JSAtomic.cpp 9.1 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include <Atomic/Core/ProcessUtils.h>
  5. #include <Atomic/IO/FileSystem.h>
  6. #include <Atomic/IO/Log.h>
  7. #include <Atomic/Resource/ResourceCache.h>
  8. #include <Atomic/Input/Input.h>
  9. #include <Atomic/Graphics/Renderer.h>
  10. #include <Atomic/Graphics/Graphics.h>
  11. #include <Atomic/Engine/Engine.h>
  12. #ifdef ATOMIC_NETWORK
  13. #include <Atomic/Network/Network.h>
  14. #endif
  15. #include "JSEvents.h"
  16. #include "JSVM.h"
  17. #include "JSComponent.h"
  18. #include "JSCore.h"
  19. #include "JSFileSystem.h"
  20. #include "JSGraphics.h"
  21. #ifdef ATOMIC_3D
  22. #include "JSAtomic3D.h"
  23. #endif
  24. #include "JSIO.h"
  25. #include "JSUIAPI.h"
  26. #include "JSScene.h"
  27. #ifdef ATOMIC_NETWORK
  28. #include "JSNetwork.h"
  29. #endif
  30. #include "JSAtomicPlayer.h"
  31. #include "JSAtomic.h"
  32. #include <Atomic/Scene/Scene.h>
  33. #include <Atomic/Environment/ProcSky.h>
  34. namespace Atomic
  35. {
  36. extern void jsb_package_atomic_init(JSVM* vm);
  37. static int js_module_read_file(duk_context* ctx)
  38. {
  39. JSVM* vm = JSVM::GetJSVM(ctx);
  40. ResourceCache* cache = vm->GetContext()->GetSubsystem<ResourceCache>();
  41. String path = duk_to_string(ctx, 0);
  42. SharedPtr<File> file = cache->GetFile(path);
  43. if (!file->IsOpen())
  44. {
  45. duk_push_string(ctx, "Unable to open module file");
  46. duk_throw(ctx);
  47. return 0;
  48. }
  49. unsigned size = file->GetSize();
  50. SharedArrayPtr<char> data;
  51. data = new char[size + 1];
  52. data[size] = '\0';
  53. file->Read(data, size);
  54. duk_push_string(ctx, data);
  55. return 1;
  56. }
  57. static int js_print(duk_context* ctx)
  58. {
  59. duk_concat(ctx, duk_get_top(ctx));
  60. VariantMap eventData;
  61. using namespace JSPrint;
  62. eventData[P_TEXT] = duk_to_string(ctx, -1);
  63. JSVM* vm = JSVM::GetJSVM(ctx);
  64. vm->SendEvent(E_JSPRINT, eventData);
  65. LOGINFOF("%s", duk_to_string(ctx, -1));
  66. return 0;
  67. }
  68. static int js_openConsoleWindow(duk_context* ctx)
  69. {
  70. #ifdef _WIN32
  71. OpenConsoleWindow();
  72. #endif
  73. return 0;
  74. }
  75. static int js_assert(duk_context* ctx)
  76. {
  77. if (!duk_to_boolean(ctx, 0))
  78. {
  79. assert(0);
  80. }
  81. return 0;
  82. }
  83. static int js_atomic_GetEngine(duk_context* ctx)
  84. {
  85. JSVM* vm = JSVM::GetJSVM(ctx);
  86. js_push_class_object_instance(ctx, vm->GetSubsystem<Engine>());
  87. return 1;
  88. }
  89. static int js_atomic_GetResourceCache(duk_context* ctx)
  90. {
  91. JSVM* vm = JSVM::GetJSVM(ctx);
  92. js_push_class_object_instance(ctx, vm->GetSubsystem<ResourceCache>());
  93. return 1;
  94. }
  95. static int js_atomic_GetRenderer(duk_context* ctx)
  96. {
  97. JSVM* vm = JSVM::GetJSVM(ctx);
  98. js_push_class_object_instance(ctx, vm->GetSubsystem<Renderer>());
  99. return 1;
  100. }
  101. static int js_atomic_GetGraphics(duk_context* ctx)
  102. {
  103. JSVM* vm = JSVM::GetJSVM(ctx);
  104. js_push_class_object_instance(ctx, vm->GetSubsystem<Graphics>());
  105. return 1;
  106. }
  107. static int js_atomic_GetInput(duk_context* ctx)
  108. {
  109. JSVM* vm = JSVM::GetJSVM(ctx);
  110. js_push_class_object_instance(ctx, vm->GetSubsystem<Input>());
  111. return 1;
  112. }
  113. static int js_atomic_GetFileSystem(duk_context* ctx)
  114. {
  115. JSVM* vm = JSVM::GetJSVM(ctx);
  116. js_push_class_object_instance(ctx, vm->GetSubsystem<FileSystem>());
  117. return 1;
  118. }
  119. #ifdef ATOMIC_NETWORK
  120. static int js_atomic_GetNetwork(duk_context* ctx)
  121. {
  122. JSVM* vm = JSVM::GetJSVM(ctx);
  123. js_push_class_object_instance(ctx, vm->GetSubsystem<Network>());
  124. return 1;
  125. }
  126. #endif
  127. static int js_atomic_script(duk_context* ctx)
  128. {
  129. JSVM* vm = JSVM::GetJSVM(ctx);
  130. if (duk_is_string(ctx, 0))
  131. {
  132. if ( vm->ExecuteScript(duk_to_string(ctx, 0)))
  133. duk_push_boolean(ctx, 1);
  134. else
  135. duk_push_boolean(ctx, 0);
  136. }
  137. else
  138. duk_push_boolean(ctx, 0);
  139. return 1;
  140. }
  141. static void js_atomic_destroy_node(Node* node, duk_context* ctx, bool root = false)
  142. {
  143. if (root)
  144. {
  145. PODVector<Node*> children;
  146. node->GetChildren(children, true);
  147. for (unsigned i = 0; i < children.Size(); i++)
  148. {
  149. if (children.At(i)->JSGetHeapPtr())
  150. js_atomic_destroy_node(children.At(i), ctx);
  151. }
  152. }
  153. const Vector<SharedPtr<Component> >& components = node->GetComponents();
  154. for (unsigned i = 0; i < components.Size(); i++)
  155. {
  156. Component* component = components[i];
  157. if (component->GetType() == JSComponent::GetTypeStatic())
  158. {
  159. JSComponent* jscomponent = (JSComponent*) component;
  160. jscomponent->SetDestroyed();
  161. }
  162. component->UnsubscribeFromAllEvents();
  163. }
  164. node->RemoveAllComponents();
  165. node->UnsubscribeFromAllEvents();
  166. }
  167. static void js_atomic_destroy_scene(Scene* scene, duk_context* ctx)
  168. {
  169. js_atomic_destroy_node(scene, ctx, true);
  170. }
  171. static int js_atomic_destroy(duk_context* ctx)
  172. {
  173. if (!duk_is_object(ctx, 0))
  174. return 0;
  175. Object* obj = js_to_class_instance<Object>(ctx, 0, 0);
  176. if (!obj)
  177. return 0;
  178. if (obj->GetType() == Node::GetTypeStatic())
  179. {
  180. Node* node = (Node*) obj;
  181. js_atomic_destroy_node(node, ctx, true);
  182. return 0;
  183. }
  184. if (obj->GetType() == Scene::GetTypeStatic())
  185. {
  186. Scene* scene = (Scene*) obj;
  187. js_atomic_destroy_scene(scene, ctx);
  188. return 0;
  189. }
  190. else if (obj->GetType() == JSComponent::GetTypeStatic())
  191. {
  192. // FIXME: want to be able to destroy a single component
  193. assert(0);
  194. JSComponent* component = (JSComponent*) obj;
  195. component->UnsubscribeFromAllEvents();
  196. component->Remove();
  197. return 0;
  198. }
  199. return 0;
  200. }
  201. void jsapi_init_atomic(JSVM* vm)
  202. {
  203. // core modules
  204. jsb_package_atomic_init(vm);
  205. // extensions
  206. jsapi_init_core(vm);
  207. jsapi_init_filesystem(vm);
  208. jsapi_init_io(vm);
  209. #ifdef ATOMIC_NETWORK
  210. jsapi_init_network(vm);
  211. #endif
  212. jsapi_init_graphics(vm);
  213. #ifdef ATOMIC_3D
  214. jsapi_init_atomic3d(vm);
  215. #endif
  216. jsapi_init_ui(vm);
  217. jsapi_init_scene(vm);
  218. jsapi_init_atomicplayer(vm);
  219. duk_context* ctx = vm->GetJSContext();
  220. // globals
  221. duk_push_global_object(ctx);
  222. // console.log
  223. duk_push_object(ctx);
  224. duk_dup(ctx, -1);
  225. duk_put_prop_string(ctx, -3, "console");
  226. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  227. duk_put_prop_string(ctx, -2, "log");
  228. duk_pop(ctx);
  229. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  230. duk_put_prop_string(ctx, -2, "print");
  231. duk_push_c_function(ctx, js_assert, 1);
  232. duk_put_prop_string(ctx, -2, "assert");
  233. duk_push_c_function(ctx, js_module_read_file, 1);
  234. duk_put_prop_string(ctx, -2, "js_module_read_file");
  235. duk_pop(ctx);
  236. // Atomic
  237. duk_get_global_string(ctx, "Atomic");
  238. // Atomic.print
  239. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  240. duk_put_prop_string(ctx, -2, "print");
  241. String platform = GetPlatform();
  242. if (platform == "Mac OS X")
  243. platform = "MacOSX";
  244. duk_push_string(ctx, platform.CString());
  245. duk_put_prop_string(ctx, -2, "platform");
  246. // Node registry
  247. duk_push_global_stash(ctx);
  248. duk_push_object(ctx);
  249. duk_put_prop_index(ctx, -2, JS_GLOBALSTASH_INDEX_NODE_REGISTRY);
  250. duk_push_object(ctx);
  251. duk_put_prop_index(ctx, -2, JS_GLOBALSTASH_VARIANTMAP_CACHE);
  252. duk_pop(ctx);
  253. duk_push_c_function(ctx, js_openConsoleWindow, 0);
  254. duk_put_prop_string(ctx, -2, "openConsoleWindow");
  255. // subsystems
  256. duk_push_c_function(ctx, js_atomic_GetEngine, 0);
  257. duk_put_prop_string(ctx, -2, "getEngine");
  258. js_push_class_object_instance(ctx, vm->GetSubsystem<Engine>(), "Engine");
  259. duk_put_prop_string(ctx, -2, "engine");
  260. duk_push_c_function(ctx, js_atomic_GetGraphics, 0);
  261. duk_put_prop_string(ctx, -2, "getGraphics");
  262. js_push_class_object_instance(ctx, vm->GetSubsystem<Graphics>(), "Graphics");
  263. duk_put_prop_string(ctx, -2, "graphics");
  264. duk_push_c_function(ctx, js_atomic_GetRenderer, 0);
  265. duk_put_prop_string(ctx, -2, "getRenderer");
  266. js_push_class_object_instance(ctx, vm->GetSubsystem<Renderer>(), "Renderer");
  267. duk_put_prop_string(ctx, -2, "renderer");
  268. duk_push_c_function(ctx, js_atomic_GetResourceCache, 0);
  269. duk_put_prop_string(ctx, -2, "getResourceCache");
  270. js_push_class_object_instance(ctx, vm->GetSubsystem<ResourceCache>(), "ResourceCache");
  271. duk_put_prop_string(ctx, -2, "cache");
  272. duk_push_c_function(ctx, js_atomic_GetInput, 0);
  273. duk_put_prop_string(ctx, -2, "getInput");
  274. js_push_class_object_instance(ctx, vm->GetSubsystem<Input>(), "Input");
  275. duk_put_prop_string(ctx, -2, "input");
  276. duk_push_c_function(ctx, js_atomic_GetFileSystem, 0);
  277. duk_put_prop_string(ctx, -2, "getFileSystem");
  278. js_push_class_object_instance(ctx, vm->GetSubsystem<FileSystem>(), "FileSystem");
  279. duk_put_prop_string(ctx, -2, "fileSystem");
  280. #ifdef ATOMIC_NETWORK
  281. duk_push_c_function(ctx, js_atomic_GetNetwork, 0);
  282. duk_put_prop_string(ctx, -2, "getNetwork");
  283. js_push_class_object_instance(ctx, vm->GetSubsystem<Network>(), "Network");
  284. duk_put_prop_string(ctx, -2, "network");
  285. #endif
  286. // end filesystems
  287. duk_push_c_function(ctx, js_atomic_script, 1);
  288. duk_put_prop_string(ctx, -2, "script");
  289. duk_push_c_function(ctx, js_atomic_destroy, 1);
  290. duk_put_prop_string(ctx, -2, "destroy");
  291. duk_pop(ctx);
  292. }
  293. }