Application.cpp 5.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162
  1. //
  2. // Copyright (c) 2008-2016 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Engine/Application.h"
  24. #include "../IO/IOEvents.h"
  25. #include "../IO/Log.h"
  26. #ifdef IOS
  27. #include "../Graphics/Graphics.h"
  28. // ATOMIC BEGIN
  29. #include <SDL/include/SDL.h>
  30. // ATOMIC END
  31. #endif
  32. #include "../DebugNew.h"
  33. // ATOMIC BEGIN
  34. #include "../Metrics/Metrics.h"
  35. // ATOMIC END
  36. namespace Atomic
  37. {
  38. // ATOMIC BEGIN
  39. bool Application::autoMetrics_ = false;
  40. // ATOMIC END
  41. #if defined(IOS) || defined(__EMSCRIPTEN__)
  42. // Code for supporting SDL_iPhoneSetAnimationCallback() and emscripten_set_main_loop_arg()
  43. #if defined(__EMSCRIPTEN__)
  44. #include <emscripten/emscripten.h>
  45. #endif
  46. void RunFrame(void* data)
  47. {
  48. static_cast<Engine*>(data)->RunFrame();
  49. }
  50. #endif
  51. Application::Application(Context* context) :
  52. Object(context),
  53. exitCode_(EXIT_SUCCESS)
  54. {
  55. engineParameters_ = Engine::ParseParameters(GetArguments());
  56. // ATOMIC BEGIN
  57. // register metrics subsystem
  58. context->RegisterSubsystem(new Metrics(context));
  59. if (autoMetrics_ || engineParameters_["AutoMetrics"].GetBool())
  60. {
  61. context->GetSubsystem<Metrics>()->Enable();
  62. }
  63. // ATOMIC END
  64. // Create the Engine, but do not initialize it yet. Subsystems except Graphics & Renderer are registered at this point
  65. engine_ = new Engine(context);
  66. // Subscribe to log messages so that can show errors if ErrorExit() is called with empty message
  67. SubscribeToEvent(E_LOGMESSAGE, ATOMIC_HANDLER(Application, HandleLogMessage));
  68. }
  69. int Application::Run()
  70. {
  71. // Emscripten-specific: C++ exceptions are turned off by default in -O1 (and above), unless '-s DISABLE_EXCEPTION_CATCHING=0' flag is set
  72. // Urho3D build configuration uses -O3 (Release), -O2 (RelWithDebInfo), and -O0 (Debug)
  73. // Thus, the try-catch block below should be optimised out except in Debug build configuration
  74. try
  75. {
  76. Setup();
  77. if (exitCode_)
  78. return exitCode_;
  79. if (!engine_->Initialize(engineParameters_))
  80. {
  81. ErrorExit();
  82. return exitCode_;
  83. }
  84. Start();
  85. if (exitCode_)
  86. return exitCode_;
  87. // Platforms other than iOS and Emscripten run a blocking main loop
  88. #if !defined(IOS) && !defined(__EMSCRIPTEN__)
  89. while (!engine_->IsExiting())
  90. engine_->RunFrame();
  91. Stop();
  92. // iOS will setup a timer for running animation frames so eg. Game Center can run. In this case we do not
  93. // support calling the Stop() function, as the application will never stop manually
  94. #else
  95. #if defined(IOS)
  96. SDL_iPhoneSetAnimationCallback(GetSubsystem<Graphics>()->GetWindow(), 1, &RunFrame, engine_);
  97. #elif defined(__EMSCRIPTEN__)
  98. emscripten_set_main_loop_arg(RunFrame, engine_, 0, 1);
  99. #endif
  100. #endif
  101. return exitCode_;
  102. }
  103. catch (std::bad_alloc&)
  104. {
  105. ErrorDialog(GetTypeName(), "An out-of-memory error occurred. The application will now exit.");
  106. return EXIT_FAILURE;
  107. }
  108. }
  109. void Application::ErrorExit(const String& message)
  110. {
  111. engine_->Exit(); // Close the rendering window
  112. exitCode_ = EXIT_FAILURE;
  113. if (!message.Length())
  114. {
  115. ErrorDialog(GetTypeName(), startupErrors_.Length() ? startupErrors_ :
  116. "Application has been terminated due to unexpected error.");
  117. }
  118. else
  119. ErrorDialog(GetTypeName(), message);
  120. }
  121. void Application::HandleLogMessage(StringHash eventType, VariantMap& eventData)
  122. {
  123. using namespace LogMessage;
  124. if (eventData[P_LEVEL].GetInt() == LOG_ERROR)
  125. {
  126. // Strip the timestamp if necessary
  127. String error = eventData[P_MESSAGE].GetString();
  128. unsigned bracketPos = error.Find(']');
  129. if (bracketPos != String::NPOS)
  130. error = error.Substring(bracketPos + 2);
  131. startupErrors_ += error + "\n";
  132. }
  133. }
  134. }