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- //
- // Copyright (c) 2008-2016 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Core/Context.h"
- #include "../IK/IK.h"
- #include "../IK/IKConstraint.h"
- #include "../Scene/Node.h"
- #include "../Scene/SceneEvents.h"
- #include <ik/constraint.h>
- #include <ik/node.h>
- namespace Atomic
- {
- extern const char* IK_CATEGORY;
- // ----------------------------------------------------------------------------
- IKConstraint::IKConstraint(Context* context) :
- Component(context),
- ikConstraintNode_(NULL),
- stiffness_(0.0f),
- stretchiness_(0.0f)
- {
- }
- // ----------------------------------------------------------------------------
- IKConstraint::~IKConstraint()
- {
- }
- // ----------------------------------------------------------------------------
- void IKConstraint::RegisterObject(Context* context)
- {
- context->RegisterFactory<IKConstraint>(IK_CATEGORY);
- ATOMIC_ACCESSOR_ATTRIBUTE("Stiffness", GetStiffness, SetStiffness, float, 0.0f, AM_DEFAULT);
- ATOMIC_ACCESSOR_ATTRIBUTE("Stretchiness", GetStretchiness, SetStretchiness, float, 0.0f, AM_DEFAULT);
- ATOMIC_ACCESSOR_ATTRIBUTE("Length Constraints", GetLengthConstraints, SetLengthConstraints, Vector2, Vector2::ZERO, AM_DEFAULT);
- }
- // ----------------------------------------------------------------------------
- float IKConstraint::GetStiffness() const
- {
- return stiffness_;
- }
- // ----------------------------------------------------------------------------
- void IKConstraint::SetStiffness(float stiffness)
- {
- stiffness_ = Clamp(stiffness, 0.0f, 1.0f);
- if (ikConstraintNode_ != NULL)
- /* TODO ikNode_->stiffness = stiffness_; */
- ;
- }
- // ----------------------------------------------------------------------------
- float IKConstraint::GetStretchiness() const
- {
- return stretchiness_;
- }
- // ----------------------------------------------------------------------------
- void IKConstraint::SetStretchiness(float stretchiness)
- {
- stretchiness_ = Clamp(stretchiness, 0.0f, 1.0f);
- if (ikConstraintNode_)
- /* TODO ikNode_->stretchiness = stretchiness_;*/
- ;
- }
- // ----------------------------------------------------------------------------
- const Vector2& IKConstraint::GetLengthConstraints() const
- {
- return lengthConstraints_;
- }
- // ----------------------------------------------------------------------------
- void IKConstraint::SetLengthConstraints(const Vector2& lengthConstraints)
- {
- lengthConstraints_ = lengthConstraints;
- if (ikConstraintNode_ != NULL)
- {
- /* TODO
- ikNode_->min_length = lengthConstraints_.x_;
- ikNode_->max_length = lengthConstraints_.y_;*/
- }
- }
- // ----------------------------------------------------------------------------
- void IKConstraint::SetIKConstraintNode(ik_node_t* constraintNode)
- {
- ikConstraintNode_ = constraintNode;
- if (constraintNode != NULL)
- {
- /* TODO
- node->stiffness = stiffness_;
- node->stretchiness = stretchiness_;
- node->min_length = lengthConstraints_.x_;
- node->max_length = lengthConstraints_.y_;*/
- }
- }
- } // namespace Atomic
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