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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Poco/Environment.h>
- #include <Atomic/Core/CoreEvents.h>
- #include <Atomic/IO/Log.h>
- #include <Atomic/IO/FileSystem.h>
- #include <Atomic/Resource/ResourceEvents.h>
- #include "../ToolSystem.h"
- #include "../Assets/AssetEvents.h"
- #include "../Assets/AssetDatabase.h"
- #include "../Project/Project.h"
- #include "../Project/ProjectSettings.h"
- #include "../Project/ProjectEvents.h"
- #include "../Build/BuildSystem.h"
- #include "../Subprocess/SubprocessSystem.h"
- #include "NETProjectGen.h"
- #include "NETBuildSystem.h"
- #include "NETProjectSystem.h"
- namespace ToolCore
- {
- NETProjectSystem::NETProjectSystem(Context* context) :
- Object(context)
- {
- Initialize();
- }
- NETProjectSystem::~NETProjectSystem()
- {
- }
- void NETProjectSystem::Clear()
- {
- quietPeriod_ = 0.0f;
- solutionPath_.Clear();
- projectAssemblyPath_.Clear();
- solutionDirty_ = false;
- projectAssemblyDirty_ = false;
- }
- void NETProjectSystem::OpenSolution()
- {
- if (!idePath_.Length())
- return;
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- if (!fileSystem->FileExists(solutionPath_))
- {
- if (!GenerateSolution())
- return;
- }
- OpenSourceFile(String::EMPTY);
- }
- void NETProjectSystem::OpenSourceFile(const String& sourceFilePath)
- {
- if (!idePath_.Length())
- return;
- String command = idePath_;
- StringVector args;
- if (ideSubprocess_.Expired())
- {
- SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
- ideSubprocess_ = 0;
- #ifdef ATOMIC_PLATFORM_OSX
- command = "open";
- args.Push("-W");
- args.Push("-a");
- args.Push(idePath_);
- #endif
- args.Push(solutionPath_);
- if (sourceFilePath.Length())
- args.Push(sourceFilePath);
- try
- {
- ideSubprocess_ = subs->Launch(command, args);
- }
- catch (Poco::SystemException)
- {
- ideSubprocess_ = 0;
- }
- }
- else
- {
- if (!sourceFilePath.Length())
- return;
- try
- {
- std::vector<std::string> args;
- #ifdef ATOMIC_PLATFORM_WINDOWS
- args.push_back("/edit");
- #elif defined ATOMIC_PLATFORM_OSX
- command = "open";
- args.push_back("-a");
- args.push_back(idePath_.CString());
- #elif defined ATOMIC_PLATFORM_LINUX
- args.push_back(idePath_.CString());
- #endif
- args.push_back(sourceFilePath.CString());
- Poco::Process::launch(command.CString(), args);
- }
- catch (Poco::SystemException)
- {
- }
- }
- }
- void NETProjectSystem::HandleNETBuildResult(StringHash eventType, VariantMap& eventData)
- {
- using namespace NETBuildResult;
- if (eventData[P_SUCCESS].GetBool())
- {
- ATOMIC_LOGINFOF("NETBuild Success for project");
- }
- else
- {
- const String& errorText = eventData[P_ERRORTEXT].GetString();
- ATOMIC_LOGERRORF("\n%s\n", errorText.CString());
- ATOMIC_LOGERRORF("NETBuild Error for project");
- }
- }
- void NETProjectSystem::BuildAtomicProject()
- {
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- if (!fileSystem->FileExists(solutionPath_))
- {
- if (!GenerateSolution())
- {
- ATOMIC_LOGERRORF("NETProjectSystem::BuildAtomicProject - solutionPath does not exist: %s", solutionPath_.CString());
- return;
- }
- }
- Project* project = GetSubsystem<ToolSystem>()->GetProject();
- NETBuildSystem* buildSystem = GetSubsystem<NETBuildSystem>();
- if (buildSystem)
- {
- NETBuild* build = buildSystem->BuildAtomicProject(project);
- if (build)
- {
- build->SubscribeToEvent(E_NETBUILDRESULT, ATOMIC_HANDLER(NETProjectSystem, HandleNETBuildResult));
- }
- }
- }
- bool NETProjectSystem::GenerateResourcePak()
- {
- ToolSystem* tsystem = GetSubsystem<ToolSystem>();
- Project* project = tsystem->GetProject();
- BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
- // TODO: We just use WINDOWS platform for PAK generation for now
- Platform* platform = tsystem->GetPlatformByName("WINDOWS");
- buildSystem->SetBuildPath(project->GetProjectPath() + "AtomicNET/Resources/");
- SharedPtr<BuildBase> buildBase(platform->NewBuild(project));
- buildBase->SetResourcesOnly(true);
- buildBase->SetVerbose(true);
- buildSystem->QueueBuild(buildBase);
- buildSystem->StartNextBuild();
- if (buildBase->GetBuildFailed())
- {
- const StringVector& errors = buildBase->GetBuildErrors();
- ATOMIC_LOGERRORF("NETProjectSystem::GenerateSolution - Unable to Build Resources.pak: %s", errors.Size() ? errors[0].CString() : "Unknown Error");
- return false;
- }
- return true;
- }
- bool NETProjectSystem::GenerateSolution()
- {
- ToolSystem* tsystem = GetSubsystem<ToolSystem>();
- Project* project = tsystem->GetProject();
- if (!project)
- {
- ATOMIC_LOGERRORF("NETProjectSystem::GenerateSolution - No Project Loaded");
- return false;
- }
- // TODO: Generalize and move me
- if (project->GetSupportsPlatform("android"))
- {
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- if (!fileSystem->FileExists(project->GetProjectPath() + "AtomicNET/Resources/AtomicResources.pak"))
- {
- if (!GenerateResourcePak())
- return false;
- }
- }
- SharedPtr<NETProjectGen> gen(new NETProjectGen(context_));
- if (!gen->LoadAtomicProject(project->GetProjectPath()))
- {
- ATOMIC_LOGERRORF("NETProjectSystem::GenerateSolution - Unable to Load Project");
- return false;
- }
- if (!gen->Generate())
- {
- ATOMIC_LOGERRORF("NETProjectSystem::GenerateSolution - Unable to Generate Project");
- return false;
- }
- return true;
- }
- void NETProjectSystem::HandleUpdate(StringHash eventType, VariantMap& eventData)
- {
- using namespace Update;
- float delta = eventData[P_TIMESTEP].GetFloat();
- quietPeriod_ -= delta;
- if (quietPeriod_ < 0.0f)
- quietPeriod_ = 0.0f;
- if (quietPeriod_ > 0.0f)
- return;
- if (solutionDirty_)
- {
- // set to false in case of error, we don't want to keep trying to
- // rebuild, TODO: better error handling
- solutionDirty_ = false;
- GenerateSolution();
- }
- if (projectAssemblyDirty_)
- {
- BuildAtomicProject();
- projectAssemblyDirty_ = false;
- }
- }
- void NETProjectSystem::HandleProjectLoaded(StringHash eventType, VariantMap& eventData)
- {
- using namespace ProjectLoaded;
- String projectPath = eventData[P_PROJECTPATH].GetString();
- Project* project = static_cast<Project*>(eventData[P_PROJECT].GetPtr());
-
- if (GetExtension(projectPath) == ".atomic")
- projectPath = GetParentPath(projectPath);
- String projectName = project->GetProjectSettings()->GetName();
- solutionPath_ = AddTrailingSlash(projectPath) + "AtomicNET/Solution/" + projectName + ".sln";
- projectAssemblyPath_ = AddTrailingSlash(projectPath) + "Resources/" + projectName + ".dll";
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- // TODO: We need a better way of marking C# projects
- StringVector results;
- fileSystem->ScanDir(results, AddTrailingSlash(projectPath) + "Resources", "*.cs", SCAN_FILES, true);
- if (!results.Size())
- {
- fileSystem->ScanDir(results, AddTrailingSlash(projectPath) + "Resources", "*.dll", SCAN_FILES, true);
- if (!results.Size())
- return;
- }
- // if the solution or project assemblies don't exist mark as dirty
- if (!fileSystem->FileExists(solutionPath_))
- solutionDirty_ = true;
- if (!fileSystem->FileExists(projectAssemblyPath_))
- projectAssemblyDirty_ = true;
- }
- void NETProjectSystem::HandleAssetScanBegin(StringHash eventType, VariantMap& eventData)
- {
- }
- void NETProjectSystem::HandleAssetScanEnd(StringHash eventType, VariantMap& eventData)
- {
- if (solutionDirty_)
- {
- // set to false in case of error, we don't want to keep trying to
- // rebuild, TODO: better error handling
- solutionDirty_ = false;
- GenerateSolution();
- }
- }
-
- void NETProjectSystem::HandleProjectUnloaded(StringHash eventType, VariantMap& eventData)
- {
- Clear();
- }
- void NETProjectSystem::HandleFileChanged(StringHash eventType, VariantMap& eventData)
- {
- }
- void NETProjectSystem::HandleAssetNew(StringHash eventType, VariantMap& eventData)
- {
- using namespace ResourceAdded;
- const String& guid = eventData[P_GUID].ToString();
- Asset* asset = GetSubsystem<AssetDatabase>()->GetAssetByGUID(guid);
- if (asset->GetExtension() == ".cs")
- solutionDirty_ = true;
- }
- void NETProjectSystem::HandleResourceAdded(StringHash eventType, VariantMap& eventData)
- {
-
- }
- void NETProjectSystem::HandleResourceRemoved(StringHash eventType, VariantMap& eventData)
- {
- }
- void NETProjectSystem::HandleAssetRenamed(StringHash eventType, VariantMap& eventData)
- {
- }
- void NETProjectSystem::HandleAssetMoved(StringHash eventType, VariantMap& eventData)
- {
- }
- void NETProjectSystem::Initialize()
- {
- Clear();
- SubscribeToEvent(E_UPDATE, ATOMIC_HANDLER(NETProjectSystem, HandleUpdate));
- SubscribeToEvent(E_PROJECTLOADED, ATOMIC_HANDLER(NETProjectSystem, HandleProjectLoaded));
- SubscribeToEvent(E_PROJECTUNLOADED, ATOMIC_HANDLER(NETProjectSystem, HandleProjectUnloaded));
- SubscribeToEvent(E_ASSETSCANBEGIN, ATOMIC_HANDLER(NETProjectSystem, HandleAssetScanBegin));
- SubscribeToEvent(E_ASSETSCANEND, ATOMIC_HANDLER(NETProjectSystem, HandleAssetScanEnd));
- SubscribeToEvent(E_FILECHANGED, ATOMIC_HANDLER(NETProjectSystem, HandleFileChanged));
- SubscribeToEvent(E_RESOURCEADDED, ATOMIC_HANDLER(NETProjectSystem, HandleResourceAdded));
- SubscribeToEvent(E_RESOURCEREMOVED, ATOMIC_HANDLER(NETProjectSystem, HandleResourceRemoved));
- SubscribeToEvent(E_ASSETNEW, ATOMIC_HANDLER(NETProjectSystem, HandleAssetNew));
- SubscribeToEvent(E_ASSETRENAMED, ATOMIC_HANDLER(NETProjectSystem, HandleAssetRenamed));
- SubscribeToEvent(E_ASSETMOVED, ATOMIC_HANDLER(NETProjectSystem, HandleAssetMoved));
- #ifdef ATOMIC_PLATFORM_WINDOWS
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- // Query for Visual Studio 2015 path
- idePath_ = Poco::Environment::get("VS140COMNTOOLS").c_str();
- if (idePath_.Length())
- {
- idePath_.Replace("Tools\\", "IDE\\devenv.exe");
- if (!fileSystem->FileExists(idePath_))
- idePath_.Clear();
- }
- #elif defined ATOMIC_PLATFORM_OSX
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- if (fileSystem->DirExists("/Applications/Xamarin Studio.app"))
- {
- idePath_ = "/Applications/Xamarin Studio.app/Contents/MacOS/XamarinStudio";
- }
- #elif defined ATOMIC_PLATFORM_LINUX
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- if (fileSystem->FileExists("/usr/bin/monodevelop"))
- {
- idePath_ = "/usr/bin/monodevelop";
- }
- #endif
- }
- }
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