BuildWindows.js 3.6 KB

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  1. var fs = require('fs-extra');
  2. var path = require("path");
  3. var host = require("./Host");
  4. var atomicRoot = host.atomicRoot;
  5. var buildDir = host.artifactsRoot + "Build/Windows/";
  6. var editorAppFolder = host.artifactsRoot + "AtomicEditor/";
  7. namespace('build', function() {
  8. // Builds a standalone Atomic Editor, which can be distributed out of build tree
  9. task('atomiceditor', {
  10. async: true
  11. }, function(android) {
  12. android = android == "android" ? true : false;
  13. // Clean build
  14. var cleanBuild = true;
  15. if (cleanBuild) {
  16. common.cleanCreateDir(buildDir);
  17. common.cleanCreateDir(editorAppFolder);
  18. common.cleanCreateDir(host.getGenScriptRootDir("WINDOWS"));
  19. }
  20. process.chdir(buildDir);
  21. var cmds = [];
  22. // Build the AtomicEditor
  23. cmds.push(atomicRoot + "Build/Scripts/Windows/CompileAtomicEditor.bat");
  24. cmds.push(host.atomicTool + " net compile " + atomicRoot + "Script/AtomicNET/AtomicNETProject.json " + (android ? "ANDROID" : "WINDOWS") + " Release");
  25. function copyAtomicNET() {
  26. fs.copySync(atomicRoot + "Artifacts/AtomicNET/Release",
  27. editorAppFolder + "Resources/ToolData/AtomicNET/Release");
  28. fs.copySync(atomicRoot + "Script/AtomicNET/AtomicProject.json",
  29. editorAppFolder + "Resources/ToolData/AtomicNET/Build/Projects/AtomicProject.json");
  30. }
  31. jake.exec(cmds, function() {
  32. // Copy the Editor binaries
  33. fs.copySync(buildDir + "Source/AtomicEditor/Release",
  34. host.artifactsRoot + "AtomicEditor");
  35. // We need some resources to run
  36. fs.copySync(atomicRoot + "Resources/CoreData",
  37. editorAppFolder + "Resources/CoreData");
  38. fs.copySync(atomicRoot + "Resources/PlayerData",
  39. editorAppFolder + "Resources/PlayerData");
  40. fs.copySync(atomicRoot + "Data/AtomicEditor",
  41. editorAppFolder + "Resources/ToolData");
  42. fs.copySync(atomicRoot + "Resources/EditorData",
  43. editorAppFolder + "Resources/EditorData");
  44. fs.copySync(atomicRoot + "Artifacts/Build/Resources/EditorData/AtomicEditor/EditorScripts",
  45. editorAppFolder + "Resources/EditorData/AtomicEditor/EditorScripts");
  46. fs.copySync(buildDir + "Source/AtomicPlayer/Application/Release/AtomicPlayer.exe",
  47. editorAppFolder + "Resources/ToolData/Deployment/Windows/x64/AtomicPlayer.exe");
  48. fs.copySync(buildDir + "Source/AtomicPlayer/Application/Release/D3DCompiler_47.dll",
  49. editorAppFolder + "Resources/ToolData/Deployment/Windows/x64/D3DCompiler_47.dll");
  50. if (android) {
  51. var androidNativeTask = jake.Task['build:android_native'];
  52. androidNativeTask.addListener('complete', function () {
  53. copyAtomicNET();
  54. console.log("\nAtomic Editor build to ", editorAppFolder);
  55. complete();
  56. });
  57. androidNativeTask.invoke();
  58. }
  59. else {
  60. copyAtomicNET();
  61. console.log("\nAtomic Editor build to ", editorAppFolder);
  62. complete();
  63. }
  64. }, {
  65. printStdout: true
  66. });
  67. });
  68. // Generate a Visual Studio 2015 solution
  69. task('genvs2015', {
  70. async: true
  71. }, function(devBuild) {
  72. if (devBuild === undefined)
  73. devBuild = 1;
  74. var slnRoot = path.resolve(atomicRoot, "") + "-VS2015\\";
  75. if (!fs.existsSync(slnRoot)) {
  76. jake.mkdirP(slnRoot);
  77. }
  78. process.chdir(slnRoot);
  79. var cmds = [];
  80. cmds.push(atomicRoot + "Build/Scripts/Windows/GenerateVS2015.bat " + atomicRoot + " " + devBuild);
  81. jake.exec(cmds, function() {
  82. complete();
  83. }, {
  84. printStdout: true
  85. });
  86. });
  87. }); // end of build namespace