Matt Benic 9d5a617f58 Added the ability to pause/resume updates on the engine and step one frame at a time. Added Pause/Resume and Step buttons on the editor to pause/resume/step through IPC. NOTE that IPC update has moved to StartFrame so it doesn't get paused. 10 years ago
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CoreData 991c2ffd6c Fixes to the LitSolid shader to ensure that lights that don't have "cast shadows" enabled don't contribute their lighting value to the lighting calculation for lightmapped objects, and made sure that the environment map is shaded by the lightmap properly, if both are used. 10 years ago
EditorData 9d5a617f58 Added the ability to pause/resume updates on the engine and step one frame at a time. Added Pause/Resume and Step buttons on the editor to pause/resume/step through IPC. NOTE that IPC update has moved to StartFrame so it doesn't get paused. 10 years ago
PlayerData e7b35e25b8 Update lng_es.tb.txt 10 years ago