ModelInspector.ts 4.8 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. import InspectorWidget = require("./InspectorWidget");
  8. import ArrayEditWidget = require("./ArrayEditWidget");
  9. import InspectorUtils = require("./InspectorUtils");
  10. class ModelInspector extends InspectorWidget {
  11. constructor() {
  12. super();
  13. this.subscribeToEvent(this, "WidgetEvent", (data) => this.handleWidgetEvent(data));
  14. }
  15. handleWidgetEvent(ev: Atomic.UIWidgetEvent) {
  16. }
  17. onApply() {
  18. this.importer.scale = Number(this.scaleEdit.text);
  19. this.importer.importAnimations = this.importAnimationBox.value ? true : false;
  20. for (var i = 0; i < this.importer.animationCount; i++) {
  21. var info = this.importer.getAnimationInfo(i);
  22. var nameEdit = this.nameEdits[i];
  23. var startEdit = this.startEdits[i];
  24. var endEdit = this.endEdits[i];
  25. info.name = nameEdit.text;
  26. // guard against NAN
  27. var _startTime = Number(startEdit.text);
  28. var _endTime = Number(endEdit.text);
  29. if (isNaN(_startTime)) _startTime = 0;
  30. if (isNaN(_endTime)) _endTime = 0;
  31. info.startTime = _startTime;
  32. info.endTime = _endTime;;
  33. }
  34. this.asset.import();
  35. this.asset.save();
  36. }
  37. inspect(asset: ToolCore.Asset) {
  38. this.asset = asset;
  39. this.importer = <ToolCore.ModelImporter> asset.importer;
  40. // node attr layout
  41. var rootLayout = this.rootLayout;
  42. // Model Section
  43. var modelLayout = this.createSection(rootLayout, "Model", 1);
  44. this.scaleEdit = this.createAttrEditField("Scale", modelLayout);
  45. this.scaleEdit.text = this.importer.scale.toString();
  46. // Animations Section
  47. var animationLayout = this.createSection(rootLayout, "Animation", 1);
  48. this.importAnimationBox = this.createAttrCheckBox("Import Animations", animationLayout);
  49. this.importAnimationBox.value = this.importer.importAnimations ? 1 : 0;
  50. this.importAnimationArray = new ArrayEditWidget("Animation Count");
  51. animationLayout.addChild(this.importAnimationArray);
  52. this.importAnimationArray.onCountChanged = (count) => this.onAnimationCountChanged(count);
  53. var nlp = new Atomic.UILayoutParams();
  54. nlp.width = 310;
  55. var animLayout = this.animationInfoLayout = new Atomic.UILayout();
  56. animLayout.spacing = 4;
  57. animLayout.layoutDistribution = Atomic.UI_LAYOUT_DISTRIBUTION_GRAVITY;
  58. animLayout.layoutPosition = Atomic.UI_LAYOUT_POSITION_LEFT_TOP;
  59. animLayout.layoutParams = nlp;
  60. animLayout.axis = Atomic.UI_AXIS_Y;
  61. animLayout.gravity = Atomic.UI_GRAVITY_ALL;
  62. animationLayout.addChild(animLayout);
  63. this.createAnimationEntries();
  64. // apply button
  65. rootLayout.addChild(this.createApplyButton());
  66. }
  67. createAnimationEntries() {
  68. var layout = this.animationInfoLayout;
  69. layout.deleteAllChildren();
  70. var count = this.importer.animationCount;
  71. this.importAnimationArray.countEdit.text = count.toString();
  72. this.nameEdits = [];
  73. this.startEdits = [];
  74. this.endEdits = [];
  75. for (var i = 0; i < count; i++) {
  76. var animInfo = this.importer.getAnimationInfo(i);
  77. var name = InspectorUtils.createAttrName("Animation " + i.toString() + ":");
  78. layout.addChild(name);
  79. var nameEdit = InspectorUtils.createAttrEditField("Name", layout);
  80. nameEdit.text = animInfo.name;
  81. var startEdit = InspectorUtils.createAttrEditField("Start", layout);
  82. startEdit.text = animInfo.startTime.toString();
  83. var endEdit = InspectorUtils.createAttrEditField("End", layout);
  84. endEdit.text = animInfo.endTime.toString();
  85. this.nameEdits.push(nameEdit);
  86. this.startEdits.push(startEdit);
  87. this.endEdits.push(endEdit);
  88. InspectorUtils.createSeparator(layout);
  89. }
  90. }
  91. onAnimationCountChanged(count: number) {
  92. if (this.importer.animationCount == count) {
  93. return;
  94. }
  95. this.importer.animationCount = count;
  96. this.createAnimationEntries();
  97. }
  98. // model
  99. scaleEdit: Atomic.UIEditField;
  100. // animation
  101. importAnimationBox: Atomic.UICheckBox;
  102. importAnimationArray: ArrayEditWidget;
  103. animationInfoLayout: Atomic.UILayout;
  104. nameEdits: Atomic.UIEditField[];
  105. startEdits: Atomic.UIEditField[];
  106. endEdits: Atomic.UIEditField[];
  107. asset: ToolCore.Asset;
  108. importer: ToolCore.ModelImporter;
  109. }
  110. export = ModelInspector;