AssemblyInspector.ts 1.9 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. import InspectorWidget = require("./InspectorWidget");
  8. import ArrayEditWidget = require("./ArrayEditWidget");
  9. import InspectorUtils = require("./InspectorUtils");
  10. class AssemblyInspector extends InspectorWidget {
  11. constructor() {
  12. super();
  13. this.subscribeToEvent(this, "WidgetEvent", (data) => this.handleWidgetEvent(data));
  14. }
  15. handleWidgetEvent(ev: Atomic.UIWidgetEvent) {
  16. }
  17. inspect(asset: ToolCore.Asset) {
  18. this.asset = asset;
  19. this.importer = <ToolCore.NETAssemblyImporter> asset.importer;
  20. // node attr layout
  21. var rootLayout = this.rootLayout;
  22. // Assembly Section
  23. var assemblyLayout = this.createSection(rootLayout, "NETAssembly", 1);
  24. var assemblyFile = <AtomicNET.CSComponentAssembly> asset.importer.getResource();
  25. var container = InspectorUtils.createContainer();
  26. container.gravity = Atomic.UI_GRAVITY_ALL;
  27. assemblyLayout.addChild(container);
  28. var panel = new Atomic.UILayout();
  29. panel.axis = Atomic.UI_AXIS_Y;
  30. panel.layoutSize = Atomic.UI_LAYOUT_SIZE_PREFERRED;
  31. panel.layoutPosition = Atomic.UI_LAYOUT_POSITION_LEFT_TOP;
  32. container.addChild(panel);
  33. var label = InspectorUtils.createAttrName("CSComponents:");
  34. panel.addChild(label);
  35. for (var index in assemblyFile.classNames)
  36. {
  37. var classname = assemblyFile.classNames[index];
  38. label = InspectorUtils.createAttrName(classname);
  39. panel.addChild(label);
  40. }
  41. }
  42. asset: ToolCore.Asset;
  43. importer:ToolCore.NETAssemblyImporter;
  44. }
  45. export = AssemblyInspector;