AEEditorApp.cpp 3.6 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include <Atomic/Core/StringUtils.h>
  5. #include <Atomic/Engine/Engine.h>
  6. #include <Atomic/IO/FileSystem.h>
  7. #include <Atomic/Input/Input.h>
  8. #include <Atomic/Resource/ResourceCache.h>
  9. #include <Atomic/UI/UI.h>
  10. #include <AtomicJS/Javascript/Javascript.h>
  11. #include <ToolCore/ToolSystem.h>
  12. #include <ToolCore/ToolEnvironment.h>
  13. #include "AEEditorApp.h"
  14. using namespace ToolCore;
  15. namespace ToolCore
  16. {
  17. extern void jsapi_init_toolcore(JSVM* vm);
  18. }
  19. namespace AtomicEditor
  20. {
  21. AEEditorApp::AEEditorApp(Context* context) :
  22. Application(context)
  23. {
  24. }
  25. void AEEditorApp::Start()
  26. {
  27. Input* input = GetSubsystem<Input>();
  28. input->SetMouseVisible(true);
  29. // move UI initialization to JS
  30. UI* ui = GetSubsystem<UI>();
  31. ui->Initialize("AtomicEditor/resources/language/lng_en.tb.txt");
  32. ui->LoadSkin("AtomicEditor/resources/default_skin/skin.tb.txt", "AtomicEditor/editor/skin/skin.tb.txt");
  33. ui->AddFont("AtomicEditor/resources/vera.ttf", "Vera");
  34. ui->AddFont("AtomicEditor/resources/MesloLGS-Regular.ttf", "Monaco");
  35. ui->SetDefaultFont("Vera", 12);
  36. Javascript* javascript = new Javascript(context_);
  37. context_->RegisterSubsystem(javascript);
  38. SubscribeToEvent(E_JSERROR, HANDLER(AEEditorApp, HandleJSError));
  39. // Instantiate and register the Javascript subsystem
  40. vm_ = javascript->InstantiateVM("MainVM");
  41. vm_->InitJSContext();
  42. vm_->SetModuleSearchPaths("AtomicEditor/javascript");
  43. jsapi_init_toolcore(vm_);
  44. SharedPtr<File> file (GetSubsystem<ResourceCache>()->GetFile("AtomicEditor/javascript/main.js"));
  45. if (file.Null())
  46. {
  47. ErrorExit("Unable to load AtomicEditor/javascript/main.js");
  48. return;
  49. }
  50. if (!vm_->ExecuteFile(file))
  51. {
  52. ErrorExit("Error executing AtomicEditor/javascript/main.js");
  53. return;
  54. }
  55. }
  56. void AEEditorApp::Setup()
  57. {
  58. FileSystem* filesystem = GetSubsystem<FileSystem>();
  59. ToolEnvironment* env = new ToolEnvironment(context_);
  60. context_->RegisterSubsystem(env);
  61. #ifdef ATOMIC_DEV_BUILD
  62. if (!env->InitFromJSON())
  63. {
  64. ErrorExit(ToString("Unable to initialize tool environment from %s", env->GetDevConfigFilename().CString()));
  65. return;
  66. }
  67. #endif
  68. // env->Dump();
  69. engineParameters_["WindowTitle"] = "AtomicEditor";
  70. engineParameters_["WindowResizable"] = true;
  71. engineParameters_["FullScreen"] = false;
  72. engineParameters_["LogName"] = filesystem->GetAppPreferencesDir("AtomicEditor", "Logs") + "AtomicEditor.log";
  73. #ifdef ATOMIC_PLATFORM_OSX
  74. engineParameters_["WindowIcon"] = "Images/AtomicLogo32.png";
  75. #endif
  76. #ifdef ATOMIC_DEV_BUILD
  77. engineParameters_["ResourcePrefixPath"] = "";
  78. String resourcePaths = env->GetCoreDataDir() + ";" + env->GetEditorDataDir();
  79. engineParameters_["ResourcePaths"] = resourcePaths;
  80. #else
  81. #error ATOMIC_DEV_BUILD not defined
  82. #endif // ATOMIC_DEV_BUILD
  83. }
  84. void AEEditorApp::Stop()
  85. {
  86. }
  87. void AEEditorApp::HandleJSError(StringHash eventType, VariantMap& eventData)
  88. {
  89. using namespace JSError;
  90. //String errName = eventData[P_ERRORNAME].GetString();
  91. String errMessage = eventData[P_ERRORMESSAGE].GetString();
  92. String errFilename = eventData[P_ERRORFILENAME].GetString();
  93. //String errStack = eventData[P_ERRORSTACK].GetString();
  94. int errLineNumber = eventData[P_ERRORLINENUMBER].GetInt();
  95. String errorString = ToString("%s - %s - Line: %i",
  96. errFilename.CString(), errMessage.CString(), errLineNumber);
  97. ErrorExit(errorString);
  98. }
  99. }