CSComponentAssembly.cpp 11 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/Context.h>
  23. #include <Atomic/IO/Deserializer.h>
  24. #include <Atomic/IO/Log.h>
  25. #include <Atomic/IO/FileSystem.h>
  26. #include <Atomic/Core/Profiler.h>
  27. #include <Atomic/Resource/ResourceCache.h>
  28. #include <Atomic/IO/Serializer.h>
  29. #include <Atomic/Script/ScriptSystem.h>
  30. #include "NETScriptEvents.h"
  31. #include "CSComponentAssembly.h"
  32. namespace Atomic
  33. {
  34. HashMap<StringHash, VariantType> CSComponentAssembly::typeMap_;
  35. CSComponentAssembly::CSComponentAssembly(Context* context) :
  36. ScriptComponentFile(context)
  37. {
  38. }
  39. CSComponentAssembly::~CSComponentAssembly()
  40. {
  41. }
  42. void CSComponentAssembly::InitTypeMap()
  43. {
  44. typeMap_["Boolean"] = VAR_BOOL;
  45. typeMap_["Int32"] = VAR_INT;
  46. typeMap_["UInt32"] = VAR_INT;
  47. typeMap_["Single"] = VAR_FLOAT;
  48. typeMap_["Double"] = VAR_DOUBLE;
  49. typeMap_["String"] = VAR_STRING;
  50. typeMap_["Vector2"] = VAR_VECTOR2;
  51. typeMap_["Vector3"] = VAR_VECTOR3;
  52. typeMap_["Vector4"] = VAR_VECTOR4;
  53. typeMap_["Quaternion"] = VAR_QUATERNION;
  54. typeMap_["IntVector2"] = VAR_INTVECTOR2;
  55. }
  56. CSComponent* CSComponentAssembly::CreateCSComponent(const String& classname)
  57. {
  58. return nullptr;
  59. }
  60. bool CSComponentAssembly::ParseComponentClassJSON(const JSONValue& json)
  61. {
  62. if (!typeMap_.Size())
  63. InitTypeMap();
  64. String className = json.Get("name").GetString();
  65. classNames_.Push(className);
  66. const JSONValue& jfields = json.Get("fields");
  67. PODVector<StringHash> enumsAdded;
  68. if (jfields.IsArray())
  69. {
  70. for (unsigned i = 0; i < jfields.GetArray().Size(); i++)
  71. {
  72. const JSONValue& jfield = jfields.GetArray().At(i);
  73. VariantType varType = VAR_NONE;
  74. bool isEnum = jfield.Get("isEnum").GetBool();
  75. String typeName = jfield.Get("typeName").GetString();
  76. String fieldName = jfield.Get("name").GetString();
  77. String defaultValue = jfield.Get("defaultValue").GetString();
  78. String tooltip;
  79. if (!defaultValue.Length())
  80. {
  81. JSONArray caPos = jfield.Get("caPos").GetArray();
  82. if (caPos.Size())
  83. defaultValue = caPos[0].GetString();
  84. }
  85. JSONObject caNamed = jfield.Get("caNamed").GetObject();
  86. if (!defaultValue.Length())
  87. {
  88. if (caNamed.Contains("DefaultValue"))
  89. defaultValue = caNamed["DefaultValue"].GetString();
  90. }
  91. // tooltip
  92. if (caNamed.Contains("Tooltip"))
  93. {
  94. tooltip = caNamed["Tooltip"].GetString();
  95. }
  96. if (isEnum && assemblyEnums_.Contains(typeName) && !enumsAdded.Contains(fieldName))
  97. {
  98. varType = VAR_INT;
  99. enumsAdded.Push(fieldName);
  100. const Vector<EnumInfo>& einfos = assemblyEnums_[typeName];
  101. for (unsigned i = 0; i < einfos.Size(); i++)
  102. AddEnum(/*typeName*/fieldName, einfos[i], className);
  103. }
  104. if (varType == VAR_NONE && typeMap_.Contains(typeName))
  105. varType = typeMap_[typeName];
  106. if (varType == VAR_NONE)
  107. {
  108. // FIXME: We need to be able to test if a type is a ResourceRef, this isn't really the way to achieve that
  109. const HashMap<StringHash, SharedPtr<ObjectFactory>>& factories = context_->GetObjectFactories();
  110. HashMap<StringHash, SharedPtr<ObjectFactory>>::ConstIterator itr = factories.Begin();
  111. while (itr != factories.End())
  112. {
  113. if (itr->second_->GetFactoryTypeName() == typeName)
  114. {
  115. varType = VAR_RESOURCEREF;
  116. break;
  117. }
  118. itr++;
  119. }
  120. if (varType == VAR_NONE)
  121. {
  122. ATOMIC_LOGERRORF("Component Class %s contains unmappable type %s in field %s",
  123. className.CString(), typeName.CString(), fieldName.CString());
  124. continue;
  125. }
  126. }
  127. if (!defaultValue.Length() && varType == VAR_RESOURCEREF)
  128. {
  129. // We still need a default value for ResourceRef's so we know the classtype
  130. AddDefaultValue(fieldName, ResourceRef(typeName), className);
  131. }
  132. else
  133. {
  134. Variant value;
  135. if (varType == VAR_RESOURCEREF)
  136. {
  137. ResourceRef rref(typeName);
  138. rref.name_ = defaultValue;
  139. value = rref;
  140. }
  141. else
  142. {
  143. value.FromString(varType, defaultValue);
  144. }
  145. AddDefaultValue(fieldName, value, className);
  146. }
  147. AddField(fieldName, varType, className, tooltip);
  148. }
  149. }
  150. return true;
  151. }
  152. bool CSComponentAssembly::ParseAssemblyJSON(const JSONValue& json)
  153. {
  154. Clear();
  155. assemblyEnums_.Clear();
  156. classNames_.Clear();
  157. const JSONArray& enums = json.Get("enums").GetArray();
  158. // parse to all enums hash
  159. for (unsigned i = 0; i < enums.Size(); i++)
  160. {
  161. const JSONValue& ejson = enums.At(i);
  162. String enumName = ejson.Get("name").GetString();
  163. const JSONObject& evalues = ejson.Get("values").GetObject();
  164. JSONObject::ConstIterator itr = evalues.Begin();
  165. Vector<EnumInfo> values;
  166. while (itr != evalues.End())
  167. {
  168. EnumInfo info;
  169. info.name_ = itr->first_;
  170. info.value_ = itr->second_.GetInt();
  171. values.Push(info);
  172. itr++;
  173. }
  174. assemblyEnums_[enumName] = values;
  175. }
  176. const JSONArray& components = json.Get("components").GetArray();
  177. for (unsigned i = 0; i < components.Size(); i++)
  178. {
  179. const JSONValue& cjson = components.At(i);
  180. ParseComponentClassJSON(cjson);
  181. }
  182. return true;
  183. }
  184. void CSComponentAssembly::RegisterObject(Context* context)
  185. {
  186. context->RegisterFactory<CSComponentAssembly>();
  187. }
  188. bool CSComponentAssembly::BeginLoad(Deserializer& source)
  189. {
  190. // TODO: Assemblies in packages?
  191. File* sourceFile = (File*) &source;
  192. fullAssemblyPath_ = sourceFile->GetFullPath();
  193. VariantMap eventData;
  194. using namespace CSComponentAssemblyReference;
  195. eventData[P_ASSEMBLYPATH] = fullAssemblyPath_;
  196. SendEvent(E_CSCOMPONENTASSEMBLYREFERENCE, eventData);
  197. return true;
  198. }
  199. bool CSComponentAssembly::Save(Serializer& dest) const
  200. {
  201. return true;
  202. }
  203. CSComponentAssembly* CSComponentAssembly::ResolveClassAssembly(const String& fullClassName)
  204. {
  205. Context* context = ScriptSystem::GetContext();
  206. assert(context);
  207. String classname = fullClassName;
  208. String csnamespace;
  209. // Handle namespaces
  210. if (fullClassName.Contains('.'))
  211. {
  212. StringVector elements = fullClassName.Split('.');
  213. if (elements.Size() <= 1)
  214. return 0;
  215. classname = elements.Back();
  216. elements.Pop();
  217. csnamespace = String::Joined(elements, ".");
  218. }
  219. ResourceCache* cache = context->GetSubsystem<ResourceCache>();
  220. PODVector<CSComponentAssembly*> assemblies;
  221. cache->GetResources<CSComponentAssembly>(assemblies);
  222. for (unsigned i = 0; i < assemblies.Size(); i++)
  223. {
  224. CSComponentAssembly* assembly = assemblies[i];
  225. // TODO: support namespaces
  226. const StringVector& classNames = assembly->GetClassNames();
  227. if (classNames.Contains(classname))
  228. {
  229. return assembly;
  230. }
  231. }
  232. return 0;
  233. }
  234. bool CSComponentAssembly::PreloadClassAssemblies()
  235. {
  236. // TEMPORARY SOLUTION, Desktop only
  237. ATOMIC_LOGINFO("Preloading Class Assemblies");
  238. Context* context = ScriptSystem::GetContext();
  239. assert(context);
  240. ResourceCache* cache = context->GetSubsystem<ResourceCache>();
  241. FileSystem* fileSystem = context->GetSubsystem<FileSystem>();
  242. const StringVector& resourceDirs = cache->GetResourceDirs();
  243. for (unsigned i = 0; i < resourceDirs.Size(); i++)
  244. {
  245. const String& resourceDir = resourceDirs[i];
  246. ATOMIC_LOGINFOF("Scanning: %s", resourceDir.CString());
  247. StringVector results;
  248. fileSystem->ScanDir(results, resourceDir, "*.dll", SCAN_FILES, true);
  249. for (unsigned j = 0; j < results.Size(); j++)
  250. {
  251. // FIXME: This filtering is necessary as we're loading setting project root folder as a resource dir
  252. // https://github.com/AtomicGameEngine/AtomicGameEngine/issues/1037
  253. String filter = results[j].ToLower();
  254. if (filter.StartsWith("atomicnet/") || filter.StartsWith("resources/"))
  255. {
  256. ATOMIC_LOGINFOF("Skipping Assembly: %s (https://github.com/AtomicGameEngine/AtomicGameEngine/issues/1037)", results[j].CString());
  257. continue;
  258. }
  259. ATOMIC_LOGINFOF("Loading Assembly: %s", results[j].CString());
  260. cache->GetResource<CSComponentAssembly>(results[j]);
  261. }
  262. }
  263. return true;
  264. }
  265. }