TBUI.cpp 25 KB

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  1. #include "Precompiled.h"
  2. #ifdef ATOMIC_TBUI
  3. #include "../Core/Context.h"
  4. #include "../Core/CoreEvents.h"
  5. #include "../Core/Profiler.h"
  6. #include "../IO/Log.h"
  7. #include "../IO/File.h"
  8. #include "../Resource/ResourceCache.h"
  9. #include "../Graphics/Graphics.h"
  10. #include "../Graphics/GraphicsEvents.h"
  11. #include "../Graphics/Texture2D.h"
  12. #include "../Graphics/VertexBuffer.h"
  13. #include "../Input/Input.h"
  14. #include "../Input/InputEvents.h"
  15. #include "../UI/UI.h"
  16. #include "../UI/TBUI.h"
  17. #include <TurboBadger/tb_core.h>
  18. #include <TurboBadger/tb_system.h>
  19. #include <TurboBadger/tb_debug.h>
  20. #include <TurboBadger/animation/tb_widget_animation.h>
  21. #include <TurboBadger/renderers/tb_renderer_batcher.h>
  22. #include <TurboBadger/tb_font_renderer.h>
  23. #include <TurboBadger/tb_node_tree.h>
  24. #include <TurboBadger/tb_widgets_reader.h>
  25. #include <TurboBadger/tb_window.h>
  26. void register_tbbf_font_renderer();
  27. void register_stb_font_renderer();
  28. void register_freetype_font_renderer();
  29. using namespace tb;
  30. namespace tb
  31. {
  32. void TBSystem::RescheduleTimer(double fire_time)
  33. {
  34. }
  35. }
  36. namespace Atomic
  37. {
  38. extern const char* UI_CATEGORY;
  39. static MODIFIER_KEYS GetModifierKeys(int qualifiers, bool superKey)
  40. {
  41. MODIFIER_KEYS code = TB_MODIFIER_NONE;
  42. if (qualifiers & QUAL_ALT) code |= TB_ALT;
  43. if (qualifiers & QUAL_CTRL) code |= TB_CTRL;
  44. if (qualifiers & QUAL_SHIFT) code |= TB_SHIFT;
  45. if (superKey) code |= TB_SUPER;
  46. return code;
  47. }
  48. // @return Return the upper case of a ascii charcter. Only for shortcut handling.
  49. static int toupr_ascii(int ascii)
  50. {
  51. if (ascii >= 'a' && ascii <= 'z')
  52. return ascii + 'A' - 'a';
  53. return ascii;
  54. }
  55. class TBUIRenderer;
  56. class TBUIBitmap : public tb::TBBitmap
  57. {
  58. public:
  59. TBUIBitmap(TBUIRenderer *renderer);
  60. virtual ~TBUIBitmap();
  61. bool Init(int width, int height, tb::uint32 *data);
  62. virtual int Width() { return width_; }
  63. virtual int Height() { return height_; }
  64. virtual void SetData(tb::uint32 *data);
  65. public:
  66. TBUIRenderer *renderer_;
  67. int width_;
  68. int height_;
  69. SharedPtr<Texture2D> texture_;
  70. };
  71. TBUIBitmap::TBUIBitmap(TBUIRenderer *renderer)
  72. : renderer_(renderer), width_(0), height_(0)
  73. {
  74. }
  75. class TBUIRenderer : public TBRendererBatcher
  76. {
  77. public:
  78. WeakPtr<Context> context_;
  79. WeakPtr<TBUI> tbui_;
  80. PODVector<UIBatch>* batches_;
  81. PODVector<float>* vertexData_;
  82. IntRect currentScissor_;
  83. TBUIRenderer(Context* context)
  84. {
  85. context_ = context;
  86. }
  87. virtual ~TBUIRenderer()
  88. {
  89. }
  90. void BeginPaint(int render_target_w, int render_target_h)
  91. {
  92. TBRendererBatcher::BeginPaint(render_target_w, render_target_h);
  93. }
  94. void EndPaint()
  95. {
  96. TBRendererBatcher::EndPaint();
  97. }
  98. TBBitmap *CreateBitmap(int width, int height, uint32 *data)
  99. {
  100. TBUIBitmap *bitmap = new TBUIBitmap(this);
  101. if (!bitmap->Init(width, height, data))
  102. {
  103. delete bitmap;
  104. return nullptr;
  105. }
  106. return bitmap;
  107. }
  108. void RenderBatch(Batch *batch)
  109. {
  110. if (!batch->vertex_count)
  111. return;
  112. Texture2D* texture = NULL;
  113. if (batch->bitmap)
  114. {
  115. TBUIBitmap* tbuibitmap = (TBUIBitmap*)batch->bitmap;
  116. texture = tbuibitmap->texture_;
  117. }
  118. UIBatch b(tbui_, BLEND_ALPHA , currentScissor_, texture, vertexData_);
  119. float fadeAlpha = tbui_->GetFadeAlpha();
  120. unsigned begin = b.vertexData_->Size();
  121. b.vertexData_->Resize(begin + batch->vertex_count * UI_VERTEX_SIZE);
  122. float* dest = &(b.vertexData_->At(begin));
  123. b.vertexEnd_ = b.vertexData_->Size();
  124. // winding is reversed, however switching it causes rendering
  125. // issues, so turned off culling in UI module
  126. //for (int i = batch->vertex_count - 1; i >= 0; i--)
  127. for (int i = 0; i < batch->vertex_count; i++)
  128. {
  129. Vertex* v = &batch->vertex[i];
  130. dest[0] = v->x; dest[1] = v->y; dest[2] = 0.0f;
  131. v->a *= fadeAlpha;
  132. ((unsigned&)dest[3]) = v->col;
  133. dest[4] = v->u; dest[5] = v->v;
  134. dest += UI_VERTEX_SIZE;
  135. }
  136. UIBatch::AddOrMerge(b, *batches_);
  137. }
  138. void SetClipRect(const TBRect &rect)
  139. {
  140. currentScissor_.top_ = rect.y;
  141. currentScissor_.bottom_ = rect.y + rect.h;
  142. currentScissor_.left_ = rect.x;
  143. currentScissor_.right_ = rect.x + rect.w;
  144. }
  145. static TBUIRenderer* renderer_;
  146. };
  147. TBUIRenderer* TBUIRenderer::renderer_ = NULL;
  148. TBUIBitmap::~TBUIBitmap()
  149. {
  150. // Must flush and unbind before we delete the texture
  151. renderer_->FlushBitmap(this);
  152. }
  153. bool TBUIBitmap::Init(int width, int height, tb::uint32 *data)
  154. {
  155. assert(width == tb::TBGetNearestPowerOfTwo(width));
  156. assert(height == tb::TBGetNearestPowerOfTwo(height));
  157. width_ = width;
  158. height_ = height;
  159. texture_ = new Texture2D(renderer_->context_);
  160. texture_->SetMipsToSkip(QUALITY_LOW, 0); // No quality reduction
  161. texture_->SetNumLevels(1);
  162. texture_->SetAddressMode(COORD_U, ADDRESS_BORDER);
  163. texture_->SetAddressMode(COORD_V, ADDRESS_BORDER),
  164. texture_->SetBorderColor(Color(0.0f, 0.0f, 0.0f, 0.0f));
  165. texture_->SetSize(width_, height_, Graphics::GetRGBAFormat(), TEXTURE_STATIC);
  166. SetData(data);
  167. return true;
  168. }
  169. void TBUIBitmap::SetData(tb::uint32 *data)
  170. {
  171. renderer_->FlushBitmap(this);
  172. texture_->SetData(0, 0, 0, width_, height_, data);
  173. }
  174. class TBUIRootWidget : public TBWidget
  175. {
  176. public:
  177. };
  178. WeakPtr<Context> TBUI::readerContext_;
  179. TBUI::TBUI(Context* context) :
  180. UIElement(context),
  181. rootWidget_(0),
  182. initialized_(false),
  183. inputDisabled_(false),
  184. fadeAlpha_(1.0f),
  185. fadeTarget_(1.0f),
  186. currentFadeTime_(0.0f),
  187. fadeTime_(0.0f),
  188. shuttingDown_(false)
  189. {
  190. SubscribeToEvent(E_SCREENMODE, HANDLER(TBUI, HandleScreenMode));
  191. }
  192. TBUI::~TBUI()
  193. {
  194. if (initialized_)
  195. {
  196. tb::TBWidgetsAnimationManager::Shutdown();
  197. delete rootWidget_;
  198. // leak
  199. //delete TBUIRenderer::renderer_;
  200. tb_core_shutdown();
  201. }
  202. }
  203. void TBUI::Initialize()
  204. {
  205. assert(!initialized_);
  206. Graphics* graphics = GetSubsystem<Graphics>();
  207. assert(graphics);
  208. assert(graphics->IsInitialized());
  209. readerContext_ = context_;
  210. TBFile::SetReaderFunction(TBFileReader);
  211. graphics_ = graphics;
  212. vertexBuffer_ = new VertexBuffer(context_);
  213. TBWidgetsAnimationManager::Init();
  214. TBUIRenderer::renderer_ = new TBUIRenderer(graphics->GetContext());
  215. TBUIRenderer::renderer_->tbui_ = this;
  216. tb_core_init(TBUIRenderer::renderer_, "AtomicEditor/resources/language/lng_en.tb.txt");
  217. // Load the default skin, and override skin that contains the graphics specific to the demo.
  218. tb::g_tb_skin->Load("AtomicEditor/resources/default_skin/skin.tb.txt", "AtomicEditor/editor/skin/skin.tb.txt");
  219. //register_tbbf_font_renderer();
  220. //register_stb_font_renderer();
  221. register_freetype_font_renderer();
  222. tb::g_font_manager->AddFontInfo("AtomicEditor/resources/MesloLGS-Regular.ttf", "Monaco");
  223. tb::g_font_manager->AddFontInfo("AtomicEditor/resources/vera.ttf", "Vera");
  224. tb::TBFontDescription fd;
  225. fd.SetID(tb::TBIDC("Vera"));
  226. fd.SetSize(tb::g_tb_skin->GetDimensionConverter()->DpToPx(12));
  227. tb::g_font_manager->SetDefaultFontDescription(fd);
  228. // Create the font now.
  229. tb::TBFontFace *font = tb::g_font_manager->CreateFontFace(tb::g_font_manager->GetDefaultFontDescription());
  230. // Render some glyphs in one go now since we know we are going to use them. It would work fine
  231. // without this since glyphs are rendered when needed, but with some extra updating of the glyph bitmap.
  232. if (font)
  233. font->RenderGlyphs(" !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~•·åäöÅÄÖ");
  234. rootWidget_ = new TBUIRootWidget();
  235. //rootWidget_->SetSkinBg(tb::TBIDC("background"));
  236. int width = graphics->GetWidth();
  237. int height = graphics->GetHeight();
  238. rootWidget_->SetSize(width, height);
  239. SetSize(width, height);
  240. rootWidget_->SetVisibilility(tb::WIDGET_VISIBILITY_VISIBLE);
  241. SubscribeToEvent(E_MOUSEBUTTONDOWN, HANDLER(TBUI, HandleMouseButtonDown));
  242. SubscribeToEvent(E_MOUSEBUTTONUP, HANDLER(TBUI, HandleMouseButtonUp));
  243. SubscribeToEvent(E_MOUSEMOVE, HANDLER(TBUI, HandleMouseMove));
  244. SubscribeToEvent(E_MOUSEWHEEL, HANDLER(TBUI, HandleMouseWheel));
  245. SubscribeToEvent(E_KEYDOWN, HANDLER(TBUI, HandleKeyDown));
  246. SubscribeToEvent(E_KEYUP, HANDLER(TBUI, HandleKeyUp));
  247. SubscribeToEvent(E_TEXTINPUT, HANDLER(TBUI, HandleTextInput));
  248. SubscribeToEvent(E_UPDATE, HANDLER(TBUI, HandleUpdate));
  249. SubscribeToEvent(E_RENDERUPDATE, HANDLER(TBUI, HandleRenderUpdate));
  250. //TB_DEBUG_SETTING(LAYOUT_BOUNDS) = 1;
  251. initialized_ = true;
  252. }
  253. void TBUI::Shutdown()
  254. {
  255. shuttingDown_ = true;
  256. SetInputDisabled(true);
  257. }
  258. void TBUI::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  259. {
  260. if (!initialized_)
  261. return;
  262. TBAnimationManager::Update();
  263. rootWidget_->InvokeProcessStates();
  264. rootWidget_->InvokeProcess();
  265. if (fadeAlpha_ > 0.0f)
  266. {
  267. tb::g_renderer->BeginPaint(rootWidget_->GetRect().w, rootWidget_->GetRect().h);
  268. TBUIRenderer::renderer_->currentScissor_ = currentScissor;
  269. TBUIRenderer::renderer_->batches_ = &batches;
  270. TBUIRenderer::renderer_->vertexData_ = &vertexData;
  271. rootWidget_->InvokePaint(tb::TBWidget::PaintProps());
  272. tb::g_renderer->EndPaint();
  273. }
  274. }
  275. void TBUI::SubmitBatchVertexData(Texture* texture, const PODVector<float>& vertexData)
  276. {
  277. UIBatch b(this, BLEND_ALPHA , TBUIRenderer::renderer_->currentScissor_, texture, &vertexData_);
  278. unsigned begin = b.vertexData_->Size();
  279. b.vertexData_->Resize(begin + vertexData.Size());
  280. float* dest = &(b.vertexData_->At(begin));
  281. b.vertexEnd_ = b.vertexData_->Size();
  282. for (unsigned i = 0; i < vertexData.Size(); i++, dest++)
  283. {
  284. *dest = vertexData[i];
  285. }
  286. UIBatch::AddOrMerge(b, batches_);
  287. }
  288. void TBUI::HandleScreenMode(StringHash eventType, VariantMap& eventData)
  289. {
  290. if (!initialized_)
  291. return;
  292. using namespace ScreenMode;
  293. rootWidget_->SetSize(eventData[P_WIDTH].GetInt(), eventData[P_HEIGHT].GetInt());
  294. SetSize(eventData[P_WIDTH].GetInt(), eventData[P_HEIGHT].GetInt());
  295. }
  296. void TBUI::HandleMouseButtonDown(StringHash eventType, VariantMap& eventData)
  297. {
  298. if (!initialized_ || inputDisabled_)
  299. return;
  300. using namespace MouseButtonDown;
  301. unsigned button = eventData[P_BUTTON].GetUInt();
  302. IntVector2 pos;
  303. pos = GetSubsystem<UI>()->GetCursorPosition();
  304. Input* input = GetSubsystem<Input>();
  305. int qualifiers = input->GetQualifiers();
  306. #ifdef ATOMIC_PLATFORM_WINDOWS
  307. bool superdown = input->GetKeyDown(KEY_LCTRL) || input->GetKeyDown(KEY_RCTRL);
  308. #else
  309. bool superdown = input->GetKeyDown(KEY_LGUI) || input->GetKeyDown(KEY_RGUI);
  310. #endif
  311. MODIFIER_KEYS mod = GetModifierKeys(qualifiers, superdown);
  312. static double last_time = 0;
  313. static int counter = 1;
  314. Time* t = GetSubsystem<Time>();
  315. double time = t->GetElapsedTime() * 1000;
  316. if (time < last_time + 600)
  317. counter++;
  318. else
  319. counter = 1;
  320. last_time = time;
  321. if (button == MOUSEB_RIGHT)
  322. rootWidget_->InvokeRightPointerDown(pos.x_, pos.y_, counter, mod);
  323. else
  324. rootWidget_->InvokePointerDown(pos.x_, pos.y_, counter, mod, false);
  325. }
  326. void TBUI::HandleMouseButtonUp(StringHash eventType, VariantMap& eventData)
  327. {
  328. if (!initialized_ || inputDisabled_)
  329. return;
  330. using namespace MouseButtonUp;
  331. unsigned button = eventData[P_BUTTON].GetUInt();
  332. IntVector2 pos;
  333. pos = GetSubsystem<UI>()->GetCursorPosition();
  334. Input* input = GetSubsystem<Input>();
  335. int qualifiers = input->GetQualifiers();
  336. #ifdef ATOMIC_PLATFORM_WINDOWS
  337. bool superdown = input->GetKeyDown(KEY_LCTRL) || input->GetKeyDown(KEY_RCTRL);
  338. #else
  339. bool superdown = input->GetKeyDown(KEY_LGUI) || input->GetKeyDown(KEY_RGUI);
  340. #endif
  341. MODIFIER_KEYS mod = GetModifierKeys(qualifiers, superdown);
  342. if (button == MOUSEB_RIGHT)
  343. rootWidget_->InvokeRightPointerUp(pos.x_, pos.y_, mod);
  344. else
  345. rootWidget_->InvokePointerUp(pos.x_, pos.y_, mod, false);
  346. }
  347. void TBUI::HandleMouseMove(StringHash eventType, VariantMap& eventData)
  348. {
  349. using namespace MouseMove;
  350. if (!initialized_ || inputDisabled_)
  351. return;
  352. int px = eventData[P_X].GetInt();
  353. int py = eventData[P_Y].GetInt();
  354. rootWidget_->InvokePointerMove(px, py, tb::TB_MODIFIER_NONE, false);
  355. }
  356. void TBUI::HandleMouseWheel(StringHash eventType, VariantMap& eventData)
  357. {
  358. if (!initialized_ || inputDisabled_)
  359. return;
  360. using namespace MouseWheel;
  361. int delta = eventData[P_WHEEL].GetInt();
  362. Input* input = GetSubsystem<Input>();
  363. rootWidget_->InvokeWheel(input->GetMousePosition().x_, input->GetMousePosition().y_, 0, delta > 0 ? -1 : 1, tb::TB_MODIFIER_NONE);
  364. }
  365. static bool InvokeShortcut(int key, SPECIAL_KEY special_key, MODIFIER_KEYS modifierkeys, bool down)
  366. {
  367. #ifdef __APPLE__
  368. bool shortcut_key = (modifierkeys & TB_SUPER) ? true : false;
  369. #else
  370. bool shortcut_key = (modifierkeys & TB_CTRL) ? true : false;
  371. #endif
  372. if (!TBWidget::focused_widget || !down || !shortcut_key)
  373. return false;
  374. bool reverse_key = (modifierkeys & TB_SHIFT) ? true : false;
  375. int upper_key = toupr_ascii(key);
  376. TBID id;
  377. if (upper_key == 'X')
  378. id = TBIDC("cut");
  379. else if (upper_key == 'C' || special_key == TB_KEY_INSERT)
  380. id = TBIDC("copy");
  381. else if (upper_key == 'V' || (special_key == TB_KEY_INSERT && reverse_key))
  382. id = TBIDC("paste");
  383. else if (upper_key == 'A')
  384. id = TBIDC("selectall");
  385. else if (upper_key == 'Z' || upper_key == 'Y')
  386. {
  387. bool undo = upper_key == 'Z';
  388. if (reverse_key)
  389. undo = !undo;
  390. id = undo ? TBIDC("undo") : TBIDC("redo");
  391. }
  392. else if (upper_key == 'N')
  393. id = TBIDC("new");
  394. else if (upper_key == 'O')
  395. id = TBIDC("open");
  396. else if (upper_key == 'S')
  397. id = TBIDC("save");
  398. else if (upper_key == 'W')
  399. id = TBIDC("close");
  400. else if (upper_key == 'F')
  401. id = TBIDC("find");
  402. else if (upper_key == 'G' && (modifierkeys & TB_SHIFT))
  403. id = TBIDC("findprev");
  404. else if (upper_key == 'G')
  405. id = TBIDC("findnext");
  406. else if (upper_key == 'P')
  407. id = TBIDC("play");
  408. else if (upper_key == 'I')
  409. id = TBIDC("beautify");
  410. else if (special_key == TB_KEY_PAGE_UP)
  411. id = TBIDC("prev_doc");
  412. else if (special_key == TB_KEY_PAGE_DOWN)
  413. id = TBIDC("next_doc");
  414. else
  415. return false;
  416. TBWidgetEvent ev(EVENT_TYPE_SHORTCUT);
  417. ev.modifierkeys = modifierkeys;
  418. ev.ref_id = id;
  419. return TBWidget::focused_widget->InvokeEvent(ev);
  420. }
  421. static bool InvokeKey(TBWidget* root, unsigned int key, SPECIAL_KEY special_key, MODIFIER_KEYS modifierkeys, bool keydown)
  422. {
  423. if (InvokeShortcut(key, special_key, modifierkeys, keydown))
  424. return true;
  425. root->InvokeKey(key, special_key, modifierkeys, keydown);
  426. return true;
  427. }
  428. void TBUI::HandleKey(bool keydown, int keycode, int scancode)
  429. {
  430. #ifdef ATOMIC_PLATFORM_WINDOWS
  431. if (keycode == KEY_LCTRL || keycode == KEY_RCTRL)
  432. return;
  433. #else
  434. if (keycode == KEY_LGUI || keycode == KEY_RGUI)
  435. return;
  436. #endif
  437. Input* input = GetSubsystem<Input>();
  438. int qualifiers = input->GetQualifiers();
  439. #ifdef ATOMIC_PLATFORM_WINDOWS
  440. bool superdown = input->GetKeyDown(KEY_LCTRL) || input->GetKeyDown(KEY_RCTRL);
  441. #else
  442. bool superdown = input->GetKeyDown(KEY_LGUI) || input->GetKeyDown(KEY_RGUI);
  443. #endif
  444. MODIFIER_KEYS mod = GetModifierKeys(qualifiers, superdown);
  445. switch (keycode)
  446. {
  447. case KEY_RETURN:
  448. case KEY_RETURN2:
  449. case KEY_KP_ENTER:
  450. InvokeKey(rootWidget_, 0, TB_KEY_ENTER, mod, keydown);
  451. break;
  452. case KEY_F1:
  453. InvokeKey(rootWidget_, 0, TB_KEY_F1, mod, keydown);
  454. break;
  455. case KEY_F2:
  456. InvokeKey(rootWidget_, 0, TB_KEY_F2, mod, keydown);
  457. break;
  458. case KEY_F3:
  459. InvokeKey(rootWidget_, 0, TB_KEY_F3, mod, keydown);
  460. break;
  461. case KEY_F4:
  462. InvokeKey(rootWidget_, 0, TB_KEY_F4, mod, keydown);
  463. break;
  464. case KEY_F5:
  465. InvokeKey(rootWidget_, 0, TB_KEY_F5, mod, keydown);
  466. break;
  467. case KEY_F6:
  468. InvokeKey(rootWidget_, 0, TB_KEY_F6, mod, keydown);
  469. break;
  470. case KEY_F7:
  471. InvokeKey(rootWidget_, 0, TB_KEY_F7, mod, keydown);
  472. break;
  473. case KEY_F8:
  474. InvokeKey(rootWidget_, 0, TB_KEY_F8, mod, keydown);
  475. break;
  476. case KEY_F9:
  477. InvokeKey(rootWidget_, 0, TB_KEY_F9, mod, keydown);
  478. break;
  479. case KEY_F10:
  480. InvokeKey(rootWidget_, 0, TB_KEY_F10, mod, keydown);
  481. break;
  482. case KEY_F11:
  483. InvokeKey(rootWidget_, 0, TB_KEY_F11, mod, keydown);
  484. break;
  485. case KEY_F12:
  486. InvokeKey(rootWidget_, 0, TB_KEY_F12, mod, keydown);
  487. break;
  488. case KEY_LEFT:
  489. InvokeKey(rootWidget_, 0, TB_KEY_LEFT, mod, keydown);
  490. break;
  491. case KEY_UP:
  492. InvokeKey(rootWidget_, 0, TB_KEY_UP, mod, keydown);
  493. break;
  494. case KEY_RIGHT:
  495. InvokeKey(rootWidget_, 0, TB_KEY_RIGHT, mod, keydown);
  496. break;
  497. case KEY_DOWN:
  498. InvokeKey(rootWidget_, 0, TB_KEY_DOWN, mod, keydown);
  499. break;
  500. case KEY_PAGEUP:
  501. InvokeKey(rootWidget_, 0, TB_KEY_PAGE_UP, mod, keydown);
  502. break;
  503. case KEY_PAGEDOWN:
  504. InvokeKey(rootWidget_, 0, TB_KEY_PAGE_DOWN, mod, keydown);
  505. break;
  506. case KEY_HOME:
  507. InvokeKey(rootWidget_, 0, TB_KEY_HOME, mod, keydown);
  508. break;
  509. case KEY_END:
  510. InvokeKey(rootWidget_, 0, TB_KEY_END, mod, keydown);
  511. break;
  512. case KEY_INSERT:
  513. InvokeKey(rootWidget_, 0, TB_KEY_INSERT, mod, keydown);
  514. break;
  515. case KEY_TAB:
  516. InvokeKey(rootWidget_, 0, TB_KEY_TAB, mod, keydown);
  517. break;
  518. case KEY_DELETE:
  519. InvokeKey(rootWidget_, 0, TB_KEY_DELETE, mod, keydown);
  520. break;
  521. case KEY_BACKSPACE:
  522. InvokeKey(rootWidget_, 0, TB_KEY_BACKSPACE, mod, keydown);
  523. break;
  524. case KEY_ESC:
  525. InvokeKey(rootWidget_, 0, TB_KEY_ESC, mod, keydown);
  526. break;
  527. default:
  528. if (mod & TB_SUPER)
  529. {
  530. InvokeKey(rootWidget_, keycode, TB_KEY_UNDEFINED, mod, keydown);
  531. }
  532. }
  533. }
  534. void TBUI::HandleKeyDown(StringHash eventType, VariantMap& eventData)
  535. {
  536. if (inputDisabled_)
  537. return;
  538. using namespace KeyDown;
  539. int keycode = eventData[P_KEY].GetInt();
  540. int scancode = eventData[P_SCANCODE].GetInt();
  541. HandleKey(true, keycode, scancode);
  542. }
  543. void TBUI::HandleKeyUp(StringHash eventType, VariantMap& eventData)
  544. {
  545. if (inputDisabled_)
  546. return;
  547. using namespace KeyUp;
  548. int keycode = eventData[P_KEY].GetInt();
  549. int scancode = eventData[P_SCANCODE].GetInt();
  550. HandleKey(false, keycode, scancode);
  551. }
  552. void TBUI::HandleTextInput(StringHash eventType, VariantMap& eventData)
  553. {
  554. if (inputDisabled_)
  555. return;
  556. using namespace TextInput;
  557. const String& text = eventData[P_TEXT].GetString();
  558. for (unsigned i = 0; i < text.Length(); i++)
  559. {
  560. InvokeKey(rootWidget_, text[i], TB_KEY_UNDEFINED, TB_MODIFIER_NONE, true);
  561. InvokeKey(rootWidget_, text[i], TB_KEY_UNDEFINED, TB_MODIFIER_NONE, false);
  562. }
  563. }
  564. void TBUI::HandleUpdate(StringHash eventType, VariantMap& eventData)
  565. {
  566. TBMessageHandler::ProcessMessages();
  567. // Timestep parameter is same no matter what event is being listened to
  568. float timeStep = eventData[Update::P_TIMESTEP].GetFloat();
  569. if (fadeTarget_ != fadeAlpha_)
  570. {
  571. currentFadeTime_ += timeStep;
  572. if (currentFadeTime_ >= fadeTime_)
  573. {
  574. fadeAlpha_ = fadeTarget_;
  575. }
  576. else
  577. {
  578. if (fadeAlpha_ > fadeTarget_)
  579. {
  580. fadeAlpha_ = 1.0f - (currentFadeTime_/fadeTime_);
  581. }
  582. else
  583. fadeAlpha_ = (currentFadeTime_/fadeTime_ * (fadeTarget_));
  584. }
  585. }
  586. }
  587. void TBUI::FadeOut(float time)
  588. {
  589. fadeTarget_ = 0.0f;
  590. currentFadeTime_ = 0.0f;
  591. fadeTime_ = time;
  592. }
  593. void TBUI::FadeIn(float time)
  594. {
  595. fadeTarget_ = 1.0f;
  596. currentFadeTime_ = 0.0f;
  597. fadeTime_ = time;
  598. }
  599. bool TBUI::LoadResourceFile(TBWidget* widget, const String& filename)
  600. {
  601. tb::TBNode node;
  602. // TODO: use Urho resources
  603. if (!node.ReadFile(filename.CString()))
  604. return false;
  605. tb::g_widgets_reader->LoadNodeTree(widget, &node);
  606. return true;
  607. }
  608. void TBUI::Render(VertexBuffer* buffer, const PODVector<UIBatch>& batches, unsigned batchStart, unsigned batchEnd)
  609. {
  610. if (batches.Empty())
  611. return;
  612. Vector2 invScreenSize(1.0f / (float)graphics_->GetWidth(), 1.0f / (float)graphics_->GetHeight());
  613. Vector2 scale(2.0f * invScreenSize.x_, -2.0f * invScreenSize.y_);
  614. Vector2 offset(-1.0f, 1.0f);
  615. Matrix4 projection(Matrix4::IDENTITY);
  616. projection.m00_ = scale.x_;
  617. projection.m03_ = offset.x_;
  618. projection.m11_ = scale.y_;
  619. projection.m13_ = offset.y_;
  620. projection.m22_ = 1.0f;
  621. projection.m23_ = 0.0f;
  622. projection.m33_ = 1.0f;
  623. graphics_->ClearParameterSources();
  624. graphics_->SetColorWrite(true);
  625. graphics_->SetCullMode(CULL_NONE);
  626. graphics_->SetDepthTest(CMP_ALWAYS);
  627. graphics_->SetDepthWrite(false);
  628. graphics_->SetDrawAntialiased(false);
  629. graphics_->SetFillMode(FILL_SOLID);
  630. graphics_->SetStencilTest(false);
  631. graphics_->ResetRenderTargets();
  632. graphics_->SetVertexBuffer(buffer);
  633. ShaderVariation* noTextureVS = graphics_->GetShader(VS, "Basic", "VERTEXCOLOR");
  634. ShaderVariation* diffTextureVS = graphics_->GetShader(VS, "Basic", "DIFFMAP VERTEXCOLOR");
  635. ShaderVariation* noTexturePS = graphics_->GetShader(PS, "Basic", "VERTEXCOLOR");
  636. ShaderVariation* diffTexturePS = graphics_->GetShader(PS, "Basic", "DIFFMAP VERTEXCOLOR");
  637. ShaderVariation* diffMaskTexturePS = graphics_->GetShader(PS, "Basic", "DIFFMAP ALPHAMASK VERTEXCOLOR");
  638. ShaderVariation* alphaTexturePS = graphics_->GetShader(PS, "Basic", "ALPHAMAP VERTEXCOLOR");
  639. unsigned alphaFormat = Graphics::GetAlphaFormat();
  640. for (unsigned i = batchStart; i < batchEnd; ++i)
  641. {
  642. const UIBatch& batch = batches[i];
  643. if (batch.vertexStart_ == batch.vertexEnd_)
  644. continue;
  645. ShaderVariation* ps;
  646. ShaderVariation* vs;
  647. if (!batch.texture_)
  648. {
  649. ps = noTexturePS;
  650. vs = noTextureVS;
  651. }
  652. else
  653. {
  654. // If texture contains only an alpha channel, use alpha shader (for fonts)
  655. vs = diffTextureVS;
  656. if (batch.texture_->GetFormat() == alphaFormat)
  657. ps = alphaTexturePS;
  658. else if (batch.blendMode_ != BLEND_ALPHA && batch.blendMode_ != BLEND_ADDALPHA && batch.blendMode_ != BLEND_PREMULALPHA)
  659. ps = diffMaskTexturePS;
  660. else
  661. ps = diffTexturePS;
  662. }
  663. graphics_->SetShaders(vs, ps);
  664. if (graphics_->NeedParameterUpdate(SP_OBJECTTRANSFORM, this))
  665. graphics_->SetShaderParameter(VSP_MODEL, Matrix3x4::IDENTITY);
  666. if (graphics_->NeedParameterUpdate(SP_CAMERA, this))
  667. graphics_->SetShaderParameter(VSP_VIEWPROJ, projection);
  668. if (graphics_->NeedParameterUpdate(SP_MATERIAL, this))
  669. graphics_->SetShaderParameter(PSP_MATDIFFCOLOR, Color(1.0f, 1.0f, 1.0f, 1.0f));
  670. graphics_->SetBlendMode(batch.blendMode_);
  671. graphics_->SetScissorTest(true, batch.scissor_);
  672. graphics_->SetTexture(0, batch.texture_);
  673. graphics_->Draw(TRIANGLE_LIST, batch.vertexStart_ / UI_VERTEX_SIZE, (batch.vertexEnd_ - batch.vertexStart_) /
  674. UI_VERTEX_SIZE);
  675. }
  676. }
  677. void TBUI::SetVertexData(VertexBuffer* dest, const PODVector<float>& vertexData)
  678. {
  679. if (vertexData.Empty())
  680. return;
  681. // Update quad geometry into the vertex buffer
  682. // Resize the vertex buffer first if too small or much too large
  683. unsigned numVertices = vertexData.Size() / UI_VERTEX_SIZE;
  684. if (dest->GetVertexCount() < numVertices || dest->GetVertexCount() > numVertices * 2)
  685. dest->SetSize(numVertices, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1, true);
  686. dest->SetData(&vertexData[0]);
  687. }
  688. void TBUI::Render()
  689. {
  690. SetVertexData(vertexBuffer_, vertexData_);
  691. Render(vertexBuffer_, batches_, 0, batches_.Size());
  692. }
  693. void TBUI::HandleRenderUpdate(StringHash eventType, VariantMap& eventData)
  694. {
  695. PROFILE(GetTBUIBatches);
  696. // Get rendering batches from the non-modal UI elements
  697. batches_.Clear();
  698. vertexData_.Clear();
  699. const IntVector2& rootSize = GetSize();
  700. IntRect currentScissor = IntRect(0, 0, rootSize.x_, rootSize.y_);
  701. GetBatches(batches_, vertexData_, currentScissor);
  702. }
  703. void TBUI::TBFileReader(const char* filename, void** data, unsigned* length)
  704. {
  705. *data = 0;
  706. *length = 0;
  707. ResourceCache* cache = readerContext_->GetSubsystem<ResourceCache>();
  708. SharedPtr<File> file = cache->GetFile(filename);
  709. if (!file || !file->IsOpen())
  710. return;
  711. unsigned size = file->GetSize();
  712. if (!size)
  713. return;
  714. void* _data = malloc(size);
  715. if (!_data)
  716. return;
  717. if (file->Read(_data, size) != size)
  718. {
  719. free(_data);
  720. return;
  721. }
  722. *length = size;
  723. *data = _data;
  724. }
  725. }
  726. #endif