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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "../Core/Context.h"
- #include "../Graphics/Camera.h"
- #include "../Graphics/Graphics.h"
- #include "../Graphics/Octree.h"
- #include "../Scene/Scene.h"
- #include "../Graphics/Texture2D.h"
- #include "../Graphics/Viewport.h"
- #include "../UI/View3D.h"
- #include "../UI/UI.h"
- #include "../UI/UIEvents.h"
- #include "../Graphics/Zone.h"
- namespace Atomic
- {
- extern const char* UI_CATEGORY;
- View3D::View3D(Context* context) :
- Window(context),
- ownScene_(true),
- rttFormat_(Graphics::GetRGBFormat()),
- autoUpdate_(true)
- {
- renderTexture_ = new Texture2D(context_);
- depthTexture_ = new Texture2D(context_);
- viewport_ = new Viewport(context_);
- }
- View3D::~View3D()
- {
- ResetScene();
- }
- void View3D::RegisterObject(Context* context)
- {
- context->RegisterFactory<View3D>(UI_CATEGORY);
- COPY_BASE_ATTRIBUTES(Window);
- // The texture format is API specific, so do not register it as a serializable attribute
- ACCESSOR_ATTRIBUTE("Auto Update", GetAutoUpdate, SetAutoUpdate, bool, true, AM_FILE);
- UPDATE_ATTRIBUTE_DEFAULT_VALUE("Clip Children", true);
- UPDATE_ATTRIBUTE_DEFAULT_VALUE("Is Enabled", true);
- }
- void View3D::OnResize()
- {
- int width = GetWidth();
- int height = GetHeight();
-
- if (width > 0 && height > 0)
- {
- renderTexture_->SetSize(width, height, rttFormat_, TEXTURE_RENDERTARGET);
- depthTexture_->SetSize(width, height, Graphics::GetDepthStencilFormat(), TEXTURE_DEPTHSTENCIL);
- RenderSurface* surface = renderTexture_->GetRenderSurface();
- surface->SetViewport(0, viewport_);
- surface->SetUpdateMode(autoUpdate_ ? SURFACE_UPDATEALWAYS : SURFACE_MANUALUPDATE);
- surface->SetLinkedDepthStencil(depthTexture_->GetRenderSurface());
-
- SetTexture(renderTexture_);
- SetImageRect(IntRect(0, 0, width, height));
- if (!autoUpdate_)
- surface->QueueUpdate();
- }
- }
- void View3D::SetView(Scene* scene, Camera* camera, bool ownScene)
- {
- ResetScene();
-
- scene_ = scene;
- cameraNode_ = camera ? camera->GetNode() : 0;
- ownScene_ = ownScene;
- viewport_->SetScene(scene_);
- viewport_->SetCamera(camera);
- QueueUpdate();
- }
- void View3D::SetFormat(unsigned format)
- {
- if (format != rttFormat_)
- {
- rttFormat_ = format;
- OnResize();
- }
- }
- void View3D::SetAutoUpdate(bool enable)
- {
- if (enable != autoUpdate_)
- {
- autoUpdate_ = enable;
- RenderSurface* surface = renderTexture_->GetRenderSurface();
- if (surface)
- surface->SetUpdateMode(autoUpdate_ ? SURFACE_UPDATEALWAYS : SURFACE_MANUALUPDATE);
- }
- }
- void View3D::QueueUpdate()
- {
- if (!autoUpdate_)
- {
- RenderSurface* surface = renderTexture_->GetRenderSurface();
- if (surface)
- surface->QueueUpdate();
- }
- }
- Scene* View3D::GetScene() const
- {
- return scene_;
- }
- Node* View3D::GetCameraNode() const
- {
- return cameraNode_;
- }
- Texture2D* View3D::GetRenderTexture() const
- {
- return renderTexture_;
- }
- Texture2D* View3D::GetDepthTexture() const
- {
- return depthTexture_;
- }
- Viewport* View3D::GetViewport() const
- {
- return viewport_;
- }
- void View3D::ResetScene()
- {
- if (!scene_)
- return;
- if (!ownScene_)
- {
- RefCount* refCount = scene_->RefCountPtr();
- ++refCount->refs_;
- scene_ = 0;
- --refCount->refs_;
- }
- else
- scene_ = 0;
- }
- }
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