Program.cs 1.2 KB

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  1. 
  2. using System;
  3. using AtomicEngine;
  4. using AtomicPlayer;
  5. class Spinner : CSComponent
  6. {
  7. public float Speed = 1.0f;
  8. override public void Start()
  9. {
  10. //var renderer = Atomic.GetSubsystem<Renderer> ();
  11. //SubscribeToEvent (renderer, "BeginViewUpdate", handleEvent);
  12. SubscribeToEvent ("BeginViewUpdate", handleEvent);
  13. }
  14. void handleEvent(VariantMap eventData)
  15. {
  16. View view = eventData.Get<View> ("view");
  17. view.Camera.Zoom = zoom;
  18. zoom += .01f;
  19. }
  20. override public void Update(float timeStep)
  21. {
  22. Node.Yaw (timeStep * 75 * Speed, TransformSpace.TS_LOCAL);
  23. }
  24. float zoom = 1.0f;
  25. }
  26. class MyGame
  27. {
  28. public static void Main (string[] args)
  29. {
  30. Atomic.RegisterAssemblyComponents (typeof(MyGame).Assembly);
  31. var player = Atomic.GetSubsystem<Player> ();
  32. var graphics = Atomic.GetSubsystem<Graphics> ();
  33. Console.WriteLine ("{0}, {1}", graphics.Width, graphics.Height);
  34. player.LoadScene ("Scenes/Scene.scene", null);
  35. var scene = player.CurrentScene;
  36. var zone = scene.GetComponent <Zone> (true);
  37. var name = zone.Node.Name;
  38. var chestNode = scene.GetChild ("Chest", true);
  39. var c = chestNode.AddComponent <Spinner> ();
  40. c.Speed = 10.0f;
  41. c.Destroy ();
  42. zone.SetAmbientColor( new Color(1, 0, 0) );
  43. Atomic.Run ();
  44. }
  45. }