JSBClass.cpp 12 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include <Atomic/Atomic.h>
  5. #include <Atomic/IO/Log.h>
  6. #include <Atomic/Core/ProcessUtils.h>
  7. #include "JSBClass.h"
  8. #include "JSBFunction.h"
  9. Vector<JSBClass*> JSBClass::allClasses_;
  10. JSBFunctionOverride::JSBFunctionOverride(const String &name, const Vector<String>& sig) : parsed_(false)
  11. {
  12. name_ = name;
  13. sig_ = sig;
  14. }
  15. void JSBFunctionOverride::Parse()
  16. {
  17. if (parsed_)
  18. return;
  19. parsed_ = true;
  20. for (unsigned i = 0; i < sig_.Size(); i++)
  21. {
  22. JSBType* type = JSBType::Parse(sig_.At(i));
  23. if (!type)
  24. {
  25. ErrorExit("Unable to parse override type");
  26. }
  27. types_.Push(type);
  28. }
  29. }
  30. void JSBClass::WriteForwardDeclarations(String& source)
  31. {
  32. if (isNumberArray())
  33. return;
  34. source.AppendWithFormat("static duk_ret_t jsb_constructor_%s(duk_context* ctx);\n", GetName().CString());
  35. source.AppendWithFormat("static void jsb_class_define_%s(JSVM* vm);\n", GetName().CString());
  36. }
  37. void JSBClass::WriteFunctions(String& source)
  38. {
  39. for (unsigned i = 0; i < functions_.Size(); i++)
  40. {
  41. JSBFunction* function = functions_.At(i);
  42. if (function->Skip())
  43. continue;
  44. if (function->isDestructor_)
  45. continue;
  46. functions_.At(i)->Write(source);
  47. }
  48. }
  49. void JSBClass::WriteDefinition(String& source)
  50. {
  51. if (isNumberArray())
  52. return;
  53. WriteFunctions(source);
  54. source.AppendWithFormat("static void jsb_class_define_%s(JSVM* vm)\n{\n", GetName().CString());
  55. source.Append("duk_context* ctx = vm->GetJSContext();\n");
  56. source.AppendWithFormat("js_class_get_prototype(ctx, \"%s\");\n", GetName().CString());
  57. for (unsigned i = 0; i < functions_.Size(); i++)
  58. {
  59. JSBFunction* function = functions_.At(i);
  60. if (function->Skip())
  61. continue;
  62. if (function->isConstructor_ || function->isDestructor_)
  63. continue;
  64. if (function->FirstDefaultParameter() != -1)
  65. {
  66. source.AppendWithFormat("duk_push_c_function(ctx, jsb_class_%s_%s, DUK_VARARGS);\n", GetName().CString(), function->name_.CString());
  67. }
  68. else
  69. {
  70. source.AppendWithFormat("duk_push_c_function(ctx, jsb_class_%s_%s, %i);\n", GetName().CString(), function->name_.CString(), (int) function->parameters_.Size());
  71. }
  72. String scriptName = function->name_;
  73. scriptName[0] = tolower(scriptName[0]);
  74. source.AppendWithFormat("duk_put_prop_string(ctx, -2, \"%s\");\n", scriptName.CString());
  75. }
  76. source.Append("duk_pop(ctx);\n");
  77. source.Append("}\n");
  78. }
  79. void JSBClass::Write(String& source)
  80. {
  81. WriteDefinition(source);
  82. }
  83. void JSBClass::AddFunction(JSBFunction* function)
  84. {
  85. functions_.Push(function);
  86. }
  87. void JSBClass::AddFunctionOverride(JSBFunctionOverride* functionOverride)
  88. {
  89. overrides_.Push(functionOverride);
  90. }
  91. void JSBClass::Dump()
  92. {
  93. if (name_ != className_)
  94. {
  95. LOGINFOF("Class: %s (%s)", name_.CString(), className_.CString());
  96. }
  97. else
  98. {
  99. LOGINFOF("Class: %s", name_.CString());
  100. }
  101. LOGINFOF(" IsObject: %s", isObject() ? "true" : "false");
  102. if (baseClasses_.Size())
  103. {
  104. LOGINFOF(" Bases:");
  105. for (unsigned i = 0; i < baseClasses_.Size(); i++)
  106. {
  107. LOGINFOF(" %s", baseClasses_.At(i)->GetClassName().CString());
  108. }
  109. }
  110. if (functions_.Size())
  111. {
  112. for (unsigned i = 0; i < functions_.Size(); i++)
  113. {
  114. functions_.At(i)->Dump();
  115. }
  116. }
  117. }
  118. void JSBClass::WriteProtoTypeRecursive(String &source, JSBClass* klass, Vector<JSBClass*>& written)
  119. {
  120. if (written.Contains(klass))
  121. return;
  122. Vector<JSBClass*>::Iterator itr = klass->baseClasses_.End() - 1 ;
  123. while (itr != klass->baseClasses_.Begin() - 1)
  124. {
  125. WriteProtoTypeRecursive(source, (*itr), written);
  126. itr--;
  127. }
  128. JSBClass* base = klass->baseClasses_.Size() ? klass->baseClasses_[0] : NULL;
  129. if (!klass->isNumberArray())
  130. source.AppendWithFormat(" js_setup_prototype(vm, \"%s\", \"%s\", %s);\n",
  131. klass->GetName().CString(), base ? base->GetName().CString() : "",
  132. klass->hasProperties() ? "true" : "false");
  133. written.Push(klass);
  134. }
  135. void JSBClass::WriteProtoTypeSetup(String& source)
  136. {
  137. Vector<JSBClass*> written;
  138. for (unsigned i = 0; i < allClasses_.Size(); i++)
  139. {
  140. JSBClass* klass = allClasses_.At(i);
  141. WriteProtoTypeRecursive(source, klass, written);
  142. }
  143. }
  144. void JSBClass::AddPropertyFunction(JSBFunction* function)
  145. {
  146. hasProperties_ = true;
  147. if (!function->propertyName_.Length())
  148. {
  149. ErrorExit("Function has no property name");
  150. }
  151. if (!function->isGetter_ && !function->isSetter_)
  152. {
  153. ErrorExit("Function is not a getter or setter");
  154. }
  155. JSBProperty* prop = NULL;
  156. if (properties_.Contains(function->propertyName_))
  157. {
  158. prop = properties_[function->propertyName_];
  159. }
  160. if (!prop)
  161. {
  162. prop = new JSBProperty();
  163. properties_[function->propertyName_] = prop;
  164. }
  165. if (prop->getter_ && function->isGetter_)
  166. {
  167. ErrorExit("getter already registered");
  168. }
  169. if (prop->setter_ && function->isSetter_)
  170. {
  171. ErrorExit("setter already registered");
  172. }
  173. if (function->isSetter_)
  174. prop->setter_ = function;
  175. else
  176. prop->getter_ = function;
  177. }
  178. void JSBClass::SetSkipFunction(const String& name, bool skip)
  179. {
  180. for (unsigned i = 0; i < functions_.Size(); i++)
  181. {
  182. if (functions_[i]->isConstructor_)
  183. continue;
  184. if (functions_[i]->name_ == name)
  185. functions_[i]->SetSkip(skip);
  186. }
  187. }
  188. JSBFunction* JSBClass::GetFunction(const String& name)
  189. {
  190. for (unsigned i = 0; i < functions_.Size(); i++)
  191. {
  192. if (functions_[i]->name_ == name)
  193. return functions_[i];
  194. }
  195. return 0;
  196. }
  197. void JSBClass::Process()
  198. {
  199. for (unsigned i = 0; i < allClasses_.Size(); i++)
  200. {
  201. JSBClass* klass = allClasses_[i];
  202. for (unsigned j = 0; j < klass->overrides_.Size(); j++)
  203. {
  204. klass->overrides_.At(j)->Parse();
  205. }
  206. // detect overridden functions, only works for in class atm (not baseclasses)
  207. for (unsigned j = 0; j < klass->functions_.Size(); j++)
  208. {
  209. JSBFunction* function = klass->functions_[j];
  210. if (klass->isNumberArray())
  211. {
  212. function->SetSkip(true);
  213. continue;
  214. }
  215. // skip function if only one parameter of type Context, if not Constuctor
  216. if (!function->isConstructor_)
  217. if (function->parameters_.Size() == 1 && function->parameters_.At(0)->type_->asClassType())
  218. {
  219. if (function->parameters_.At(0)->type_->asClassType()->class_->GetClassName() == "Context")
  220. {
  221. function->SetSkip(true);
  222. continue;
  223. }
  224. }
  225. if (function->isOverride_)
  226. continue;
  227. for (unsigned k = 0; k < klass->functions_.Size(); k++)
  228. {
  229. if (j == k)
  230. continue;
  231. JSBFunction* function2 = klass->functions_[k];
  232. if (function->name_ == function2->name_)
  233. {
  234. function->isOverride_ = true;
  235. function2->isOverride_ = true;
  236. // initially set all overridden functions to skip
  237. function->SetSkip(true);
  238. function2->SetSkip(true);
  239. break;
  240. }
  241. }
  242. }
  243. // mark overrides
  244. for (unsigned j = 0; j < klass->functions_.Size(); j++)
  245. {
  246. JSBFunction* function = klass->functions_[j];
  247. if (function->isOverride_)
  248. {
  249. for (unsigned k = 0; k < klass->overrides_.Size(); k++)
  250. {
  251. JSBFunctionOverride* override = klass->overrides_[k];
  252. if (override->name_ != function->name_)
  253. continue;
  254. if (override->types_.Size() != function->parameters_.Size())
  255. continue;
  256. bool match = true;
  257. for (unsigned x = 0; x < function->parameters_.Size(); x++)
  258. {
  259. JSBType* ot = override->types_[x];
  260. JSBType* pt = function->parameters_[x]->type_;
  261. // should add an == operator
  262. if ((ot->asPrimitiveType() == NULL) != (pt->asPrimitiveType() == NULL) ||
  263. (ot->asClassType() == NULL) != (pt->asClassType() == NULL) )
  264. {
  265. match = false;
  266. break;
  267. }
  268. if (ot->asPrimitiveType())
  269. {
  270. JSBPrimitiveType* pot = ot->asPrimitiveType();
  271. JSBPrimitiveType* ppt = pt->asPrimitiveType();
  272. if (pot->kind_ != ppt->kind_)
  273. {
  274. match = false;
  275. break;
  276. }
  277. }
  278. if (ot->asClassType())
  279. {
  280. JSBClassType* cot = ot->asClassType();
  281. JSBClassType* cpt = pt->asClassType();
  282. if (cot->class_ != cpt->class_)
  283. {
  284. match = false;
  285. break;
  286. }
  287. }
  288. if (ot->asStringType())
  289. {
  290. if (!pt->asStringType())
  291. {
  292. match = false;
  293. break;
  294. }
  295. }
  296. if (ot->asStringHashType())
  297. {
  298. if (!pt->asStringHashType())
  299. {
  300. match = false;
  301. break;
  302. }
  303. }
  304. }
  305. if (match)
  306. {
  307. function->SetSkip(false);
  308. break;
  309. }
  310. }
  311. }
  312. }
  313. }
  314. for (unsigned i = 0; i < allClasses_.Size(); i++)
  315. {
  316. JSBClass* klass = allClasses_[i];
  317. for (unsigned j = 0; j < klass->functions_.Size(); j++)
  318. {
  319. JSBFunction* function = klass->functions_[j];
  320. function->Process();
  321. }
  322. }
  323. }
  324. JSBFunction* JSBClass::GetConstructor()
  325. {
  326. {
  327. for (unsigned i = 0; i < functions_.Size(); i++)
  328. if (functions_[i]->isConstructor_ && !functions_[i]->Skip())
  329. return functions_[i];
  330. }
  331. return NULL;
  332. }
  333. void JSBClass::Preprocess()
  334. {
  335. for (unsigned i = 0; i < allClasses_.Size(); i++)
  336. {
  337. JSBClass* klass = allClasses_[i];
  338. RecursiveAddBaseClass(klass, klass->baseClasses_);
  339. }
  340. for (unsigned i = 0; i < allClasses_.Size(); i++)
  341. {
  342. JSBClass* klass = allClasses_[i];
  343. if (klass->GetClassName() == "Object")
  344. klass->setObject(true);
  345. for (unsigned j = 0; j < klass->baseClasses_.Size(); j++)
  346. {
  347. if (klass->baseClasses_[j]->GetClassName() == "Object")
  348. klass->setObject(true);
  349. }
  350. }
  351. }