BuildMac.cpp 2.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104
  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include <Atomic/IO/FileSystem.h>
  5. #include "../ToolSystem.h"
  6. #include "../ToolEnvironment.h"
  7. #include "../Project/Project.h"
  8. #include "BuildEvents.h"
  9. #include "BuildSystem.h"
  10. #include "BuildMac.h"
  11. namespace ToolCore
  12. {
  13. BuildMac::BuildMac(Context * context, Project *project) : BuildBase(context, project, PLATFORMID_MAC)
  14. {
  15. }
  16. BuildMac::~BuildMac()
  17. {
  18. }
  19. void BuildMac::Initialize()
  20. {
  21. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  22. Project* project = tsystem->GetProject();
  23. Vector<String> defaultResourcePaths;
  24. GetDefaultResourcePaths(defaultResourcePaths);
  25. String projectResources = project->GetResourcePath();
  26. for (unsigned i = 0; i < defaultResourcePaths.Size(); i++)
  27. {
  28. AddResourceDir(defaultResourcePaths[i]);
  29. }
  30. // TODO: smart filtering of cache
  31. AddResourceDir(project->GetProjectPath() + "Cache/");
  32. AddResourceDir(projectResources);
  33. BuildResourceEntries();
  34. }
  35. void BuildMac::Build(const String& buildPath)
  36. {
  37. ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
  38. buildPath_ = AddTrailingSlash(buildPath) + GetBuildSubfolder();
  39. VariantMap buildOutput;
  40. buildOutput[BuildOutput::P_TEXT] = "\n\n<color #D4FB79>Starting Mac Deployment</color>\n\n";
  41. SendEvent(E_BUILDOUTPUT, buildOutput);
  42. Initialize();
  43. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  44. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  45. if (fileSystem->DirExists(buildPath_))
  46. fileSystem->RemoveDir(buildPath_, true);
  47. String appSrcPath = tenv->GetPlayerAppFolder();
  48. fileSystem->CreateDir(buildPath_);
  49. buildPath_ += "/AtomicPlayer.app";
  50. fileSystem->CreateDir(buildPath_);
  51. fileSystem->CreateDir(buildPath_ + "/Contents");
  52. fileSystem->CreateDir(buildPath_ + "/Contents/MacOS");
  53. fileSystem->CreateDir(buildPath_ + "/Contents/Resources");
  54. String resourcePackagePath = buildPath_ + "/Contents/Resources/AtomicResources.pak";
  55. GenerateResourcePackage(resourcePackagePath);
  56. fileSystem->Copy(appSrcPath + "/Contents/Resources/Atomic.icns", buildPath_ + "/Contents/Resources/Atomic.icns");
  57. fileSystem->Copy(appSrcPath + "/Contents/Info.plist", buildPath_ + "/Contents/Info.plist");
  58. fileSystem->Copy(appSrcPath + "/Contents/MacOS/AtomicPlayer", buildPath_ + "/Contents/MacOS/AtomicPlayer");
  59. #ifdef ATOMIC_PLATFORM_OSX
  60. Vector<String> args;
  61. args.Push("+x");
  62. args.Push(buildPath_ + "/Contents/MacOS/AtomicPlayer");
  63. fileSystem->SystemRun("chmod", args);
  64. #endif
  65. buildOutput[BuildOutput::P_TEXT] = "\n\n<color #D4FB79>Mac Deployment Complete</color>\n\n";
  66. SendEvent(E_BUILDOUTPUT, buildOutput);
  67. buildPath_ = buildPath + "/Mac-Build";
  68. buildSystem->BuildComplete(PLATFORMID_MAC, buildPath_);
  69. }
  70. }