ConstraintMotor2D.cpp 3.7 KB

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  1. //
  2. // Copyright (c) 2008-2016 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Urho2D/ConstraintMotor2D.h"
  25. #include "../Urho2D/PhysicsUtils2D.h"
  26. #include "../Urho2D/RigidBody2D.h"
  27. #include "../DebugNew.h"
  28. namespace Urho3D
  29. {
  30. extern const char* URHO2D_CATEGORY;
  31. ConstraintMotor2D::ConstraintMotor2D(Context* context) :
  32. Constraint2D(context),
  33. linearOffset_(Vector2::ZERO)
  34. {
  35. }
  36. ConstraintMotor2D::~ConstraintMotor2D()
  37. {
  38. }
  39. void ConstraintMotor2D::RegisterObject(Context* context)
  40. {
  41. context->RegisterFactory<ConstraintMotor2D>(URHO2D_CATEGORY);
  42. URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  43. URHO3D_ACCESSOR_ATTRIBUTE("Linear Offset", GetLinearOffset, SetLinearOffset, Vector2, Vector2::ZERO, AM_DEFAULT);
  44. URHO3D_ACCESSOR_ATTRIBUTE("Angular Offset", GetAngularOffset, SetAngularOffset, float, 0.0f, AM_DEFAULT);
  45. URHO3D_ACCESSOR_ATTRIBUTE("Max Force", GetMaxForce, SetMaxForce, float, 1.0f, AM_DEFAULT);
  46. URHO3D_ACCESSOR_ATTRIBUTE("Max Torque", GetMaxTorque, SetMaxTorque, float, 1.0f, AM_DEFAULT);
  47. URHO3D_ACCESSOR_ATTRIBUTE("Correction Factor", GetCorrectionFactor, SetCorrectionFactor, float, 0.3f, AM_DEFAULT);
  48. URHO3D_COPY_BASE_ATTRIBUTES(Constraint2D);
  49. }
  50. void ConstraintMotor2D::SetLinearOffset(const Vector2& linearOffset)
  51. {
  52. if (linearOffset == linearOffset_)
  53. return;
  54. linearOffset_ = linearOffset;
  55. RecreateJoint();
  56. MarkNetworkUpdate();
  57. }
  58. void ConstraintMotor2D::SetAngularOffset(float angularOffset)
  59. {
  60. if (angularOffset == jointDef_.angularOffset)
  61. return;
  62. jointDef_.angularOffset = angularOffset;
  63. RecreateJoint();
  64. MarkNetworkUpdate();
  65. }
  66. void ConstraintMotor2D::SetMaxForce(float maxForce)
  67. {
  68. if (maxForce == jointDef_.maxForce)
  69. return;
  70. jointDef_.maxForce = maxForce;
  71. RecreateJoint();
  72. MarkNetworkUpdate();
  73. }
  74. void ConstraintMotor2D::SetMaxTorque(float maxTorque)
  75. {
  76. if (maxTorque == jointDef_.maxTorque)
  77. return;
  78. jointDef_.maxTorque = maxTorque;
  79. RecreateJoint();
  80. MarkNetworkUpdate();
  81. }
  82. void ConstraintMotor2D::SetCorrectionFactor(float correctionFactor)
  83. {
  84. if (correctionFactor == jointDef_.correctionFactor)
  85. return;
  86. jointDef_.correctionFactor = correctionFactor;
  87. RecreateJoint();
  88. MarkNetworkUpdate();
  89. }
  90. b2JointDef* ConstraintMotor2D::GetJointDef()
  91. {
  92. if (!ownerBody_ || !otherBody_)
  93. return 0;
  94. b2Body* bodyA = ownerBody_->GetBody();
  95. b2Body* bodyB = otherBody_->GetBody();
  96. if (!bodyA || !bodyB)
  97. return 0;
  98. jointDef_.Initialize(bodyA, bodyB);
  99. jointDef_.linearOffset = ToB2Vec2(linearOffset_);
  100. return &jointDef_;
  101. }
  102. }