JSAtomic.cpp 7.4 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include <Atomic/Core/ProcessUtils.h>
  5. #include <Atomic/IO/FileSystem.h>
  6. #include <Atomic/IO/Log.h>
  7. #include <Atomic/Resource/ResourceCache.h>
  8. #include <Atomic/Input/Input.h>
  9. #include <Atomic/Graphics/Renderer.h>
  10. #include <Atomic/Graphics/Graphics.h>
  11. #include <Atomic/Engine/Engine.h>
  12. #include "JSEvents.h"
  13. #include "JSVM.h"
  14. #include "JSComponent.h"
  15. #include "JSCore.h"
  16. #include "JSGraphics.h"
  17. #include "JSIO.h"
  18. #include "JSUIAPI.h"
  19. #include "JSScene.h"
  20. #include "JSAtomicGame.h"
  21. #include "JSAtomic.h"
  22. #include <Atomic/Scene/Scene.h>
  23. #include <Atomic/Environment/ProcSky.h>
  24. namespace Atomic
  25. {
  26. extern void jsb_modules_init(JSVM* vm);
  27. static int js_module_read_file(duk_context* ctx)
  28. {
  29. JSVM* vm = JSVM::GetJSVM(ctx);
  30. ResourceCache* cache = vm->GetContext()->GetSubsystem<ResourceCache>();
  31. String path = duk_to_string(ctx, 0);
  32. SharedPtr<File> file = cache->GetFile(path);
  33. if (!file->IsOpen())
  34. {
  35. duk_push_string(ctx, "Unable to open module file");
  36. duk_throw(ctx);
  37. return 0;
  38. }
  39. unsigned size = file->GetSize();
  40. SharedArrayPtr<char> data;
  41. data = new char[size + 1];
  42. data[size] = '\0';
  43. file->Read(data, size);
  44. duk_push_string(ctx, data);
  45. return 1;
  46. }
  47. static int js_print(duk_context* ctx)
  48. {
  49. duk_concat(ctx, duk_get_top(ctx));
  50. VariantMap eventData;
  51. using namespace JSPrint;
  52. eventData[P_TEXT] = duk_to_string(ctx, -1);
  53. JSVM* vm = JSVM::GetJSVM(ctx);
  54. vm->SendEvent(E_JSPRINT, eventData);
  55. LOGINFOF("%s", duk_to_string(ctx, -1));
  56. return 0;
  57. }
  58. static int js_openConsoleWindow(duk_context* ctx)
  59. {
  60. #ifdef _WIN32
  61. OpenConsoleWindow();
  62. #endif
  63. return 0;
  64. }
  65. static int js_assert(duk_context* ctx)
  66. {
  67. if (!duk_to_boolean(ctx, 0))
  68. {
  69. assert(0);
  70. }
  71. return 0;
  72. }
  73. static int js_atomic_GetVM(duk_context* ctx)
  74. {
  75. JSVM* vm = JSVM::GetJSVM(ctx);
  76. js_push_class_object_instance(ctx, vm);
  77. return 1;
  78. }
  79. static int js_atomic_GetEngine(duk_context* ctx)
  80. {
  81. JSVM* vm = JSVM::GetJSVM(ctx);
  82. js_push_class_object_instance(ctx, vm->GetSubsystem<Engine>());
  83. return 1;
  84. }
  85. static int js_atomic_GetResourceCache(duk_context* ctx)
  86. {
  87. JSVM* vm = JSVM::GetJSVM(ctx);
  88. js_push_class_object_instance(ctx, vm->GetSubsystem<ResourceCache>());
  89. return 1;
  90. }
  91. static int js_atomic_GetRenderer(duk_context* ctx)
  92. {
  93. JSVM* vm = JSVM::GetJSVM(ctx);
  94. js_push_class_object_instance(ctx, vm->GetSubsystem<Renderer>());
  95. return 1;
  96. }
  97. static int js_atomic_GetGraphics(duk_context* ctx)
  98. {
  99. JSVM* vm = JSVM::GetJSVM(ctx);
  100. js_push_class_object_instance(ctx, vm->GetSubsystem<Graphics>());
  101. return 1;
  102. }
  103. static int js_atomic_GetInput(duk_context* ctx)
  104. {
  105. JSVM* vm = JSVM::GetJSVM(ctx);
  106. js_push_class_object_instance(ctx, vm->GetSubsystem<Input>());
  107. return 1;
  108. }
  109. static int js_atomic_script(duk_context* ctx)
  110. {
  111. JSVM* vm = JSVM::GetJSVM(ctx);
  112. if (duk_is_string(ctx, 0))
  113. {
  114. if ( vm->ExecuteScript(duk_to_string(ctx, 0)))
  115. duk_push_boolean(ctx, 1);
  116. else
  117. duk_push_boolean(ctx, 0);
  118. }
  119. else
  120. duk_push_boolean(ctx, 0);
  121. return 1;
  122. }
  123. static void js_atomic_destroy_node(Node* node, duk_context* ctx, bool root = false)
  124. {
  125. if (root)
  126. {
  127. PODVector<Node*> children;
  128. node->GetChildren(children, true);
  129. for (unsigned i = 0; i < children.Size(); i++)
  130. {
  131. if (children.At(i)->JSGetHeapPtr())
  132. js_atomic_destroy_node(children.At(i), ctx);
  133. }
  134. }
  135. const Vector<SharedPtr<Component> >& components = node->GetComponents();
  136. for (unsigned i = 0; i < components.Size(); i++)
  137. {
  138. Component* component = components[i];
  139. if (component->GetType() == JSComponent::GetTypeStatic())
  140. {
  141. JSComponent* jscomponent = (JSComponent*) component;
  142. jscomponent->SetDestroyed();
  143. }
  144. component->UnsubscribeFromAllEvents();
  145. }
  146. node->RemoveAllComponents();
  147. node->UnsubscribeFromAllEvents();
  148. if (node->GetParent())
  149. {
  150. assert(node->Refs() >= 2);
  151. node->Remove();
  152. }
  153. int top = duk_get_top(ctx);
  154. duk_push_global_stash(ctx);
  155. duk_get_prop_index(ctx, -1, JS_GLOBALSTASH_INDEX_NODE_REGISTRY);
  156. duk_push_pointer(ctx, (void*) node);
  157. duk_del_prop(ctx, -2);
  158. duk_pop_2(ctx);
  159. assert(top = duk_get_top(ctx));
  160. }
  161. static void js_atomic_destroy_scene(Scene* scene, duk_context* ctx)
  162. {
  163. js_atomic_destroy_node(scene, ctx, true);
  164. }
  165. static int js_atomic_destroy(duk_context* ctx)
  166. {
  167. if (!duk_is_object(ctx, 0))
  168. return 0;
  169. Object* obj = js_to_class_instance<Object>(ctx, 0, 0);
  170. if (!obj)
  171. return 0;
  172. if (obj->GetType() == Node::GetTypeStatic())
  173. {
  174. Node* node = (Node*) obj;
  175. js_atomic_destroy_node(node, ctx, true);
  176. return 0;
  177. }
  178. if (obj->GetType() == Scene::GetTypeStatic())
  179. {
  180. Scene* scene = (Scene*) obj;
  181. js_atomic_destroy_scene(scene, ctx);
  182. return 0;
  183. }
  184. else if (obj->GetType() == JSComponent::GetTypeStatic())
  185. {
  186. // FIXME: want to be able to destroy a single component
  187. assert(0);
  188. JSComponent* component = (JSComponent*) obj;
  189. component->UnsubscribeFromAllEvents();
  190. component->Remove();
  191. return 0;
  192. }
  193. return 0;
  194. }
  195. void jsapi_init_atomic(JSVM* vm)
  196. {
  197. // core modules
  198. jsb_modules_init(vm);
  199. // extensions
  200. jsapi_init_core(vm);
  201. jsapi_init_io(vm);
  202. jsapi_init_graphics(vm);
  203. jsapi_init_ui(vm);
  204. jsapi_init_scene(vm);
  205. jsapi_init_atomicgame(vm);
  206. duk_context* ctx = vm->GetJSContext();
  207. // globals
  208. duk_push_global_object(ctx);
  209. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  210. duk_put_prop_string(ctx, -2, "print");
  211. duk_push_c_function(ctx, js_assert, 1);
  212. duk_put_prop_string(ctx, -2, "assert");
  213. duk_push_c_function(ctx, js_module_read_file, 1);
  214. duk_put_prop_string(ctx, -2, "js_module_read_file");
  215. duk_pop(ctx);
  216. // Atomic
  217. duk_get_global_string(ctx, "Atomic");
  218. String platform = GetPlatform();
  219. if (platform == "Mac OS X")
  220. platform = "MacOSX";
  221. duk_push_string(ctx, platform.CString());
  222. duk_put_prop_string(ctx, -2, "platform");
  223. // Node registry
  224. duk_push_global_stash(ctx);
  225. duk_push_object(ctx);
  226. duk_put_prop_index(ctx, -2, JS_GLOBALSTASH_INDEX_NODE_REGISTRY);
  227. duk_pop(ctx);
  228. duk_push_c_function(ctx, js_openConsoleWindow, 0);
  229. duk_put_prop_string(ctx, -2, "openConsoleWindow");
  230. duk_push_c_function(ctx, js_atomic_GetVM, 0);
  231. duk_put_prop_string(ctx, -2, "getVM");
  232. duk_push_c_function(ctx, js_atomic_GetEngine, 0);
  233. duk_put_prop_string(ctx, -2, "getEngine");
  234. duk_push_c_function(ctx, js_atomic_GetGraphics, 0);
  235. duk_put_prop_string(ctx, -2, "getGraphics");
  236. duk_push_c_function(ctx, js_atomic_GetRenderer, 0);
  237. duk_put_prop_string(ctx, -2, "getRenderer");
  238. duk_push_c_function(ctx, js_atomic_GetResourceCache, 0);
  239. duk_put_prop_string(ctx, -2, "getResourceCache");
  240. duk_push_c_function(ctx, js_atomic_GetInput, 0);
  241. duk_put_prop_string(ctx, -2, "getInput");
  242. duk_push_c_function(ctx, js_atomic_script, 1);
  243. duk_put_prop_string(ctx, -2, "script");
  244. duk_push_c_function(ctx, js_atomic_destroy, 1);
  245. duk_put_prop_string(ctx, -2, "destroy");
  246. duk_pop(ctx);
  247. }
  248. }