TBUI.cpp 25 KB

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  1. #include "Precompiled.h"
  2. #ifdef ATOMIC_TBUI
  3. #include "../Core/Context.h"
  4. #include "../Core/CoreEvents.h"
  5. #include "../Core/Profiler.h"
  6. #include "../IO/Log.h"
  7. #include "../IO/File.h"
  8. #include "../Resource/ResourceCache.h"
  9. #include "../Graphics/Graphics.h"
  10. #include "../Graphics/GraphicsEvents.h"
  11. #include "../Graphics/Texture2D.h"
  12. #include "../Graphics/VertexBuffer.h"
  13. #include "../Input/Input.h"
  14. #include "../Input/InputEvents.h"
  15. #include "../UI/UI.h"
  16. #include "../UI/TBUI.h"
  17. #include <TurboBadger/tb_core.h>
  18. #include <TurboBadger/tb_system.h>
  19. #include <TurboBadger/tb_debug.h>
  20. #include <TurboBadger/animation/tb_widget_animation.h>
  21. #include <TurboBadger/renderers/tb_renderer_batcher.h>
  22. #include <TurboBadger/tb_font_renderer.h>
  23. #include <TurboBadger/tb_node_tree.h>
  24. #include <TurboBadger/tb_widgets_reader.h>
  25. #include <TurboBadger/tb_window.h>
  26. void register_tbbf_font_renderer();
  27. void register_stb_font_renderer();
  28. void register_freetype_font_renderer();
  29. using namespace tb;
  30. namespace tb
  31. {
  32. void TBSystem::RescheduleTimer(double fire_time)
  33. {
  34. }
  35. }
  36. namespace Atomic
  37. {
  38. extern const char* UI_CATEGORY;
  39. static MODIFIER_KEYS GetModifierKeys(int qualifiers, bool superKey)
  40. {
  41. MODIFIER_KEYS code = TB_MODIFIER_NONE;
  42. if (qualifiers & QUAL_ALT) code |= TB_ALT;
  43. if (qualifiers & QUAL_CTRL) code |= TB_CTRL;
  44. if (qualifiers & QUAL_SHIFT) code |= TB_SHIFT;
  45. if (superKey) code |= TB_SUPER;
  46. return code;
  47. }
  48. // @return Return the upper case of a ascii charcter. Only for shortcut handling.
  49. static int toupr_ascii(int ascii)
  50. {
  51. if (ascii >= 'a' && ascii <= 'z')
  52. return ascii + 'A' - 'a';
  53. return ascii;
  54. }
  55. class TBUIRenderer;
  56. class TBUIBitmap : public tb::TBBitmap
  57. {
  58. public:
  59. TBUIBitmap(TBUIRenderer *renderer);
  60. virtual ~TBUIBitmap();
  61. bool Init(int width, int height, tb::uint32 *data);
  62. virtual int Width() { return width_; }
  63. virtual int Height() { return height_; }
  64. virtual void SetData(tb::uint32 *data);
  65. public:
  66. TBUIRenderer *renderer_;
  67. int width_;
  68. int height_;
  69. SharedPtr<Texture2D> texture_;
  70. };
  71. TBUIBitmap::TBUIBitmap(TBUIRenderer *renderer)
  72. : renderer_(renderer), width_(0), height_(0)
  73. {
  74. }
  75. class TBUIRenderer : public TBRendererBatcher
  76. {
  77. public:
  78. WeakPtr<Context> context_;
  79. WeakPtr<TBUI> tbui_;
  80. PODVector<UIBatch>* batches_;
  81. PODVector<float>* vertexData_;
  82. IntRect currentScissor_;
  83. TBUIRenderer(Context* context)
  84. {
  85. context_ = context;
  86. }
  87. virtual ~TBUIRenderer()
  88. {
  89. }
  90. void BeginPaint(int render_target_w, int render_target_h)
  91. {
  92. TBRendererBatcher::BeginPaint(render_target_w, render_target_h);
  93. }
  94. void EndPaint()
  95. {
  96. TBRendererBatcher::EndPaint();
  97. }
  98. TBBitmap *CreateBitmap(int width, int height, uint32 *data)
  99. {
  100. TBUIBitmap *bitmap = new TBUIBitmap(this);
  101. if (!bitmap->Init(width, height, data))
  102. {
  103. delete bitmap;
  104. return nullptr;
  105. }
  106. return bitmap;
  107. }
  108. void RenderBatch(Batch *batch)
  109. {
  110. if (!batch->vertex_count)
  111. return;
  112. Texture2D* texture = NULL;
  113. if (batch->bitmap)
  114. {
  115. TBUIBitmap* tbuibitmap = (TBUIBitmap*)batch->bitmap;
  116. texture = tbuibitmap->texture_;
  117. }
  118. UIBatch b(tbui_, BLEND_ALPHA , currentScissor_, texture, vertexData_);
  119. float fadeAlpha = tbui_->GetFadeAlpha();
  120. unsigned begin = b.vertexData_->Size();
  121. b.vertexData_->Resize(begin + batch->vertex_count * UI_VERTEX_SIZE);
  122. float* dest = &(b.vertexData_->At(begin));
  123. b.vertexEnd_ = b.vertexData_->Size();
  124. // winding is reversed, however switching it causes rendering
  125. // issues, so turned off culling in UI module
  126. //for (int i = batch->vertex_count - 1; i >= 0; i--)
  127. for (int i = 0; i < batch->vertex_count; i++)
  128. {
  129. Vertex* v = &batch->vertex[i];
  130. dest[0] = v->x; dest[1] = v->y; dest[2] = 0.0f;
  131. v->a *= fadeAlpha;
  132. ((unsigned&)dest[3]) = v->col;
  133. dest[4] = v->u; dest[5] = v->v;
  134. dest += UI_VERTEX_SIZE;
  135. }
  136. UIBatch::AddOrMerge(b, *batches_);
  137. }
  138. void SetClipRect(const TBRect &rect)
  139. {
  140. currentScissor_.top_ = rect.y;
  141. currentScissor_.bottom_ = rect.y + rect.h;
  142. currentScissor_.left_ = rect.x;
  143. currentScissor_.right_ = rect.x + rect.w;
  144. }
  145. static TBUIRenderer* renderer_;
  146. };
  147. TBUIRenderer* TBUIRenderer::renderer_ = NULL;
  148. TBUIBitmap::~TBUIBitmap()
  149. {
  150. // Must flush and unbind before we delete the texture
  151. renderer_->FlushBitmap(this);
  152. }
  153. bool TBUIBitmap::Init(int width, int height, tb::uint32 *data)
  154. {
  155. assert(width == tb::TBGetNearestPowerOfTwo(width));
  156. assert(height == tb::TBGetNearestPowerOfTwo(height));
  157. width_ = width;
  158. height_ = height;
  159. texture_ = new Texture2D(renderer_->context_);
  160. texture_->SetMipsToSkip(QUALITY_LOW, 0); // No quality reduction
  161. texture_->SetNumLevels(1);
  162. texture_->SetAddressMode(COORD_U, ADDRESS_BORDER);
  163. texture_->SetAddressMode(COORD_V, ADDRESS_BORDER),
  164. texture_->SetBorderColor(Color(0.0f, 0.0f, 0.0f, 0.0f));
  165. texture_->SetSize(width_, height_, Graphics::GetRGBAFormat(), TEXTURE_STATIC);
  166. SetData(data);
  167. return true;
  168. }
  169. void TBUIBitmap::SetData(tb::uint32 *data)
  170. {
  171. renderer_->FlushBitmap(this);
  172. texture_->SetData(0, 0, 0, width_, height_, data);
  173. }
  174. class TBUIRootWidget : public TBWidget
  175. {
  176. public:
  177. };
  178. WeakPtr<Context> TBUI::readerContext_;
  179. TBUI::TBUI(Context* context) :
  180. UIElement(context),
  181. rootWidget_(0),
  182. initialized_(false),
  183. inputDisabled_(false),
  184. fadeAlpha_(1.0f),
  185. fadeTarget_(1.0f),
  186. currentFadeTime_(0.0f),
  187. fadeTime_(0.0f),
  188. shuttingDown_(false)
  189. {
  190. SubscribeToEvent(E_SCREENMODE, HANDLER(TBUI, HandleScreenMode));
  191. }
  192. TBUI::~TBUI()
  193. {
  194. if (initialized_)
  195. {
  196. tb::TBWidgetsAnimationManager::Shutdown();
  197. delete rootWidget_;
  198. // leak
  199. //delete TBUIRenderer::renderer_;
  200. tb_core_shutdown();
  201. }
  202. }
  203. void TBUI::Initialize()
  204. {
  205. assert(!initialized_);
  206. Graphics* graphics = GetSubsystem<Graphics>();
  207. assert(graphics);
  208. assert(graphics->IsInitialized());
  209. readerContext_ = context_;
  210. TBFile::SetReaderFunction(TBFileReader);
  211. graphics_ = graphics;
  212. vertexBuffer_ = new VertexBuffer(context_);
  213. TBWidgetsAnimationManager::Init();
  214. TBUIRenderer::renderer_ = new TBUIRenderer(graphics->GetContext());
  215. TBUIRenderer::renderer_->tbui_ = this;
  216. tb_core_init(TBUIRenderer::renderer_, "AtomicEditor/resources/language/lng_en.tb.txt");
  217. // Load the default skin, and override skin that contains the graphics specific to the demo.
  218. tb::g_tb_skin->Load("AtomicEditor/resources/default_skin/skin.tb.txt", "AtomicEditor/editor/skin/skin.tb.txt");
  219. //register_tbbf_font_renderer();
  220. //register_stb_font_renderer();
  221. register_freetype_font_renderer();
  222. tb::g_font_manager->AddFontInfo("AtomicEditor/resources/MesloLGS-Regular.ttf", "Monaco");
  223. tb::g_font_manager->AddFontInfo("AtomicEditor/resources/vera.ttf", "Vera");
  224. tb::TBFontDescription fd;
  225. fd.SetID(tb::TBIDC("Vera"));
  226. fd.SetSize(tb::g_tb_skin->GetDimensionConverter()->DpToPx(12));
  227. tb::g_font_manager->SetDefaultFontDescription(fd);
  228. // Create the font now.
  229. tb::TBFontFace *font = tb::g_font_manager->CreateFontFace(tb::g_font_manager->GetDefaultFontDescription());
  230. // Render some glyphs in one go now since we know we are going to use them. It would work fine
  231. // without this since glyphs are rendered when needed, but with some extra updating of the glyph bitmap.
  232. if (font)
  233. font->RenderGlyphs(" !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~•·åäöÅÄÖ");
  234. rootWidget_ = new TBUIRootWidget();
  235. //rootWidget_->SetSkinBg(tb::TBIDC("background"));
  236. int width = graphics->GetWidth();
  237. int height = graphics->GetHeight();
  238. rootWidget_->SetSize(width, height);
  239. SetSize(width, height);
  240. rootWidget_->SetVisibilility(tb::WIDGET_VISIBILITY_VISIBLE);
  241. SubscribeToEvent(E_MOUSEBUTTONDOWN, HANDLER(TBUI, HandleMouseButtonDown));
  242. SubscribeToEvent(E_MOUSEBUTTONUP, HANDLER(TBUI, HandleMouseButtonUp));
  243. SubscribeToEvent(E_MOUSEMOVE, HANDLER(TBUI, HandleMouseMove));
  244. SubscribeToEvent(E_MOUSEWHEEL, HANDLER(TBUI, HandleMouseWheel));
  245. SubscribeToEvent(E_KEYDOWN, HANDLER(TBUI, HandleKeyDown));
  246. SubscribeToEvent(E_KEYUP, HANDLER(TBUI, HandleKeyUp));
  247. SubscribeToEvent(E_TEXTINPUT, HANDLER(TBUI, HandleTextInput));
  248. SubscribeToEvent(E_UPDATE, HANDLER(TBUI, HandleUpdate));
  249. SubscribeToEvent(E_RENDERUPDATE, HANDLER(TBUI, HandleRenderUpdate));
  250. //TB_DEBUG_SETTING(LAYOUT_BOUNDS) = 1;
  251. initialized_ = true;
  252. }
  253. void TBUI::Shutdown()
  254. {
  255. shuttingDown_ = true;
  256. SetInputDisabled(true);
  257. }
  258. void TBUI::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  259. {
  260. if (!initialized_)
  261. return;
  262. TBAnimationManager::Update();
  263. rootWidget_->InvokeProcessStates();
  264. rootWidget_->InvokeProcess();
  265. if (fadeAlpha_ > 0.0f)
  266. {
  267. tb::g_renderer->BeginPaint(rootWidget_->GetRect().w, rootWidget_->GetRect().h);
  268. TBUIRenderer::renderer_->currentScissor_ = currentScissor;
  269. TBUIRenderer::renderer_->batches_ = &batches;
  270. TBUIRenderer::renderer_->vertexData_ = &vertexData;
  271. rootWidget_->InvokePaint(tb::TBWidget::PaintProps());
  272. tb::g_renderer->EndPaint();
  273. }
  274. }
  275. void TBUI::HandleScreenMode(StringHash eventType, VariantMap& eventData)
  276. {
  277. if (!initialized_)
  278. return;
  279. using namespace ScreenMode;
  280. rootWidget_->SetSize(eventData[P_WIDTH].GetInt(), eventData[P_HEIGHT].GetInt());
  281. SetSize(eventData[P_WIDTH].GetInt(), eventData[P_HEIGHT].GetInt());
  282. }
  283. void TBUI::HandleMouseButtonDown(StringHash eventType, VariantMap& eventData)
  284. {
  285. if (!initialized_ || inputDisabled_)
  286. return;
  287. using namespace MouseButtonDown;
  288. unsigned button = eventData[P_BUTTON].GetUInt();
  289. IntVector2 pos;
  290. pos = GetSubsystem<UI>()->GetCursorPosition();
  291. Input* input = GetSubsystem<Input>();
  292. int qualifiers = input->GetQualifiers();
  293. #ifdef ATOMIC_PLATFORM_WINDOWS
  294. bool superdown = input->GetKeyDown(KEY_LCTRL) || input->GetKeyDown(KEY_RCTRL);
  295. #else
  296. bool superdown = input->GetKeyDown(KEY_LGUI) || input->GetKeyDown(KEY_RGUI);
  297. #endif
  298. MODIFIER_KEYS mod = GetModifierKeys(qualifiers, superdown);
  299. static double last_time = 0;
  300. static int counter = 1;
  301. Time* t = GetSubsystem<Time>();
  302. double time = t->GetElapsedTime() * 1000;
  303. if (time < last_time + 600)
  304. counter++;
  305. else
  306. counter = 1;
  307. last_time = time;
  308. if (button == MOUSEB_RIGHT)
  309. rootWidget_->InvokeRightPointerDown(pos.x_, pos.y_, counter, mod);
  310. else
  311. rootWidget_->InvokePointerDown(pos.x_, pos.y_, counter, mod, false);
  312. }
  313. void TBUI::HandleMouseButtonUp(StringHash eventType, VariantMap& eventData)
  314. {
  315. if (!initialized_ || inputDisabled_)
  316. return;
  317. using namespace MouseButtonUp;
  318. unsigned button = eventData[P_BUTTON].GetUInt();
  319. IntVector2 pos;
  320. pos = GetSubsystem<UI>()->GetCursorPosition();
  321. Input* input = GetSubsystem<Input>();
  322. int qualifiers = input->GetQualifiers();
  323. #ifdef ATOMIC_PLATFORM_WINDOWS
  324. bool superdown = input->GetKeyDown(KEY_LCTRL) || input->GetKeyDown(KEY_RCTRL);
  325. #else
  326. bool superdown = input->GetKeyDown(KEY_LGUI) || input->GetKeyDown(KEY_RGUI);
  327. #endif
  328. MODIFIER_KEYS mod = GetModifierKeys(qualifiers, superdown);
  329. if (button == MOUSEB_RIGHT)
  330. rootWidget_->InvokeRightPointerUp(pos.x_, pos.y_, mod);
  331. else
  332. rootWidget_->InvokePointerUp(pos.x_, pos.y_, mod, false);
  333. }
  334. void TBUI::HandleMouseMove(StringHash eventType, VariantMap& eventData)
  335. {
  336. using namespace MouseMove;
  337. if (!initialized_ || inputDisabled_)
  338. return;
  339. int px = eventData[P_X].GetInt();
  340. int py = eventData[P_Y].GetInt();
  341. rootWidget_->InvokePointerMove(px, py, tb::TB_MODIFIER_NONE, false);
  342. }
  343. void TBUI::HandleMouseWheel(StringHash eventType, VariantMap& eventData)
  344. {
  345. if (!initialized_ || inputDisabled_)
  346. return;
  347. using namespace MouseWheel;
  348. int delta = eventData[P_WHEEL].GetInt();
  349. Input* input = GetSubsystem<Input>();
  350. rootWidget_->InvokeWheel(input->GetMousePosition().x_, input->GetMousePosition().y_, 0, delta > 0 ? -1 : 1, tb::TB_MODIFIER_NONE);
  351. }
  352. static bool InvokeShortcut(int key, SPECIAL_KEY special_key, MODIFIER_KEYS modifierkeys, bool down)
  353. {
  354. #ifdef __APPLE__
  355. bool shortcut_key = (modifierkeys & TB_SUPER) ? true : false;
  356. #else
  357. bool shortcut_key = (modifierkeys & TB_CTRL) ? true : false;
  358. #endif
  359. if (!TBWidget::focused_widget || !down || !shortcut_key)
  360. return false;
  361. bool reverse_key = (modifierkeys & TB_SHIFT) ? true : false;
  362. int upper_key = toupr_ascii(key);
  363. TBID id;
  364. if (upper_key == 'X')
  365. id = TBIDC("cut");
  366. else if (upper_key == 'C' || special_key == TB_KEY_INSERT)
  367. id = TBIDC("copy");
  368. else if (upper_key == 'V' || (special_key == TB_KEY_INSERT && reverse_key))
  369. id = TBIDC("paste");
  370. else if (upper_key == 'A')
  371. id = TBIDC("selectall");
  372. else if (upper_key == 'Z' || upper_key == 'Y')
  373. {
  374. bool undo = upper_key == 'Z';
  375. if (reverse_key)
  376. undo = !undo;
  377. id = undo ? TBIDC("undo") : TBIDC("redo");
  378. }
  379. else if (upper_key == 'N')
  380. id = TBIDC("new");
  381. else if (upper_key == 'O')
  382. id = TBIDC("open");
  383. else if (upper_key == 'S')
  384. id = TBIDC("save");
  385. else if (upper_key == 'W')
  386. id = TBIDC("close");
  387. else if (upper_key == 'F')
  388. id = TBIDC("find");
  389. else if (upper_key == 'G' && (modifierkeys & TB_SHIFT))
  390. id = TBIDC("findprev");
  391. else if (upper_key == 'G')
  392. id = TBIDC("findnext");
  393. else if (upper_key == 'P')
  394. id = TBIDC("play");
  395. else if (upper_key == 'I')
  396. id = TBIDC("beautify");
  397. else if (special_key == TB_KEY_PAGE_UP)
  398. id = TBIDC("prev_doc");
  399. else if (special_key == TB_KEY_PAGE_DOWN)
  400. id = TBIDC("next_doc");
  401. else
  402. return false;
  403. TBWidgetEvent ev(EVENT_TYPE_SHORTCUT);
  404. ev.modifierkeys = modifierkeys;
  405. ev.ref_id = id;
  406. return TBWidget::focused_widget->InvokeEvent(ev);
  407. }
  408. static bool InvokeKey(TBWidget* root, unsigned int key, SPECIAL_KEY special_key, MODIFIER_KEYS modifierkeys, bool keydown)
  409. {
  410. if (InvokeShortcut(key, special_key, modifierkeys, keydown))
  411. return true;
  412. root->InvokeKey(key, special_key, modifierkeys, keydown);
  413. return true;
  414. }
  415. void TBUI::HandleKey(bool keydown, int keycode, int scancode)
  416. {
  417. #ifdef ATOMIC_PLATFORM_WINDOWS
  418. if (keycode == KEY_LCTRL || keycode == KEY_RCTRL)
  419. return;
  420. #else
  421. if (keycode == KEY_LGUI || keycode == KEY_RGUI)
  422. return;
  423. #endif
  424. Input* input = GetSubsystem<Input>();
  425. int qualifiers = input->GetQualifiers();
  426. #ifdef ATOMIC_PLATFORM_WINDOWS
  427. bool superdown = input->GetKeyDown(KEY_LCTRL) || input->GetKeyDown(KEY_RCTRL);
  428. #else
  429. bool superdown = input->GetKeyDown(KEY_LGUI) || input->GetKeyDown(KEY_RGUI);
  430. #endif
  431. MODIFIER_KEYS mod = GetModifierKeys(qualifiers, superdown);
  432. switch (keycode)
  433. {
  434. case KEY_RETURN:
  435. case KEY_RETURN2:
  436. case KEY_KP_ENTER:
  437. InvokeKey(rootWidget_, 0, TB_KEY_ENTER, mod, keydown);
  438. break;
  439. case KEY_F1:
  440. InvokeKey(rootWidget_, 0, TB_KEY_F1, mod, keydown);
  441. break;
  442. case KEY_F2:
  443. InvokeKey(rootWidget_, 0, TB_KEY_F2, mod, keydown);
  444. break;
  445. case KEY_F3:
  446. InvokeKey(rootWidget_, 0, TB_KEY_F3, mod, keydown);
  447. break;
  448. case KEY_F4:
  449. InvokeKey(rootWidget_, 0, TB_KEY_F4, mod, keydown);
  450. break;
  451. case KEY_F5:
  452. InvokeKey(rootWidget_, 0, TB_KEY_F5, mod, keydown);
  453. break;
  454. case KEY_F6:
  455. InvokeKey(rootWidget_, 0, TB_KEY_F6, mod, keydown);
  456. break;
  457. case KEY_F7:
  458. InvokeKey(rootWidget_, 0, TB_KEY_F7, mod, keydown);
  459. break;
  460. case KEY_F8:
  461. InvokeKey(rootWidget_, 0, TB_KEY_F8, mod, keydown);
  462. break;
  463. case KEY_F9:
  464. InvokeKey(rootWidget_, 0, TB_KEY_F9, mod, keydown);
  465. break;
  466. case KEY_F10:
  467. InvokeKey(rootWidget_, 0, TB_KEY_F10, mod, keydown);
  468. break;
  469. case KEY_F11:
  470. InvokeKey(rootWidget_, 0, TB_KEY_F11, mod, keydown);
  471. break;
  472. case KEY_F12:
  473. InvokeKey(rootWidget_, 0, TB_KEY_F12, mod, keydown);
  474. break;
  475. case KEY_LEFT:
  476. InvokeKey(rootWidget_, 0, TB_KEY_LEFT, mod, keydown);
  477. break;
  478. case KEY_UP:
  479. InvokeKey(rootWidget_, 0, TB_KEY_UP, mod, keydown);
  480. break;
  481. case KEY_RIGHT:
  482. InvokeKey(rootWidget_, 0, TB_KEY_RIGHT, mod, keydown);
  483. break;
  484. case KEY_DOWN:
  485. InvokeKey(rootWidget_, 0, TB_KEY_DOWN, mod, keydown);
  486. break;
  487. case KEY_PAGEUP:
  488. InvokeKey(rootWidget_, 0, TB_KEY_PAGE_UP, mod, keydown);
  489. break;
  490. case KEY_PAGEDOWN:
  491. InvokeKey(rootWidget_, 0, TB_KEY_PAGE_DOWN, mod, keydown);
  492. break;
  493. case KEY_HOME:
  494. InvokeKey(rootWidget_, 0, TB_KEY_HOME, mod, keydown);
  495. break;
  496. case KEY_END:
  497. InvokeKey(rootWidget_, 0, TB_KEY_END, mod, keydown);
  498. break;
  499. case KEY_INSERT:
  500. InvokeKey(rootWidget_, 0, TB_KEY_INSERT, mod, keydown);
  501. break;
  502. case KEY_TAB:
  503. InvokeKey(rootWidget_, 0, TB_KEY_TAB, mod, keydown);
  504. break;
  505. case KEY_DELETE:
  506. InvokeKey(rootWidget_, 0, TB_KEY_DELETE, mod, keydown);
  507. break;
  508. case KEY_BACKSPACE:
  509. InvokeKey(rootWidget_, 0, TB_KEY_BACKSPACE, mod, keydown);
  510. break;
  511. case KEY_ESC:
  512. InvokeKey(rootWidget_, 0, TB_KEY_ESC, mod, keydown);
  513. break;
  514. default:
  515. if (mod & TB_SUPER)
  516. {
  517. InvokeKey(rootWidget_, keycode, TB_KEY_UNDEFINED, mod, keydown);
  518. }
  519. }
  520. }
  521. void TBUI::HandleKeyDown(StringHash eventType, VariantMap& eventData)
  522. {
  523. if (inputDisabled_)
  524. return;
  525. using namespace KeyDown;
  526. int keycode = eventData[P_KEY].GetInt();
  527. int scancode = eventData[P_SCANCODE].GetInt();
  528. HandleKey(true, keycode, scancode);
  529. }
  530. void TBUI::HandleKeyUp(StringHash eventType, VariantMap& eventData)
  531. {
  532. if (inputDisabled_)
  533. return;
  534. using namespace KeyUp;
  535. int keycode = eventData[P_KEY].GetInt();
  536. int scancode = eventData[P_SCANCODE].GetInt();
  537. HandleKey(false, keycode, scancode);
  538. }
  539. void TBUI::HandleTextInput(StringHash eventType, VariantMap& eventData)
  540. {
  541. if (inputDisabled_)
  542. return;
  543. using namespace TextInput;
  544. const String& text = eventData[P_TEXT].GetString();
  545. for (unsigned i = 0; i < text.Length(); i++)
  546. {
  547. InvokeKey(rootWidget_, text[i], TB_KEY_UNDEFINED, TB_MODIFIER_NONE, true);
  548. InvokeKey(rootWidget_, text[i], TB_KEY_UNDEFINED, TB_MODIFIER_NONE, false);
  549. }
  550. }
  551. void TBUI::HandleUpdate(StringHash eventType, VariantMap& eventData)
  552. {
  553. TBMessageHandler::ProcessMessages();
  554. // Timestep parameter is same no matter what event is being listened to
  555. float timeStep = eventData[Update::P_TIMESTEP].GetFloat();
  556. if (fadeTarget_ != fadeAlpha_)
  557. {
  558. currentFadeTime_ += timeStep;
  559. if (currentFadeTime_ >= fadeTime_)
  560. {
  561. fadeAlpha_ = fadeTarget_;
  562. }
  563. else
  564. {
  565. if (fadeAlpha_ > fadeTarget_)
  566. {
  567. fadeAlpha_ = 1.0f - (currentFadeTime_/fadeTime_);
  568. }
  569. else
  570. fadeAlpha_ = (currentFadeTime_/fadeTime_ * (fadeTarget_));
  571. }
  572. }
  573. }
  574. void TBUI::FadeOut(float time)
  575. {
  576. fadeTarget_ = 0.0f;
  577. currentFadeTime_ = 0.0f;
  578. fadeTime_ = time;
  579. }
  580. void TBUI::FadeIn(float time)
  581. {
  582. fadeTarget_ = 1.0f;
  583. currentFadeTime_ = 0.0f;
  584. fadeTime_ = time;
  585. }
  586. bool TBUI::LoadResourceFile(TBWidget* widget, const String& filename)
  587. {
  588. tb::TBNode node;
  589. // TODO: use Urho resources
  590. if (!node.ReadFile(filename.CString()))
  591. return false;
  592. tb::g_widgets_reader->LoadNodeTree(widget, &node);
  593. return true;
  594. }
  595. void TBUI::Render(VertexBuffer* buffer, const PODVector<UIBatch>& batches, unsigned batchStart, unsigned batchEnd)
  596. {
  597. if (batches.Empty())
  598. return;
  599. Vector2 invScreenSize(1.0f / (float)graphics_->GetWidth(), 1.0f / (float)graphics_->GetHeight());
  600. Vector2 scale(2.0f * invScreenSize.x_, -2.0f * invScreenSize.y_);
  601. Vector2 offset(-1.0f, 1.0f);
  602. Matrix4 projection(Matrix4::IDENTITY);
  603. projection.m00_ = scale.x_;
  604. projection.m03_ = offset.x_;
  605. projection.m11_ = scale.y_;
  606. projection.m13_ = offset.y_;
  607. projection.m22_ = 1.0f;
  608. projection.m23_ = 0.0f;
  609. projection.m33_ = 1.0f;
  610. graphics_->ClearParameterSources();
  611. graphics_->SetColorWrite(true);
  612. graphics_->SetCullMode(CULL_NONE);
  613. graphics_->SetDepthTest(CMP_ALWAYS);
  614. graphics_->SetDepthWrite(false);
  615. graphics_->SetDrawAntialiased(false);
  616. graphics_->SetFillMode(FILL_SOLID);
  617. graphics_->SetStencilTest(false);
  618. graphics_->SetVertexBuffer(buffer);
  619. ShaderVariation* noTextureVS = graphics_->GetShader(VS, "Basic", "VERTEXCOLOR");
  620. ShaderVariation* diffTextureVS = graphics_->GetShader(VS, "Basic", "DIFFMAP VERTEXCOLOR");
  621. ShaderVariation* noTexturePS = graphics_->GetShader(PS, "Basic", "VERTEXCOLOR");
  622. ShaderVariation* diffTexturePS = graphics_->GetShader(PS, "Basic", "DIFFMAP VERTEXCOLOR");
  623. ShaderVariation* diffMaskTexturePS = graphics_->GetShader(PS, "Basic", "DIFFMAP ALPHAMASK VERTEXCOLOR");
  624. ShaderVariation* alphaTexturePS = graphics_->GetShader(PS, "Basic", "ALPHAMAP VERTEXCOLOR");
  625. unsigned alphaFormat = Graphics::GetAlphaFormat();
  626. for (unsigned i = batchStart; i < batchEnd; ++i)
  627. {
  628. const UIBatch& batch = batches[i];
  629. if (batch.vertexStart_ == batch.vertexEnd_)
  630. continue;
  631. ShaderVariation* ps;
  632. ShaderVariation* vs;
  633. if (!batch.texture_)
  634. {
  635. ps = noTexturePS;
  636. vs = noTextureVS;
  637. }
  638. else
  639. {
  640. // If texture contains only an alpha channel, use alpha shader (for fonts)
  641. vs = diffTextureVS;
  642. if (batch.texture_->GetFormat() == alphaFormat)
  643. ps = alphaTexturePS;
  644. else if (batch.blendMode_ != BLEND_ALPHA && batch.blendMode_ != BLEND_ADDALPHA && batch.blendMode_ != BLEND_PREMULALPHA)
  645. ps = diffMaskTexturePS;
  646. else
  647. ps = diffTexturePS;
  648. }
  649. graphics_->SetShaders(vs, ps);
  650. if (graphics_->NeedParameterUpdate(SP_OBJECTTRANSFORM, this))
  651. graphics_->SetShaderParameter(VSP_MODEL, Matrix3x4::IDENTITY);
  652. if (graphics_->NeedParameterUpdate(SP_CAMERA, this))
  653. graphics_->SetShaderParameter(VSP_VIEWPROJ, projection);
  654. if (graphics_->NeedParameterUpdate(SP_MATERIAL, this))
  655. graphics_->SetShaderParameter(PSP_MATDIFFCOLOR, Color(1.0f, 1.0f, 1.0f, 1.0f));
  656. graphics_->SetBlendMode(batch.blendMode_);
  657. graphics_->SetScissorTest(true, batch.scissor_);
  658. graphics_->SetTexture(0, batch.texture_);
  659. graphics_->Draw(TRIANGLE_LIST, batch.vertexStart_ / UI_VERTEX_SIZE, (batch.vertexEnd_ - batch.vertexStart_) /
  660. UI_VERTEX_SIZE);
  661. }
  662. }
  663. void TBUI::SetVertexData(VertexBuffer* dest, const PODVector<float>& vertexData)
  664. {
  665. if (vertexData.Empty())
  666. return;
  667. // Update quad geometry into the vertex buffer
  668. // Resize the vertex buffer first if too small or much too large
  669. unsigned numVertices = vertexData.Size() / UI_VERTEX_SIZE;
  670. if (dest->GetVertexCount() < numVertices || dest->GetVertexCount() > numVertices * 2)
  671. dest->SetSize(numVertices, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1, true);
  672. dest->SetData(&vertexData[0]);
  673. }
  674. void TBUI::Render()
  675. {
  676. SetVertexData(vertexBuffer_, vertexData_);
  677. Render(vertexBuffer_, batches_, 0, batches_.Size());
  678. }
  679. void TBUI::HandleRenderUpdate(StringHash eventType, VariantMap& eventData)
  680. {
  681. PROFILE(GetTBUIBatches);
  682. // Get rendering batches from the non-modal UI elements
  683. batches_.Clear();
  684. vertexData_.Clear();
  685. const IntVector2& rootSize = GetSize();
  686. IntRect currentScissor = IntRect(0, 0, rootSize.x_, rootSize.y_);
  687. GetBatches(batches_, vertexData_, currentScissor);
  688. }
  689. void TBUI::TBFileReader(const char* filename, void** data, unsigned* length)
  690. {
  691. *data = 0;
  692. *length = 0;
  693. ResourceCache* cache = readerContext_->GetSubsystem<ResourceCache>();
  694. SharedPtr<File> file = cache->GetFile(filename);
  695. if (!file || !file->IsOpen())
  696. return;
  697. unsigned size = file->GetSize();
  698. if (!size)
  699. return;
  700. void* _data = malloc(size);
  701. if (!_data)
  702. return;
  703. if (file->Read(_data, size) != size)
  704. {
  705. free(_data);
  706. return;
  707. }
  708. *length = size;
  709. *data = _data;
  710. }
  711. }
  712. #endif