
  402. (*itr)->SetDirty(true);
  403. itr++;
  404. }
  405. Scan();
  406. }
  407. void AssetDatabase::ReimportAllAssetsInDirectory(const String& directoryPath)
  408. {
  409. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  410. while (itr != assets_.End())
  411. {
  412. if ((*itr)->GetPath().StartsWith(directoryPath))
  413. {
  414. (*itr)->SetDirty(true);
  415. }
  416. itr++;
  417. }
  418. Scan();
  419. }
  420. }