ConstraintMouse2D.cpp 3.5 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Atomic2D/ConstraintMouse2D.h"
  25. #include "../Atomic2D/PhysicsUtils2D.h"
  26. #include "../Atomic2D/RigidBody2D.h"
  27. #include "../DebugNew.h"
  28. namespace Atomic
  29. {
  30. ConstraintMouse2D::ConstraintMouse2D(Context* context) :
  31. Constraint2D(context),
  32. target_(Vector2::ZERO),
  33. targetSetted_(false)
  34. {
  35. }
  36. ConstraintMouse2D::~ConstraintMouse2D()
  37. {
  38. }
  39. void ConstraintMouse2D::RegisterObject(Context* context)
  40. {
  41. context->RegisterFactory<ConstraintMouse2D>();
  42. ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  43. ACCESSOR_ATTRIBUTE("Target", GetTarget, SetTarget, Vector2, Vector2::ZERO, AM_DEFAULT);
  44. ACCESSOR_ATTRIBUTE("Max Force", GetMaxForce, SetMaxForce, float, 0.0f, AM_DEFAULT);
  45. ACCESSOR_ATTRIBUTE("Frequency Hz", GetFrequencyHz, SetFrequencyHz, float, 5.0f, AM_DEFAULT);
  46. ACCESSOR_ATTRIBUTE("Damping Ratio", GetDampingRatio, SetDampingRatio, float, 0.7f, AM_DEFAULT);
  47. COPY_BASE_ATTRIBUTES(Constraint2D);
  48. }
  49. void ConstraintMouse2D::SetTarget(const Vector2& target)
  50. {
  51. if (target == target_)
  52. return;
  53. target_ = target;
  54. if (joint_ && targetSetted_)
  55. {
  56. b2MouseJoint* mouseJoint = (b2MouseJoint*)joint_;
  57. mouseJoint->SetTarget(ToB2Vec2(target_));
  58. MarkNetworkUpdate();
  59. return;
  60. }
  61. targetSetted_ = true;
  62. RecreateJoint();
  63. MarkNetworkUpdate();
  64. }
  65. void ConstraintMouse2D::SetMaxForce(float maxForce)
  66. {
  67. if (maxForce == jointDef_.maxForce)
  68. return;
  69. jointDef_.maxForce = maxForce;
  70. RecreateJoint();
  71. MarkNetworkUpdate();
  72. }
  73. void ConstraintMouse2D::SetFrequencyHz(float frequencyHz)
  74. {
  75. if (frequencyHz == jointDef_.frequencyHz)
  76. return;
  77. jointDef_.frequencyHz = frequencyHz;
  78. RecreateJoint();
  79. MarkNetworkUpdate();
  80. }
  81. void ConstraintMouse2D::SetDampingRatio(float dampingRatio)
  82. {
  83. if (dampingRatio == jointDef_.dampingRatio)
  84. return;
  85. jointDef_.dampingRatio = dampingRatio;
  86. RecreateJoint();
  87. MarkNetworkUpdate();
  88. }
  89. b2JointDef* ConstraintMouse2D::GetJointDef()
  90. {
  91. if (!ownerBody_ || !otherBody_)
  92. return 0;
  93. b2Body* bodyA = otherBody_->GetBody();
  94. b2Body* bodyB = ownerBody_->GetBody();
  95. if (!bodyA || !bodyB)
  96. return 0;
  97. jointDef_.bodyA = bodyA;
  98. jointDef_.bodyB = bodyB;
  99. jointDef_.collideConnected = collideConnected_;
  100. jointDef_.target = ToB2Vec2(target_);
  101. return &jointDef_;
  102. }
  103. }