ConstraintWheel2D.cpp 4.2 KB

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  1. //
  2. // Copyright (c) 2008-2016 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Urho2D/ConstraintWheel2D.h"
  25. #include "../Urho2D/PhysicsUtils2D.h"
  26. #include "../Urho2D/RigidBody2D.h"
  27. #include "../DebugNew.h"
  28. namespace Urho3D
  29. {
  30. extern const char* URHO2D_CATEGORY;
  31. ConstraintWheel2D::ConstraintWheel2D(Context* context) :
  32. Constraint2D(context),
  33. anchor_(Vector2::ZERO),
  34. axis_(Vector2::RIGHT)
  35. {
  36. }
  37. ConstraintWheel2D::~ConstraintWheel2D()
  38. {
  39. }
  40. void ConstraintWheel2D::RegisterObject(Context* context)
  41. {
  42. context->RegisterFactory<ConstraintWheel2D>(URHO2D_CATEGORY);
  43. URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  44. URHO3D_ACCESSOR_ATTRIBUTE("Anchor", GetAnchor, SetAnchor, Vector2, Vector2::ZERO, AM_DEFAULT);
  45. URHO3D_ACCESSOR_ATTRIBUTE("Axis", GetAxis, SetAxis, Vector2, Vector2::RIGHT, AM_DEFAULT);
  46. URHO3D_ACCESSOR_ATTRIBUTE("Enable Motor", GetEnableMotor, SetEnableMotor, bool, false, AM_DEFAULT);
  47. URHO3D_ACCESSOR_ATTRIBUTE("Max Motor Torque", GetMaxMotorTorque, SetMaxMotorTorque, float, 0.0f, AM_DEFAULT);
  48. URHO3D_ACCESSOR_ATTRIBUTE("Motor Speed", GetMotorSpeed, SetMotorSpeed, float, 0.0f, AM_DEFAULT);
  49. URHO3D_ACCESSOR_ATTRIBUTE("Frequency Hz", GetFrequencyHz, SetFrequencyHz, float, 2.0f, AM_DEFAULT);
  50. URHO3D_ACCESSOR_ATTRIBUTE("Damping Ratio", GetDampingRatio, SetDampingRatio, float, 0.7f, AM_DEFAULT);
  51. URHO3D_COPY_BASE_ATTRIBUTES(Constraint2D);
  52. }
  53. void ConstraintWheel2D::SetAnchor(const Vector2& anchor)
  54. {
  55. if (anchor == anchor_)
  56. return;
  57. anchor_ = anchor;
  58. RecreateJoint();
  59. MarkNetworkUpdate();
  60. }
  61. void ConstraintWheel2D::SetAxis(const Vector2& axis)
  62. {
  63. if (axis == axis_)
  64. return;
  65. axis_ = axis;
  66. RecreateJoint();
  67. MarkNetworkUpdate();
  68. }
  69. void ConstraintWheel2D::SetEnableMotor(bool enableMotor)
  70. {
  71. if (enableMotor == jointDef_.enableMotor)
  72. return;
  73. jointDef_.enableMotor = enableMotor;
  74. RecreateJoint();
  75. MarkNetworkUpdate();
  76. }
  77. void ConstraintWheel2D::SetMaxMotorTorque(float maxMotorTorque)
  78. {
  79. if (maxMotorTorque == jointDef_.maxMotorTorque)
  80. return;
  81. jointDef_.maxMotorTorque = maxMotorTorque;
  82. RecreateJoint();
  83. MarkNetworkUpdate();
  84. }
  85. void ConstraintWheel2D::SetMotorSpeed(float motorSpeed)
  86. {
  87. if (motorSpeed == jointDef_.motorSpeed)
  88. return;
  89. jointDef_.motorSpeed = motorSpeed;
  90. RecreateJoint();
  91. MarkNetworkUpdate();
  92. }
  93. void ConstraintWheel2D::SetFrequencyHz(float frequencyHz)
  94. {
  95. if (frequencyHz == jointDef_.frequencyHz)
  96. return;
  97. jointDef_.frequencyHz = frequencyHz;
  98. RecreateJoint();
  99. MarkNetworkUpdate();
  100. }
  101. void ConstraintWheel2D::SetDampingRatio(float dampingRatio)
  102. {
  103. if (dampingRatio == jointDef_.dampingRatio)
  104. return;
  105. jointDef_.dampingRatio = dampingRatio;
  106. RecreateJoint();
  107. MarkNetworkUpdate();
  108. }
  109. b2JointDef* ConstraintWheel2D::GetJointDef()
  110. {
  111. if (!ownerBody_ || !otherBody_)
  112. return 0;
  113. b2Body* bodyA = ownerBody_->GetBody();
  114. b2Body* bodyB = otherBody_->GetBody();
  115. if (!bodyA || !bodyB)
  116. return 0;
  117. jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(anchor_), ToB2Vec2(axis_));
  118. return &jointDef_;
  119. }
  120. }