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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../Graphics/DebugRenderer.h"
- #include "../Resource/ResourceCache.h"
- #include "../Scene/Node.h"
- #include "../Atomic2D/StaticSprite2D.h"
- #include "../Atomic2D/TileMap2D.h"
- #include "../Atomic2D/TileMapLayer2D.h"
- #include "../Atomic2D/TmxFile2D.h"
- // ATOMIC BEGIN
- #include "../Atomic2D/RigidBody2D.h"
- // ATOMIC END
- #include "../DebugNew.h"
- namespace Atomic
- {
- TileMapLayer2D::TileMapLayer2D(Context* context) :
- Component(context),
- tmxLayer_(0),
- drawOrder_(0),
- visible_(true)
- {
- }
- TileMapLayer2D::~TileMapLayer2D()
- {
- }
- void TileMapLayer2D::RegisterObject(Context* context)
- {
- context->RegisterFactory<TileMapLayer2D>();
- }
- // Transform vector from node-local space to global space
- static Vector2 TransformNode2D(Matrix3x4 transform, Vector2 local)
- {
- Vector3 transformed = transform * Vector4(local.x_, local.y_, 0.f, 1.f);
- return Vector2(transformed.x_, transformed.y_);
- }
- void TileMapLayer2D::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
- {
- if (!debug)
- return;
- if (objectGroup_)
- {
- const Matrix3x4 transform = GetTileMap()->GetNode()->GetTransform();
- for (unsigned i = 0; i < objectGroup_->GetNumObjects(); ++i)
- {
- TileMapObject2D* object = objectGroup_->GetObject(i);
- const Color& color = Color::YELLOW;
- const Vector2& size = object->GetSize();
- const TileMapInfo2D& info = tileMap_->GetInfo();
- switch (object->GetObjectType())
- {
- case OT_RECTANGLE:
- {
- Vector<Vector2> points;
- switch (info.orientation_)
- {
- case O_ORTHOGONAL:
- case O_HEXAGONAL:
- case O_STAGGERED:
- {
- points.Push(Vector2::ZERO);
- points.Push(Vector2(size.x_, 0.0f));
- points.Push(Vector2(size.x_, -size.y_));
- points.Push(Vector2(0.0f, -size.y_));
- break;
- }
- case O_ISOMETRIC:
- {
- float ratio = (info.tileWidth_ / info.tileHeight_) * 0.5f;
- points.Push(Vector2::ZERO);
- points.Push(Vector2(size.y_ * ratio, size.y_ * 0.5f));
- points.Push(Vector2((size.x_ + size.y_) * ratio, (-size.x_ + size.y_) * 0.5f));
- points.Push(Vector2(size.x_ * ratio, -size.x_ * 0.5f));
- break;
- }
- }
- for (unsigned j = 0; j < points.Size(); ++j)
- debug->AddLine(TransformNode2D(transform, points[j] + object->GetPosition()),
- TransformNode2D(transform, points[(j + 1) % points.Size()] + object->GetPosition()), color, depthTest);
- }
- break;
- case OT_ELLIPSE:
- {
- const Vector2 halfSize = object->GetSize() * 0.5f;
- float ratio = (info.tileWidth_ / info.tileHeight_) * 0.5f; // For isometric only
- Vector2 pivot = object->GetPosition();
- if (info.orientation_ == O_ISOMETRIC)
- {
- pivot += Vector2((halfSize.x_ + halfSize.y_) * ratio, (-halfSize.x_ + halfSize.y_) * 0.5f);
- }
- else
- {
- pivot += halfSize;
- }
- for (unsigned i = 0; i < 360; i += 30)
- {
- unsigned j = i + 30;
- float x1 = halfSize.x_ * Cos((float)i);
- float y1 = halfSize.y_ * Sin((float)i);
- float x2 = halfSize.x_ * Cos((float)j);
- float y2 = halfSize.y_ * Sin((float)j);
- Vector2 point1 = Vector2(x1, - y1);
- Vector2 point2 = Vector2(x2, - y2);
- if (info.orientation_ == O_ISOMETRIC)
- {
- point1 = Vector2((point1.x_ + point1.y_) * ratio, (point1.y_ - point1.x_) * 0.5f);
- point2 = Vector2((point2.x_ + point2.y_) * ratio, (point2.y_ - point2.x_) * 0.5f);
- }
- debug->AddLine(TransformNode2D(transform, pivot + point1), TransformNode2D(transform, pivot + point2), color, depthTest);
- }
- }
- break;
- case OT_POLYGON:
- case OT_POLYLINE:
- {
- for (unsigned j = 0; j < object->GetNumPoints() - 1; ++j)
- debug->AddLine(TransformNode2D(transform, object->GetPoint(j)),
- TransformNode2D(transform, object->GetPoint(j + 1)), color, depthTest);
- if (object->GetObjectType() == OT_POLYGON)
- debug->AddLine(TransformNode2D(transform, object->GetPoint(0)),
- TransformNode2D(transform, object->GetPoint(object->GetNumPoints() - 1)), color, depthTest);
- // Also draw a circle at origin to indicate direction
- else
- debug->AddCircle(TransformNode2D(transform, object->GetPoint(0)), Vector3::FORWARD, 0.05f, color, 64, depthTest);
- }
- break;
- default: break;
- }
- }
- }
- }
- void TileMapLayer2D::Initialize(TileMap2D* tileMap, const TmxLayer2D* tmxLayer)
- {
- if (tileMap == tileMap_ && tmxLayer == tmxLayer_)
- return;
- if (tmxLayer_)
- {
- for (unsigned i = 0; i < nodes_.Size(); ++i)
- {
- if (nodes_[i])
- nodes_[i]->Remove();
- }
- nodes_.Clear();
- }
- tileLayer_ = 0;
- objectGroup_ = 0;
- imageLayer_ = 0;
- tileMap_ = tileMap;
- tmxLayer_ = tmxLayer;
- if (!tmxLayer_)
- return;
- switch (tmxLayer_->GetType())
- {
- case LT_TILE_LAYER:
- SetTileLayer((const TmxTileLayer2D*)tmxLayer_);
- break;
- case LT_OBJECT_GROUP:
- SetObjectGroup((const TmxObjectGroup2D*)tmxLayer_);
- break;
- case LT_IMAGE_LAYER:
- SetImageLayer((const TmxImageLayer2D*)tmxLayer_);
- break;
- default:
- break;
- }
- SetVisible(tmxLayer_->IsVisible());
- }
- void TileMapLayer2D::SetDrawOrder(int drawOrder)
- {
- if (drawOrder == drawOrder_)
- return;
- drawOrder_ = drawOrder;
- for (unsigned i = 0; i < nodes_.Size(); ++i)
- {
- if (!nodes_[i])
- continue;
- StaticSprite2D* staticSprite = nodes_[i]->GetComponent<StaticSprite2D>();
- if (staticSprite)
- staticSprite->SetLayer(drawOrder_);
- }
- }
- void TileMapLayer2D::SetVisible(bool visible)
- {
- if (visible == visible_)
- return;
- visible_ = visible;
- for (unsigned i = 0; i < nodes_.Size(); ++i)
- {
- if (nodes_[i])
- nodes_[i]->SetEnabled(visible_);
- }
- }
- TileMap2D* TileMapLayer2D::GetTileMap() const
- {
- return tileMap_;
- }
- bool TileMapLayer2D::HasProperty(const String& name) const
- {
- if (!tmxLayer_)
- return false;
- return tmxLayer_->HasProperty(name);
- }
- const String& TileMapLayer2D::GetProperty(const String& name) const
- {
- if (!tmxLayer_)
- return String::EMPTY;
- return tmxLayer_->GetProperty(name);
- }
- TileMapLayerType2D TileMapLayer2D::GetLayerType() const
- {
- return tmxLayer_ ? tmxLayer_->GetType() : LT_INVALID;
- }
- int TileMapLayer2D::GetWidth() const
- {
- return tmxLayer_ ? tmxLayer_->GetWidth() : 0;
- }
- int TileMapLayer2D::GetHeight() const
- {
- return tmxLayer_ ? tmxLayer_->GetHeight() : 0;
- }
- Tile2D* TileMapLayer2D::GetTile(int x, int y) const
- {
- if (!tileLayer_)
- return 0;
- return tileLayer_->GetTile(x, y);
- }
- Node* TileMapLayer2D::GetTileNode(int x, int y) const
- {
- if (!tileLayer_)
- return 0;
- if (x < 0 || x >= tileLayer_->GetWidth() || y < 0 || y >= tileLayer_->GetHeight())
- return 0;
- return nodes_[y * tileLayer_->GetWidth() + x];
- }
- unsigned TileMapLayer2D::GetNumObjects() const
- {
- if (!objectGroup_)
- return 0;
- return objectGroup_->GetNumObjects();
- }
- TileMapObject2D* TileMapLayer2D::GetObject(unsigned index) const
- {
- if (!objectGroup_)
- return 0;
- return objectGroup_->GetObject(index);
- }
- Node* TileMapLayer2D::GetObjectNode(unsigned index) const
- {
- if (!objectGroup_)
- return 0;
- if (index >= nodes_.Size())
- return 0;
- return nodes_[index];
- }
- Node* TileMapLayer2D::GetImageNode() const
- {
- if (!imageLayer_ || nodes_.Empty())
- return 0;
- return nodes_[0];
- }
- void TileMapLayer2D::SetTileLayer(const TmxTileLayer2D* tileLayer)
- {
- tileLayer_ = tileLayer;
- int width = tileLayer->GetWidth();
- int height = tileLayer->GetHeight();
- nodes_.Resize((unsigned)(width * height));
- const TileMapInfo2D& info = tileMap_->GetInfo();
- for (int y = 0; y < height; ++y)
- {
- for (int x = 0; x < width; ++x)
- {
- const Tile2D* tile = tileLayer->GetTile(x, y);
- if (!tile)
- continue;
- SharedPtr<Node> tileNode(GetNode()->CreateTemporaryChild("Tile"));
- tileNode->SetPosition(info.TileIndexToPosition(x, y));
- StaticSprite2D* staticSprite = tileNode->CreateComponent<StaticSprite2D>();
- staticSprite->SetSprite(tile->GetSprite());
- staticSprite->SetLayer(drawOrder_);
- staticSprite->SetOrderInLayer(y * width + x);
- // ATOMIC BEGIN
- // collision
- RigidBody2D *body = NULL;
- TmxObjectGroup2D* group = tile->GetObjectGroup();
- if (group)
- {
- for (unsigned i = 0; i < group->GetNumObjects(); i++)
- {
- TileMapObject2D* o = group->GetObject(i);
- if (o->ValidCollisionShape())
- {
- if (!body)
- {
- body = tileNode->CreateComponent<RigidBody2D>();
- body->SetBodyType(BT_STATIC);
- }
- o->CreateCollisionShape(tileNode);
- }
- }
- }
- // ATOMIC END
- nodes_[y * width + x] = tileNode;
- }
- }
- }
- void TileMapLayer2D::SetObjectGroup(const TmxObjectGroup2D* objectGroup)
- {
- objectGroup_ = objectGroup;
- TmxFile2D* tmxFile = objectGroup->GetTmxFile();
- nodes_.Resize(objectGroup->GetNumObjects());
- for (unsigned i = 0; i < objectGroup->GetNumObjects(); ++i)
- {
- const TileMapObject2D* object = objectGroup->GetObject(i);
- // Create dummy node for all object
- // ATOMIC BEGIN
- SharedPtr<Node> objectNode(GetNode()->CreateTemporaryChild(object->GetName()));
- // ATOMIC END
- objectNode->SetPosition(object->GetPosition());
- // If object is tile, create static sprite component
- if (object->GetObjectType() == OT_TILE && object->GetTileGid() && object->GetTileSprite())
- {
- StaticSprite2D* staticSprite = objectNode->CreateComponent<StaticSprite2D>();
- staticSprite->SetSprite(object->GetTileSprite());
- staticSprite->SetLayer(drawOrder_);
- staticSprite->SetOrderInLayer((int)((10.0f - object->GetPosition().y_) * 100));
- if (tmxFile->GetInfo().orientation_ == O_ISOMETRIC)
- {
- staticSprite->SetUseHotSpot(true);
- staticSprite->SetHotSpot(Vector2(0.5f, 0.0f));
- }
- }
- nodes_[i] = objectNode;
- }
- }
- void TileMapLayer2D::SetImageLayer(const TmxImageLayer2D* imageLayer)
- {
- imageLayer_ = imageLayer;
- if (!imageLayer->GetSprite())
- return;
- SharedPtr<Node> imageNode(GetNode()->CreateTemporaryChild("Tile"));
- imageNode->SetPosition(imageLayer->GetPosition());
- StaticSprite2D* staticSprite = imageNode->CreateComponent<StaticSprite2D>();
- staticSprite->SetSprite(imageLayer->GetSprite());
- staticSprite->SetOrderInLayer(0);
- nodes_.Push(imageNode);
- }
- // ATOMIC BEGIN
- const String& TileMapLayer2D::GetName() const
- {
- static String none("");
- if (tmxLayer_)
- return tmxLayer_->GetName();
- return none;
- }
- // ATOMIC END
- }
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