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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../Graphics/DebugRenderer.h"
- #include "../IO/Log.h"
- #include "../Navigation/DynamicNavigationMesh.h"
- #include "../Navigation/Obstacle.h"
- #include "../Navigation/NavigationEvents.h"
- #include "../Scene/Scene.h"
- #include "../DebugNew.h"
- namespace Atomic
- {
- extern const char* NAVIGATION_CATEGORY;
- Obstacle::Obstacle(Context* context) :
- Component(context),
- height_(5.0f),
- radius_(5.0f),
- obstacleId_(0)
- {
- }
- Obstacle::~Obstacle()
- {
- if (obstacleId_ > 0 && ownerMesh_)
- ownerMesh_->RemoveObstacle(this);
- }
- void Obstacle::RegisterObject(Context* context)
- {
- context->RegisterFactory<Obstacle>(NAVIGATION_CATEGORY);
- ATOMIC_COPY_BASE_ATTRIBUTES(Component);
- ATOMIC_ACCESSOR_ATTRIBUTE("Radius", GetRadius, SetRadius, float, 5.0f, AM_DEFAULT);
- ATOMIC_ACCESSOR_ATTRIBUTE("Height", GetHeight, SetHeight, float, 5.0f, AM_DEFAULT);
- }
- void Obstacle::OnSetEnabled()
- {
- if (ownerMesh_)
- {
- if (IsEnabledEffective())
- ownerMesh_->AddObstacle(this);
- else
- ownerMesh_->RemoveObstacle(this);
- }
- }
- void Obstacle::SetHeight(float newHeight)
- {
- height_ = newHeight;
- if (ownerMesh_)
- ownerMesh_->ObstacleChanged(this);
- MarkNetworkUpdate();
- }
- void Obstacle::SetRadius(float newRadius)
- {
- radius_ = newRadius;
- if (ownerMesh_)
- ownerMesh_->ObstacleChanged(this);
- MarkNetworkUpdate();
- }
- void Obstacle::OnNodeSet(Node* node)
- {
- if (node)
- node->AddListener(this);
- }
- void Obstacle::OnSceneSet(Scene* scene)
- {
- if (scene)
- {
- if (scene == node_)
- {
- ATOMIC_LOGWARNING(GetTypeName() + " should not be created to the root scene node");
- return;
- }
- if (!ownerMesh_)
- ownerMesh_ = node_->GetParentComponent<DynamicNavigationMesh>(true);
- if (ownerMesh_)
- {
- ownerMesh_->AddObstacle(this);
- SubscribeToEvent(ownerMesh_, E_NAVIGATION_TILE_ADDED, ATOMIC_HANDLER(Obstacle, HandleNavigationTileAdded));
- }
- }
- else
- {
- if (obstacleId_ > 0 && ownerMesh_)
- ownerMesh_->RemoveObstacle(this);
- UnsubscribeFromEvent(E_NAVIGATION_TILE_ADDED);
- ownerMesh_.Reset();
- }
- }
- void Obstacle::OnMarkedDirty(Node* node)
- {
- if (IsEnabledEffective() && ownerMesh_)
- {
- Scene* scene = GetScene();
- /// \hack If scene already unassigned, or if it's being destroyed, do nothing
- if (!scene || scene->Refs() == 0)
- return;
- // If within threaded update, update later
- if (scene->IsThreadedUpdate())
- {
- scene->DelayedMarkedDirty(this);
- return;
- }
- ownerMesh_->ObstacleChanged(this);
- }
- }
- void Obstacle::HandleNavigationTileAdded(StringHash eventType, VariantMap& eventData)
- {
- // Re-add obstacle if it is intersected with newly added tile
- const IntVector2 tile = eventData[NavigationTileAdded::P_TILE].GetIntVector2();
- if (IsEnabledEffective() && ownerMesh_ && ownerMesh_->IsObstacleInTile(this, tile))
- ownerMesh_->ObstacleChanged(this);
- }
- void Obstacle::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
- {
- if (debug && IsEnabledEffective())
- debug->AddCylinder(node_->GetWorldPosition(), radius_, height_, Color(0.0f, 1.0f, 1.0f), depthTest);
- }
- void Obstacle::DrawDebugGeometry(bool depthTest)
- {
- Scene* scene = GetScene();
- if (scene)
- DrawDebugGeometry(scene->GetComponent<DebugRenderer>(), depthTest);
- }
- }
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