JSAtomic.cpp 11 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/ProcessUtils.h>
  23. #include <Atomic/IO/FileSystem.h>
  24. #include <Atomic/IO/Log.h>
  25. #include <Atomic/Resource/ResourceCache.h>
  26. #include <Atomic/Input/Input.h>
  27. #include <Atomic/Graphics/Renderer.h>
  28. #include <Atomic/Graphics/Graphics.h>
  29. #include <Atomic/Engine/Engine.h>
  30. #include <Atomic/Audio/Audio.h>
  31. #include <Atomic/UI/UI.h>
  32. #include <Atomic/Metrics/Metrics.h>
  33. #ifdef ATOMIC_NETWORK
  34. #include <Atomic/Network/Network.h>
  35. #endif
  36. #ifdef ATOMIC_WEB
  37. #include <Atomic/Web/Web.h>
  38. #endif
  39. #include "JSEvents.h"
  40. #include "JSVM.h"
  41. #include "JSComponent.h"
  42. #include "JSCore.h"
  43. #include "JSFileSystem.h"
  44. #include "JSGraphics.h"
  45. #include "JSAudio.h"
  46. #ifdef ATOMIC_3D
  47. #include "JSAtomic3D.h"
  48. #endif
  49. #include "JSIO.h"
  50. #include "JSInput.h"
  51. #include "JSUIAPI.h"
  52. #include "JSScene.h"
  53. #ifdef ATOMIC_NETWORK
  54. #include "JSNetwork.h"
  55. #endif
  56. #include "JSAtomicPlayer.h"
  57. #include "JSAtomic.h"
  58. #include <Atomic/Scene/Scene.h>
  59. #include <Atomic/Environment/ProcSky.h>
  60. namespace Atomic
  61. {
  62. extern void jsb_package_atomic_init(JSVM* vm);
  63. static int js_module_read_file(duk_context* ctx)
  64. {
  65. JSVM* vm = JSVM::GetJSVM(ctx);
  66. ResourceCache* cache = vm->GetContext()->GetSubsystem<ResourceCache>();
  67. String path = duk_to_string(ctx, 0);
  68. SharedPtr<File> file = cache->GetFile(path);
  69. if (!file->IsOpen())
  70. {
  71. duk_push_string(ctx, "Unable to open module file");
  72. duk_throw(ctx);
  73. return 0;
  74. }
  75. unsigned size = file->GetSize();
  76. SharedArrayPtr<char> data;
  77. data = new char[size + 1];
  78. data[size] = '\0';
  79. file->Read(data, size);
  80. duk_push_string(ctx, data);
  81. return 1;
  82. }
  83. static int js_print(duk_context* ctx)
  84. {
  85. duk_concat(ctx, duk_get_top(ctx));
  86. VariantMap eventData;
  87. using namespace JSPrint;
  88. eventData[P_TEXT] = duk_to_string(ctx, -1);
  89. JSVM* vm = JSVM::GetJSVM(ctx);
  90. vm->SendEvent(E_JSPRINT, eventData);
  91. ATOMIC_LOGINFOF("%s", duk_to_string(ctx, -1));
  92. return 0;
  93. }
  94. static int js_openConsoleWindow(duk_context* ctx)
  95. {
  96. #ifdef _WIN32
  97. OpenConsoleWindow();
  98. #endif
  99. return 0;
  100. }
  101. static int js_assert(duk_context* ctx)
  102. {
  103. if (!duk_to_boolean(ctx, 0))
  104. {
  105. assert(0);
  106. }
  107. return 0;
  108. }
  109. static int js_atomic_GetEngine(duk_context* ctx)
  110. {
  111. JSVM* vm = JSVM::GetJSVM(ctx);
  112. js_push_class_object_instance(ctx, vm->GetSubsystem<Engine>());
  113. return 1;
  114. }
  115. static int js_atomic_GetResourceCache(duk_context* ctx)
  116. {
  117. JSVM* vm = JSVM::GetJSVM(ctx);
  118. js_push_class_object_instance(ctx, vm->GetSubsystem<ResourceCache>());
  119. return 1;
  120. }
  121. static int js_atomic_GetRenderer(duk_context* ctx)
  122. {
  123. JSVM* vm = JSVM::GetJSVM(ctx);
  124. js_push_class_object_instance(ctx, vm->GetSubsystem<Renderer>());
  125. return 1;
  126. }
  127. static int js_atomic_GetGraphics(duk_context* ctx)
  128. {
  129. JSVM* vm = JSVM::GetJSVM(ctx);
  130. js_push_class_object_instance(ctx, vm->GetSubsystem<Graphics>());
  131. return 1;
  132. }
  133. static int js_atomic_GetInput(duk_context* ctx)
  134. {
  135. JSVM* vm = JSVM::GetJSVM(ctx);
  136. js_push_class_object_instance(ctx, vm->GetSubsystem<Input>());
  137. return 1;
  138. }
  139. static int js_atomic_GetFileSystem(duk_context* ctx)
  140. {
  141. JSVM* vm = JSVM::GetJSVM(ctx);
  142. js_push_class_object_instance(ctx, vm->GetSubsystem<FileSystem>());
  143. return 1;
  144. }
  145. #ifdef ATOMIC_NETWORK
  146. static int js_atomic_GetNetwork(duk_context* ctx)
  147. {
  148. JSVM* vm = JSVM::GetJSVM(ctx);
  149. js_push_class_object_instance(ctx, vm->GetSubsystem<Network>());
  150. return 1;
  151. }
  152. #endif
  153. #ifdef ATOMIC_WEB
  154. static int js_atomic_GetWeb(duk_context* ctx)
  155. {
  156. JSVM* vm = JSVM::GetJSVM(ctx);
  157. js_push_class_object_instance(ctx, vm->GetSubsystem<Web>());
  158. return 1;
  159. }
  160. #endif
  161. static int js_atomic_GetUI(duk_context* ctx)
  162. {
  163. JSVM* vm = JSVM::GetJSVM(ctx);
  164. js_push_class_object_instance(ctx, vm->GetSubsystem<UI>());
  165. return 1;
  166. }
  167. static int js_atomic_script(duk_context* ctx)
  168. {
  169. JSVM* vm = JSVM::GetJSVM(ctx);
  170. if (duk_is_string(ctx, 0))
  171. {
  172. if ( vm->ExecuteScript(duk_to_string(ctx, 0)))
  173. duk_push_boolean(ctx, 1);
  174. else
  175. duk_push_boolean(ctx, 0);
  176. }
  177. else
  178. duk_push_boolean(ctx, 0);
  179. return 1;
  180. }
  181. static void js_atomic_destroy_node(Node* node, duk_context* ctx, bool root = false)
  182. {
  183. if (root)
  184. {
  185. PODVector<Node*> children;
  186. node->GetChildren(children, true);
  187. for (unsigned i = 0; i < children.Size(); i++)
  188. {
  189. if (children.At(i)->JSGetHeapPtr())
  190. js_atomic_destroy_node(children.At(i), ctx);
  191. }
  192. }
  193. const Vector<SharedPtr<Component> >& components = node->GetComponents();
  194. for (unsigned i = 0; i < components.Size(); i++)
  195. {
  196. Component* component = components[i];
  197. if (component->GetType() == JSComponent::GetTypeStatic())
  198. {
  199. JSComponent* jscomponent = (JSComponent*) component;
  200. jscomponent->SetDestroyed();
  201. }
  202. component->UnsubscribeFromAllEvents();
  203. }
  204. node->RemoveAllComponents();
  205. node->UnsubscribeFromAllEvents();
  206. node->Remove();
  207. }
  208. static void js_atomic_destroy_scene(Scene* scene, duk_context* ctx)
  209. {
  210. js_atomic_destroy_node(scene, ctx, true);
  211. }
  212. static int js_atomic_destroy(duk_context* ctx)
  213. {
  214. if (!duk_is_object(ctx, 0))
  215. return 0;
  216. Object* obj = js_to_class_instance<Object>(ctx, 0, 0);
  217. if (!obj)
  218. return 0;
  219. if (obj->GetType() == Node::GetTypeStatic())
  220. {
  221. Node* node = (Node*) obj;
  222. js_atomic_destroy_node(node, ctx, true);
  223. return 0;
  224. }
  225. if (obj->GetType() == Scene::GetTypeStatic())
  226. {
  227. Scene* scene = (Scene*) obj;
  228. js_atomic_destroy_scene(scene, ctx);
  229. return 0;
  230. }
  231. else if (obj->GetType() == JSComponent::GetTypeStatic())
  232. {
  233. // FIXME: want to be able to destroy a single component
  234. assert(0);
  235. JSComponent* component = (JSComponent*) obj;
  236. component->UnsubscribeFromAllEvents();
  237. component->Remove();
  238. return 0;
  239. }
  240. return 0;
  241. }
  242. void jsapi_init_atomic(JSVM* vm)
  243. {
  244. // core modules
  245. jsb_package_atomic_init(vm);
  246. // extensions
  247. jsapi_init_core(vm);
  248. jsapi_init_filesystem(vm);
  249. jsapi_init_io(vm);
  250. #ifdef ATOMIC_NETWORK
  251. jsapi_init_network(vm);
  252. #endif
  253. jsapi_init_graphics(vm);
  254. jsapi_init_audio(vm);
  255. #ifdef ATOMIC_3D
  256. jsapi_init_atomic3d(vm);
  257. #endif
  258. jsapi_init_input(vm);
  259. jsapi_init_ui(vm);
  260. jsapi_init_scene(vm);
  261. jsapi_init_atomicplayer(vm);
  262. duk_context* ctx = vm->GetJSContext();
  263. // globals
  264. duk_push_global_object(ctx);
  265. // console.log
  266. duk_push_object(ctx);
  267. duk_dup(ctx, -1);
  268. duk_put_prop_string(ctx, -3, "console");
  269. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  270. duk_put_prop_string(ctx, -2, "log");
  271. duk_pop(ctx);
  272. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  273. duk_put_prop_string(ctx, -2, "print");
  274. duk_push_c_function(ctx, js_assert, 1);
  275. duk_put_prop_string(ctx, -2, "assert");
  276. duk_push_c_function(ctx, js_module_read_file, 1);
  277. duk_put_prop_string(ctx, -2, "js_module_read_file");
  278. duk_pop(ctx);
  279. // Atomic
  280. duk_get_global_string(ctx, "Atomic");
  281. // Atomic.print
  282. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  283. duk_put_prop_string(ctx, -2, "print");
  284. String platform = GetPlatform();
  285. if (platform == "Mac OS X")
  286. platform = "MacOSX";
  287. duk_push_string(ctx, platform.CString());
  288. duk_put_prop_string(ctx, -2, "platform");
  289. // Node registry
  290. duk_push_global_stash(ctx);
  291. duk_push_object(ctx);
  292. duk_put_prop_index(ctx, -2, JS_GLOBALSTASH_VARIANTMAP_CACHE);
  293. duk_push_object(ctx);
  294. duk_put_prop_index(ctx, -2, JS_GLOBALSTASH_INDEX_REFCOUNTED_REGISTRY);
  295. duk_pop(ctx);
  296. duk_push_c_function(ctx, js_openConsoleWindow, 0);
  297. duk_put_prop_string(ctx, -2, "openConsoleWindow");
  298. // subsystems
  299. duk_push_c_function(ctx, js_atomic_GetEngine, 0);
  300. duk_put_prop_string(ctx, -2, "getEngine");
  301. js_push_class_object_instance(ctx, vm->GetSubsystem<Engine>(), "Engine");
  302. duk_put_prop_string(ctx, -2, "engine");
  303. duk_push_c_function(ctx, js_atomic_GetGraphics, 0);
  304. duk_put_prop_string(ctx, -2, "getGraphics");
  305. js_push_class_object_instance(ctx, vm->GetSubsystem<Graphics>(), "Graphics");
  306. duk_put_prop_string(ctx, -2, "graphics");
  307. duk_push_c_function(ctx, js_atomic_GetRenderer, 0);
  308. duk_put_prop_string(ctx, -2, "getRenderer");
  309. js_push_class_object_instance(ctx, vm->GetSubsystem<Renderer>(), "Renderer");
  310. duk_put_prop_string(ctx, -2, "renderer");
  311. duk_push_c_function(ctx, js_atomic_GetResourceCache, 0);
  312. duk_put_prop_string(ctx, -2, "getResourceCache");
  313. js_push_class_object_instance(ctx, vm->GetSubsystem<ResourceCache>(), "ResourceCache");
  314. duk_put_prop_string(ctx, -2, "cache");
  315. duk_push_c_function(ctx, js_atomic_GetInput, 0);
  316. duk_put_prop_string(ctx, -2, "getInput");
  317. js_push_class_object_instance(ctx, vm->GetSubsystem<Audio>(), "Audio");
  318. duk_put_prop_string(ctx, -2, "audio");
  319. js_push_class_object_instance(ctx, vm->GetSubsystem<Input>(), "Input");
  320. duk_put_prop_string(ctx, -2, "input");
  321. js_push_class_object_instance(ctx, vm->GetSubsystem<Metrics>(), "Metrics");
  322. duk_put_prop_string(ctx, -2, "metrics");
  323. duk_push_c_function(ctx, js_atomic_GetFileSystem, 0);
  324. duk_put_prop_string(ctx, -2, "getFileSystem");
  325. js_push_class_object_instance(ctx, vm->GetSubsystem<FileSystem>(), "FileSystem");
  326. duk_put_prop_string(ctx, -2, "fileSystem");
  327. #ifdef ATOMIC_NETWORK
  328. duk_push_c_function(ctx, js_atomic_GetNetwork, 0);
  329. duk_put_prop_string(ctx, -2, "getNetwork");
  330. js_push_class_object_instance(ctx, vm->GetSubsystem<Network>(), "Network");
  331. duk_put_prop_string(ctx, -2, "network");
  332. #endif
  333. #ifdef ATOMIC_WEB
  334. duk_push_c_function(ctx, js_atomic_GetWeb, 0);
  335. duk_put_prop_string(ctx, -2, "getWeb");
  336. js_push_class_object_instance(ctx, vm->GetSubsystem<Web>(), "Web");
  337. duk_put_prop_string(ctx, -2, "web");
  338. #endif
  339. duk_push_c_function(ctx, js_atomic_GetUI, 0);
  340. duk_put_prop_string(ctx, -2, "getUI");
  341. js_push_class_object_instance(ctx, vm->GetSubsystem<UI>(), "UI");
  342. duk_put_prop_string(ctx, -2, "ui");
  343. duk_push_c_function(ctx, js_atomic_script, 1);
  344. duk_put_prop_string(ctx, -2, "script");
  345. duk_push_c_function(ctx, js_atomic_destroy, 1);
  346. duk_put_prop_string(ctx, -2, "destroy");
  347. duk_pop(ctx);
  348. }
  349. }