AppBase.cpp 6.1 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/IO/Log.h>
  23. #include <Atomic/IO/IOEvents.h>
  24. #include <Atomic/Engine/Engine.h>
  25. #include <Atomic/Engine/EngineConfig.h>
  26. #include <Atomic/Script/ScriptSystem.h>
  27. #include <AtomicJS/Javascript/Javascript.h>
  28. // Move me!
  29. #include <Atomic/Environment/Environment.h>
  30. #include "AppBase.h"
  31. namespace Atomic
  32. {
  33. Vector<String> AppBase::engineConfigSearchPaths_;
  34. Vector<String> AppBase::arguments_;
  35. AppBase::AppBase(Context* context) :
  36. Application(context)
  37. {
  38. // Copy arguments
  39. if (!arguments_.Size())
  40. {
  41. arguments_ = GetArguments();
  42. }
  43. else
  44. {
  45. // Add quotes to any arguments that need them, and construct command line
  46. Vector<String> args = arguments_;
  47. QuoteArguments(args);
  48. String commandline = String::Joined(args, " ");
  49. ParseArguments(commandline, false);
  50. arguments_ = GetArguments();
  51. }
  52. }
  53. AppBase::~AppBase()
  54. {
  55. }
  56. void AppBase::AddArgument(const String& argument)
  57. {
  58. arguments_.Push(argument);
  59. }
  60. void AppBase::ProcessArguments()
  61. {
  62. for (unsigned i = 0; i < arguments_.Size(); ++i)
  63. {
  64. if (arguments_[i].Length() > 1)
  65. {
  66. String argument = arguments_[i].ToLower();
  67. String value = i + 1 < arguments_.Size() ? arguments_[i + 1] : String::EMPTY;
  68. if (argument == "--log-std")
  69. {
  70. SubscribeToEvent(E_LOGMESSAGE, ATOMIC_HANDLER(AppBase, HandleLogMessage));
  71. }
  72. }
  73. }
  74. }
  75. void AppBase::Setup()
  76. {
  77. Application::Setup();
  78. #ifdef ATOMIC_3D
  79. // Move me!
  80. RegisterEnvironmentLibrary(context_);
  81. #endif
  82. ProcessArguments();
  83. // Read the engine configuration
  84. ReadEngineConfig();
  85. context_->RegisterSubsystem(new ScriptSystem(context_));
  86. // Instantiate and register the Javascript subsystem
  87. Javascript* javascript = new Javascript(context_);
  88. context_->RegisterSubsystem(javascript);
  89. vm_ = javascript->InstantiateVM("MainVM");
  90. SubscribeToEvent(E_JSERROR, ATOMIC_HANDLER(AppBase, HandleJSError));
  91. }
  92. void AppBase::Start()
  93. {
  94. Application::Start();
  95. vm_->InitJSContext();
  96. }
  97. bool AppBase::RunFrame()
  98. {
  99. engine_->RunFrame();
  100. if (engine_->IsExiting())
  101. {
  102. return false;
  103. }
  104. return true;
  105. }
  106. void AppBase::Stop()
  107. {
  108. vm_ = 0;
  109. context_->RemoveSubsystem<Javascript>();
  110. // make sure JSVM is really down and no outstanding refs
  111. // as if not, will hold on engine subsystems, which is bad
  112. assert(!JSVM::GetJSVM(0));
  113. Application::Stop();
  114. }
  115. void AppBase::ReadEngineConfig()
  116. {
  117. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  118. // if we haven't defined any search paths, insert default
  119. if (!engineConfigSearchPaths_.Size())
  120. {
  121. #ifdef ATOMIC_PLATFORM_OSX
  122. AddEngineConfigSearchPath(fileSystem->GetProgramDir() + "../Resources/Settings/");
  123. #else
  124. AddEngineConfigSearchPath(fileSystem->GetProgramDir() + "Settings/");
  125. #endif
  126. }
  127. for (unsigned i = 0; i < engineConfigSearchPaths_.Size(); i++)
  128. {
  129. const String& path = engineConfigSearchPaths_[i];
  130. if (!fileSystem->DirExists(path))
  131. continue;
  132. String filename = AddTrailingSlash(path) + "Engine.json";
  133. // take the 1st Engine.json found in the paths
  134. if (fileSystem->FileExists(filename))
  135. {
  136. if (EngineConfig::LoadFromFile(context_, filename))
  137. {
  138. EngineConfig::ApplyConfig(engineParameters_);
  139. }
  140. return;
  141. }
  142. }
  143. }
  144. // Handlers
  145. void AppBase::HandleLogMessage(StringHash eventType, VariantMap& eventData)
  146. {
  147. using namespace LogMessage;
  148. int level = eventData[P_LEVEL].GetInt();
  149. // The message may be multi-line, so split to rows in that case
  150. Vector<String> rows = eventData[P_MESSAGE].GetString().Split('\n');
  151. for (unsigned i = 0; i < rows.Size(); ++i)
  152. {
  153. if (level == LOG_ERROR)
  154. {
  155. fprintf(stderr, "%s\n", rows[i].CString());
  156. }
  157. else
  158. {
  159. fprintf(stdout, "%s\n", rows[i].CString());
  160. }
  161. }
  162. }
  163. void AppBase::HandleJSError(StringHash eventType, VariantMap& eventData)
  164. {
  165. using namespace JSError;
  166. String errMessage = eventData[P_ERRORMESSAGE].GetString();
  167. String errFilename = eventData[P_ERRORFILENAME].GetString();
  168. int errLineNumber = eventData[P_ERRORLINENUMBER].GetInt();
  169. String errorString = ToString("%s - %s - Line: %i",
  170. errFilename.CString(), errMessage.CString(), errLineNumber);
  171. ATOMIC_LOGERROR(errorString);
  172. }
  173. }