AEPlayerApp.cpp 7.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242
  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Atomic.h>
  23. #include <Atomic/Engine/Engine.h>
  24. #include <Atomic/IO/FileSystem.h>
  25. #include <Atomic/IO/Log.h>
  26. #include <Atomic/IO/IOEvents.h>
  27. #include <Atomic/Input/InputEvents.h>
  28. #include <Atomic/Core/Main.h>
  29. #include <Atomic/Core/ProcessUtils.h>
  30. #include <Atomic/Resource/ResourceCache.h>
  31. #include <Atomic/Resource/ResourceEvents.h>
  32. #include <Atomic/UI/UI.h>
  33. // Move me
  34. #include <Atomic/Environment/Environment.h>
  35. #include <AtomicJS/Javascript/Javascript.h>
  36. #include "../PlayerMode/AEPlayerMode.h"
  37. #include <AtomicPlayer/Player.h>
  38. #include "AEPlayerApp.h"
  39. #include <Atomic/DebugNew.h>
  40. #ifdef __APPLE__
  41. #include <unistd.h>
  42. #endif
  43. namespace AtomicPlayer
  44. {
  45. extern void jsapi_init_atomicplayer(JSVM* vm);
  46. }
  47. namespace AtomicEditor
  48. {
  49. AEPlayerApplication::AEPlayerApplication(Context* context) :
  50. AEEditorCommon(context)
  51. {
  52. }
  53. void AEPlayerApplication::Setup()
  54. {
  55. AEEditorCommon::Setup();
  56. FileSystem* filesystem = GetSubsystem<FileSystem>();
  57. engineParameters_["WindowTitle"] = "AtomicPlayer";
  58. #if (ATOMIC_PLATFORM_ANDROID)
  59. engineParameters_["FullScreen"] = true;
  60. engineParameters_["ResourcePaths"] = "CoreData;AtomicResources";
  61. #elif ATOMIC_PLATFORM_WEB
  62. engineParameters_["FullScreen"] = false;
  63. engineParameters_["ResourcePaths"] = "AtomicResources";
  64. // engineParameters_["WindowWidth"] = 1280;
  65. // engineParameters_["WindowHeight"] = 720;
  66. #elif ATOMIC_PLATFORM_IOS
  67. engineParameters_["FullScreen"] = false;
  68. engineParameters_["ResourcePaths"] = "AtomicResources";
  69. #else
  70. engineParameters_["FullScreen"] = false;
  71. engineParameters_["WindowWidth"] = 1280;
  72. engineParameters_["WindowHeight"] = 720;
  73. #endif
  74. engineParameters_["LogLevel"] = LOG_DEBUG;
  75. #if ATOMIC_PLATFORM_WINDOWS
  76. engineParameters_["WindowIcon"] = "Images/AtomicLogo32.png";
  77. engineParameters_["ResourcePrefixPath"] = "AtomicPlayer_Resources";
  78. #elif ATOMIC_PLATFORM_ANDROID
  79. //engineParameters_["ResourcePrefixPath"] = "assets";
  80. #elif ATOMIC_PLATFORM_OSX
  81. engineParameters_["ResourcePrefixPath"] = "../Resources";
  82. #endif
  83. const Vector<String>& arguments = GetArguments();
  84. for (unsigned i = 0; i < arguments.Size(); ++i)
  85. {
  86. if (arguments[i].Length() > 1)
  87. {
  88. String argument = arguments[i].ToLower();
  89. String value = i + 1 < arguments.Size() ? arguments[i + 1] : String::EMPTY;
  90. if (argument == "--log-std")
  91. {
  92. SubscribeToEvent(E_LOGMESSAGE, HANDLER(AEPlayerApplication, HandleLogMessage));
  93. }
  94. else if (argument == "--project" && value.Length())
  95. {
  96. engineParameters_["ResourcePrefixPath"] = "";
  97. // This works for a local dev build, --editor-resource-paths command below is for
  98. // launching from AtomicEditor (IPC)
  99. value = AddTrailingSlash(value);
  100. #ifdef ATOMIC_DEV_BUILD
  101. String resourcePaths = ToString("%s/Resources/CoreData;%s/Resources/PlayerData;%s/;%s/Resources;%s;%sCache",
  102. ATOMIC_ROOT_SOURCE_DIR, ATOMIC_ROOT_SOURCE_DIR, value.CString(), value.CString(), value.CString(), value.CString());
  103. #else
  104. #ifdef __APPLE__
  105. engineParameters_["ResourcePrefixPath"] = "../Resources";
  106. #else
  107. engineParameters_["ResourcePrefixPath"] = filesystem->GetProgramDir() + "Resources";
  108. #endif
  109. String resourcePaths = ToString("CoreData;PlayerData;%s/;%s/Resources;%s;%sCache",
  110. value.CString(), value.CString(), value.CString(), value.CString());
  111. #endif
  112. LOGINFOF("Adding ResourcePaths: %s", resourcePaths.CString());
  113. engineParameters_["ResourcePaths"] = resourcePaths;
  114. }
  115. }
  116. }
  117. // Use the script file name as the base name for the log file
  118. engineParameters_["LogName"] = filesystem->GetAppPreferencesDir("AtomicPlayer", "Logs") + "AtomicPlayer.log";
  119. }
  120. void AEPlayerApplication::Start()
  121. {
  122. AEEditorCommon::Start();
  123. UI* ui = GetSubsystem<UI>();
  124. ui->Initialize("DefaultUI/language/lng_en.tb.txt");
  125. ui->LoadDefaultPlayerSkin();
  126. context_->RegisterSubsystem(new PlayerMode(context_));
  127. PlayerMode* playerMode = GetSubsystem<PlayerMode>();
  128. playerMode->ProcessArguments();
  129. SubscribeToEvent(E_JSERROR, HANDLER(AEPlayerApplication, HandleJSError));
  130. vm_->SetModuleSearchPaths("Modules");
  131. // Instantiate and register the Player subsystem
  132. context_->RegisterSubsystem(new AtomicPlayer::Player(context_));
  133. AtomicPlayer::jsapi_init_atomicplayer(vm_);
  134. if (!playerMode->launchedByEditor())
  135. {
  136. JSVM* vm = JSVM::GetJSVM(0);
  137. if (!vm->ExecuteMain())
  138. {
  139. SendEvent(E_EXITREQUESTED);
  140. }
  141. }
  142. return;
  143. }
  144. void AEPlayerApplication::Stop()
  145. {
  146. AEEditorCommon::Stop();
  147. }
  148. void AEPlayerApplication::HandleScriptReloadStarted(StringHash eventType, VariantMap& eventData)
  149. {
  150. }
  151. void AEPlayerApplication::HandleScriptReloadFinished(StringHash eventType, VariantMap& eventData)
  152. {
  153. }
  154. void AEPlayerApplication::HandleScriptReloadFailed(StringHash eventType, VariantMap& eventData)
  155. {
  156. ErrorExit();
  157. }
  158. void AEPlayerApplication::HandleLogMessage(StringHash eventType, VariantMap& eventData)
  159. {
  160. using namespace LogMessage;
  161. int level = eventData[P_LEVEL].GetInt();
  162. // The message may be multi-line, so split to rows in that case
  163. Vector<String> rows = eventData[P_MESSAGE].GetString().Split('\n');
  164. for (unsigned i = 0; i < rows.Size(); ++i)
  165. {
  166. if (level == LOG_ERROR)
  167. {
  168. fprintf(stderr, "%s\n", rows[i].CString());
  169. }
  170. else
  171. {
  172. fprintf(stdout, "%s\n", rows[i].CString());
  173. }
  174. }
  175. }
  176. void AEPlayerApplication::HandleJSError(StringHash eventType, VariantMap& eventData)
  177. {
  178. using namespace JSError;
  179. //String errName = eventData[P_ERRORNAME].GetString();
  180. //String errStack = eventData[P_ERRORSTACK].GetString();
  181. String errMessage = eventData[P_ERRORMESSAGE].GetString();
  182. String errFilename = eventData[P_ERRORFILENAME].GetString();
  183. int errLineNumber = eventData[P_ERRORLINENUMBER].GetInt();
  184. String errorString = ToString("%s - %s - Line: %i",
  185. errFilename.CString(), errMessage.CString(), errLineNumber);
  186. }
  187. }