IKConstraint.h 2.1 KB

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  2. // Copyright (c) 2008-2016 the Urho3D project.
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  22. #pragma once
  23. #include "../Scene/Component.h"
  24. struct ik_node_t;
  25. namespace Atomic
  26. {
  27. class Context;
  28. class Node;
  29. class ATOMIC_API IKConstraint : public Component
  30. {
  31. ATOMIC_OBJECT(IKConstraint, Component)
  32. public:
  33. /// Constructs a new IK constraint.
  34. IKConstraint(Context* context);
  35. /// Destructs he IK constraint.
  36. virtual ~IKConstraint();
  37. /// Registers this class as an object factory.
  38. static void RegisterObject(Context* context);
  39. float GetStiffness() const;
  40. void SetStiffness(float stiffness);
  41. float GetStretchiness() const;
  42. void SetStretchiness(float stretchiness);
  43. const Vector2& GetLengthConstraints() const;
  44. void SetLengthConstraints(const Vector2& lengthConstraints);
  45. private:
  46. friend class IKSolver;
  47. /// Intended to be used only by IKSolver
  48. void SetIKConstraintNode(ik_node_t* constraintNode);
  49. ik_node_t* ikConstraintNode_;
  50. float stiffness_;
  51. float stretchiness_;
  52. Vector2 lengthConstraints_;
  53. };
  54. } // namespace Atomic