ConstraintRevolute2D.cpp 4.9 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Atomic2D/ConstraintRevolute2D.h"
  25. #include "../Atomic2D/PhysicsUtils2D.h"
  26. #include "../Atomic2D/RigidBody2D.h"
  27. #include "../DebugNew.h"
  28. namespace Atomic
  29. {
  30. extern const char* ATOMIC2D_CATEGORY;
  31. ConstraintRevolute2D::ConstraintRevolute2D(Context* context) :
  32. Constraint2D(context),
  33. anchor_(Vector2::ZERO)
  34. {
  35. }
  36. ConstraintRevolute2D::~ConstraintRevolute2D()
  37. {
  38. }
  39. void ConstraintRevolute2D::RegisterObject(Context* context)
  40. {
  41. context->RegisterFactory<ConstraintRevolute2D>(ATOMIC2D_CATEGORY);
  42. ATOMIC_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  43. ATOMIC_ACCESSOR_ATTRIBUTE("Anchor", GetAnchor, SetAnchor, Vector2, Vector2::ZERO, AM_DEFAULT);
  44. ATOMIC_ACCESSOR_ATTRIBUTE("Enable Limit", GetEnableLimit, SetEnableLimit, bool, false, AM_DEFAULT);
  45. ATOMIC_ACCESSOR_ATTRIBUTE("Lower Angle", GetLowerAngle, SetLowerAngle, float, 0.0f, AM_DEFAULT);
  46. ATOMIC_ACCESSOR_ATTRIBUTE("Upper Angle", GetUpperAngle, SetUpperAngle, float, 0.0f, AM_DEFAULT);
  47. ATOMIC_ACCESSOR_ATTRIBUTE("Enable Motor", GetEnableMotor, SetEnableMotor, bool, false, AM_DEFAULT);
  48. ATOMIC_ACCESSOR_ATTRIBUTE("Motor Speed", GetMotorSpeed, SetMotorSpeed, float, 0.0f, AM_DEFAULT);
  49. ATOMIC_ACCESSOR_ATTRIBUTE("Max Motor Torque", GetMaxMotorTorque, SetMaxMotorTorque, float, 0.0f, AM_DEFAULT);
  50. ATOMIC_COPY_BASE_ATTRIBUTES(Constraint2D);
  51. }
  52. void ConstraintRevolute2D::SetAnchor(const Vector2& anchor)
  53. {
  54. if (anchor == anchor_)
  55. return;
  56. anchor_ = anchor;
  57. RecreateJoint();
  58. MarkNetworkUpdate();
  59. }
  60. void ConstraintRevolute2D::SetEnableLimit(bool enableLimit)
  61. {
  62. if (enableLimit == jointDef_.enableLimit)
  63. return;
  64. jointDef_.enableLimit = enableLimit;
  65. if (joint_)
  66. static_cast<b2RevoluteJoint*>(joint_)->EnableLimit(enableLimit);
  67. else
  68. RecreateJoint();
  69. MarkNetworkUpdate();
  70. }
  71. void ConstraintRevolute2D::SetLowerAngle(float lowerAngle)
  72. {
  73. if (lowerAngle == jointDef_.lowerAngle)
  74. return;
  75. jointDef_.lowerAngle = lowerAngle;
  76. if (joint_)
  77. static_cast<b2RevoluteJoint*>(joint_)->SetLimits(lowerAngle, jointDef_.upperAngle);
  78. else
  79. RecreateJoint();
  80. MarkNetworkUpdate();
  81. }
  82. void ConstraintRevolute2D::SetUpperAngle(float upperAngle)
  83. {
  84. if (upperAngle == jointDef_.upperAngle)
  85. return;
  86. jointDef_.upperAngle = upperAngle;
  87. if (joint_)
  88. static_cast<b2RevoluteJoint*>(joint_)->SetLimits(jointDef_.lowerAngle, upperAngle);
  89. else
  90. RecreateJoint();
  91. MarkNetworkUpdate();
  92. }
  93. void ConstraintRevolute2D::SetEnableMotor(bool enableMotor)
  94. {
  95. if (enableMotor == jointDef_.enableMotor)
  96. return;
  97. jointDef_.enableMotor = enableMotor;
  98. if (joint_)
  99. static_cast<b2RevoluteJoint*>(joint_)->EnableMotor(enableMotor);
  100. else
  101. RecreateJoint();
  102. MarkNetworkUpdate();
  103. }
  104. void ConstraintRevolute2D::SetMotorSpeed(float motorSpeed)
  105. {
  106. if (motorSpeed == jointDef_.motorSpeed)
  107. return;
  108. jointDef_.motorSpeed = motorSpeed;
  109. if (joint_)
  110. static_cast<b2RevoluteJoint*>(joint_)->SetMotorSpeed(motorSpeed);
  111. else
  112. RecreateJoint();
  113. MarkNetworkUpdate();
  114. }
  115. void ConstraintRevolute2D::SetMaxMotorTorque(float maxMotorTorque)
  116. {
  117. if (maxMotorTorque == jointDef_.maxMotorTorque)
  118. return;
  119. jointDef_.maxMotorTorque = maxMotorTorque;
  120. if (joint_)
  121. static_cast<b2RevoluteJoint*>(joint_)->SetMaxMotorTorque(maxMotorTorque);
  122. else
  123. RecreateJoint();
  124. MarkNetworkUpdate();
  125. }
  126. b2JointDef* ConstraintRevolute2D::GetJointDef()
  127. {
  128. if (!ownerBody_ || !otherBody_)
  129. return 0;
  130. b2Body* bodyA = ownerBody_->GetBody();
  131. b2Body* bodyB = otherBody_->GetBody();
  132. if (!bodyA || !bodyB)
  133. return 0;
  134. jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(anchor_));
  135. return &jointDef_;
  136. }
  137. }