SceneEditor3D.cpp 7.4 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/Log.h>
  8. #include <Atomic/Core/CoreEvents.h>
  9. #include <Atomic/Scene/SceneEvents.h>
  10. #include <Atomic/Scene/Scene.h>
  11. #include <Atomic/Graphics/Camera.h>
  12. #include <Atomic/Graphics/DebugRenderer.h>
  13. #include <Atomic/Graphics/Viewport.h>
  14. #include <Atomic/Graphics/Octree.h>
  15. #include <Atomic/IO/FileSystem.h>
  16. #include <Atomic/Resource/ResourceCache.h>
  17. #include <Atomic/Physics/PhysicsWorld.h>
  18. #include <Atomic/Input/Input.h>
  19. #include <Atomic/UI/UI.h>
  20. #include <ToolCore/Assets/AssetDatabase.h>
  21. #include <ToolCore/Assets/Asset.h>
  22. #include "../../EditorMode/AEEditorEvents.h"
  23. #include "SceneEditor3D.h"
  24. #include "SceneEditHistory.h"
  25. #include "SceneEditor3DEvents.h"
  26. using namespace ToolCore;
  27. namespace AtomicEditor
  28. {
  29. SceneEditor3D ::SceneEditor3D(Context* context, const String &fullpath, UITabContainer *container) :
  30. ResourceEditor(context, fullpath, container)
  31. {
  32. ResourceCache* cache = GetSubsystem<ResourceCache>();
  33. scene_ = new Scene(context_);
  34. SharedPtr<File> xmlFile = cache->GetFile(fullpath);
  35. if (GetExtension(fullpath) == ".scene")
  36. scene_->LoadXML(*xmlFile);
  37. else
  38. scene_->Load(*xmlFile);
  39. scene_->SetUpdateEnabled(false);
  40. sceneView_ = new SceneView3D(context_, this);
  41. // EARLY ACCESS
  42. if (fullpath.Find(String("ToonTown")) != String::NPOS)
  43. {
  44. sceneView_->GetCameraNode()->SetWorldPosition(Vector3(-119.073f, 76.1121f, 16.47763f));
  45. Quaternion q(0.55f, 0.14f, 0.8f, -0.2f);
  46. sceneView_->SetYaw(q.YawAngle());
  47. sceneView_->SetPitch(q.PitchAngle());
  48. sceneView_->GetCameraNode()->SetWorldRotation(q);
  49. }
  50. else
  51. {
  52. Node* playerSpawn = scene_->GetChild("PlayerInfoStart", true);
  53. if (playerSpawn)
  54. {
  55. sceneView_->GetCameraNode()->SetPosition(playerSpawn->GetPosition());
  56. sceneView_->SetYaw(playerSpawn->GetRotation().EulerAngles().y_);
  57. }
  58. }
  59. sceneView_->SetGravity(UI_GRAVITY_ALL);
  60. rootContentWidget_->AddChild(sceneView_);
  61. gizmo3D_ = new Gizmo3D(context_);
  62. gizmo3D_->SetView(sceneView_);
  63. gizmo3D_->Show();
  64. SubscribeToEvent(E_UPDATE, HANDLER(SceneEditor3D, HandleUpdate));
  65. SubscribeToEvent(E_EDITORACTIVENODECHANGE, HANDLER(SceneEditor3D, HandleEditorActiveNodeChange));
  66. SubscribeToEvent(E_GIZMOEDITMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoEditModeChanged));
  67. SubscribeToEvent(E_GIZMOAXISMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoAxisModeChanged));
  68. // FIXME: Set the size at the end of setup, so all children are updated accordingly
  69. // future size changes will be handled automatically
  70. IntRect rect = container_->GetContentRoot()->GetRect();
  71. rootContentWidget_->SetSize(rect.Width(), rect.Height());
  72. SubscribeToEvent(E_EDITORPLAYSTARTED, HANDLER(SceneEditor3D, HandlePlayStarted));
  73. SubscribeToEvent(E_EDITORPLAYSTOPPED, HANDLER(SceneEditor3D, HandlePlayStopped));
  74. SubscribeToEvent(scene_, E_NODEREMOVED, HANDLER(SceneEditor3D, HandleNodeRemoved));
  75. editHistory_ = new SceneEditHistory(context_, scene_);
  76. }
  77. SceneEditor3D::~SceneEditor3D()
  78. {
  79. }
  80. bool SceneEditor3D::OnEvent(const TBWidgetEvent &ev)
  81. {
  82. if (ev.type == EVENT_TYPE_KEY_UP)
  83. {
  84. if (ev.special_key == TB_KEY_DELETE || ev.special_key == TB_KEY_BACKSPACE)
  85. {
  86. if (selectedNode_)
  87. {
  88. selectedNode_->RemoveAllComponents();
  89. selectedNode_->Remove();
  90. selectedNode_ = 0;
  91. }
  92. }
  93. }
  94. if (ev.type == EVENT_TYPE_SHORTCUT)
  95. {
  96. if (ev.ref_id == TBIDC("copy"))
  97. {
  98. if (selectedNode_.NotNull())
  99. {
  100. clipboardNode_ = selectedNode_;
  101. }
  102. }
  103. else if (ev.ref_id == TBIDC("paste"))
  104. {
  105. if (clipboardNode_.NotNull() && selectedNode_.NotNull())
  106. {
  107. SharedPtr<Node> pasteNode(clipboardNode_->Clone());
  108. VariantMap eventData;
  109. eventData[EditorActiveNodeChange::P_NODE] = pasteNode;
  110. SendEvent(E_EDITORACTIVENODECHANGE, eventData);
  111. }
  112. }
  113. else if (ev.ref_id == TBIDC("close"))
  114. {
  115. //Don't check for unsaved changes yet
  116. Close();
  117. //RequestClose();
  118. }
  119. else if (ev.ref_id == TBIDC("undo"))
  120. {
  121. Undo();
  122. return true;
  123. }
  124. else if (ev.ref_id == TBIDC("redo"))
  125. {
  126. Redo();
  127. return true;
  128. }
  129. }
  130. if (ev.type == EVENT_TYPE_CLICK)
  131. {
  132. SetFocus();
  133. if (ev.target)
  134. {
  135. if (ev.target->GetID() == TBIDC("3d_translate"))
  136. {
  137. gizmo3D_->SetEditMode(EDIT_MOVE);
  138. return false;
  139. }
  140. else if (ev.target->GetID() == TBIDC("3d_rotate"))
  141. {
  142. gizmo3D_->SetEditMode(EDIT_ROTATE);
  143. return false;
  144. }
  145. else if (ev.target->GetID() == TBIDC("3d_scale"))
  146. {
  147. gizmo3D_->SetEditMode(EDIT_SCALE);
  148. return false;
  149. }
  150. }
  151. }
  152. return false;
  153. }
  154. void SceneEditor3D::SetFocus()
  155. {
  156. sceneView_->SetFocus();
  157. }
  158. void SceneEditor3D::SelectNode(Node* node)
  159. {
  160. selectedNode_ = node;
  161. if (!node)
  162. gizmo3D_->Hide();
  163. else
  164. gizmo3D_->Show();
  165. }
  166. void SceneEditor3D::HandleNodeRemoved(StringHash eventType, VariantMap& eventData)
  167. {
  168. Node* node = (Node*) (eventData[NodeRemoved::P_NODE].GetPtr());
  169. if (node == selectedNode_)
  170. SelectNode(0);
  171. }
  172. void SceneEditor3D::HandleUpdate(StringHash eventType, VariantMap& eventData)
  173. {
  174. Vector<Node*> editNodes;
  175. if (selectedNode_.NotNull())
  176. editNodes.Push(selectedNode_);
  177. gizmo3D_->Update(editNodes);
  178. }
  179. void SceneEditor3D::HandleEditorActiveNodeChange(StringHash eventType, VariantMap& eventData)
  180. {
  181. Node* node = (Node*) (eventData[EditorActiveNodeChange::P_NODE].GetPtr());
  182. SelectNode(node);
  183. }
  184. void SceneEditor3D::HandlePlayStarted(StringHash eventType, VariantMap& eventData)
  185. {
  186. sceneView_->Disable();
  187. }
  188. void SceneEditor3D::HandlePlayStopped(StringHash eventType, VariantMap& eventData)
  189. {
  190. sceneView_->Enable();
  191. }
  192. void SceneEditor3D::HandleGizmoEditModeChanged(StringHash eventType, VariantMap& eventData)
  193. {
  194. EditMode mode = (EditMode) ((int)eventData[GizmoEditModeChanged::P_MODE].GetFloat());
  195. gizmo3D_->SetEditMode(mode);
  196. }
  197. void SceneEditor3D::HandleGizmoAxisModeChanged(StringHash eventType, VariantMap& eventData)
  198. {
  199. AxisMode mode = (AxisMode) ((int)eventData[GizmoEditModeChanged::P_MODE].GetFloat());
  200. gizmo3D_->SetAxisMode(mode);
  201. }
  202. void SceneEditor3D::Close(bool navigateToAvailableResource)
  203. {
  204. VariantMap data;
  205. data["Scene"] = scene_;
  206. SendEvent("EditorSceneClosed", data);
  207. ResourceEditor::Close(navigateToAvailableResource);
  208. }
  209. bool SceneEditor3D::Save()
  210. {
  211. File file(context_);
  212. if (file.Open(fullpath_, FILE_WRITE))
  213. {
  214. scene_->SaveXML(file);
  215. file.Close();
  216. }
  217. SetModified(false);
  218. return true;
  219. }
  220. void SceneEditor3D::Undo()
  221. {
  222. editHistory_->Undo();
  223. }
  224. void SceneEditor3D::Redo()
  225. {
  226. editHistory_->Redo();
  227. }
  228. }