AEEditorApp.cpp 3.5 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include <Atomic/Core/StringUtils.h>
  5. #include <Atomic/Engine/Engine.h>
  6. #include <Atomic/IO/FileSystem.h>
  7. #include <Atomic/Input/Input.h>
  8. #include <Atomic/Resource/ResourceCache.h>
  9. #include <Atomic/UI/UI.h>
  10. #include <AtomicJS/Javascript/Javascript.h>
  11. #include <ToolCore/ToolSystem.h>
  12. #include <ToolCore/ToolEnvironment.h>
  13. #include "AEEditorApp.h"
  14. using namespace ToolCore;
  15. namespace AtomicEditor
  16. {
  17. AEEditorApp::AEEditorApp(Context* context) :
  18. Application(context)
  19. {
  20. }
  21. void AEEditorApp::Start()
  22. {
  23. Input* input = GetSubsystem<Input>();
  24. input->SetMouseVisible(true);
  25. // move UI initialization to JS
  26. UI* ui = GetSubsystem<UI>();
  27. ui->Initialize("AtomicEditor/resources/language/lng_en.tb.txt");
  28. ui->LoadSkin("AtomicEditor/resources/default_skin/skin.tb.txt", "AtomicEditor/editor/skin/skin.tb.txt");
  29. ui->AddFont("AtomicEditor/resources/vera.ttf", "Vera");
  30. ui->AddFont("AtomicEditor/resources/MesloLGS-Regular.ttf", "Monaco");
  31. ui->SetDefaultFont("Vera", 12);
  32. Javascript* javascript = new Javascript(context_);
  33. context_->RegisterSubsystem(javascript);
  34. SubscribeToEvent(E_JSERROR, HANDLER(AEEditorApp, HandleJSError));
  35. // Instantiate and register the Javascript subsystem
  36. vm_ = javascript->InstantiateVM("MainVM");
  37. vm_->InitJSContext();
  38. vm_->SetModuleSearchPaths("AtomicEditor/javascript");
  39. SharedPtr<File> file (GetSubsystem<ResourceCache>()->GetFile("AtomicEditor/javascript/main.js"));
  40. if (file.Null())
  41. {
  42. ErrorExit("Unable to load AtomicEditor/javascript/main.js");
  43. return;
  44. }
  45. if (!vm_->ExecuteFile(file))
  46. {
  47. ErrorExit("Error executing AtomicEditor/javascript/main.js");
  48. return;
  49. }
  50. }
  51. void AEEditorApp::Setup()
  52. {
  53. FileSystem* filesystem = GetSubsystem<FileSystem>();
  54. ToolEnvironment* env = new ToolEnvironment(context_);
  55. context_->RegisterSubsystem(env);
  56. #ifdef ATOMIC_DEV_BUILD
  57. if (!env->InitFromJSON())
  58. {
  59. ErrorExit(ToString("Unable to initialize tool environment from %s", env->GetDevConfigFilename().CString()));
  60. return;
  61. }
  62. #endif
  63. // env->Dump();
  64. engineParameters_["WindowTitle"] = "AtomicEditor";
  65. engineParameters_["WindowResizable"] = true;
  66. engineParameters_["FullScreen"] = false;
  67. engineParameters_["LogName"] = filesystem->GetAppPreferencesDir("AtomicEditor", "Logs") + "AtomicEditor.log";
  68. #ifdef ATOMIC_PLATFORM_OSX
  69. engineParameters_["WindowIcon"] = "Images/AtomicLogo32.png";
  70. #endif
  71. #ifdef ATOMIC_DEV_BUILD
  72. engineParameters_["ResourcePrefixPath"] = "";
  73. String resourcePaths = env->GetCoreDataDir() + ";" + env->GetEditorDataDir();
  74. engineParameters_["ResourcePaths"] = resourcePaths;
  75. #else
  76. #error ATOMIC_DEV_BUILD not defined
  77. #endif // ATOMIC_DEV_BUILD
  78. }
  79. void AEEditorApp::Stop()
  80. {
  81. }
  82. void AEEditorApp::HandleJSError(StringHash eventType, VariantMap& eventData)
  83. {
  84. using namespace JSError;
  85. //String errName = eventData[P_ERRORNAME].GetString();
  86. String errMessage = eventData[P_ERRORMESSAGE].GetString();
  87. String errFilename = eventData[P_ERRORFILENAME].GetString();
  88. //String errStack = eventData[P_ERRORSTACK].GetString();
  89. int errLineNumber = eventData[P_ERRORLINENUMBER].GetInt();
  90. String errorString = ToString("%s - %s - Line: %i",
  91. errFilename.CString(), errMessage.CString(), errLineNumber);
  92. ErrorExit(errorString);
  93. }
  94. }