AEEditorMode.cpp 5.3 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/Log.h>
  8. #include <Atomic/IPC/IPC.h>
  9. #include <Atomic/IPC/IPCEvents.h>
  10. #include <Atomic/IPC/IPCBroker.h>
  11. #include <Atomic/Core/CoreEvents.h>
  12. #include <Atomic/Input/InputEvents.h>
  13. #include <ToolCore/ToolEnvironment.h>
  14. #include <ToolCore/ToolSystem.h>
  15. #include <ToolCore/License/LicenseSystem.h>
  16. #include <ToolCore/Project/Project.h>
  17. #include <AtomicJS/Javascript/JSIPCEvents.h>
  18. #include <Atomic/UI/SystemUI/DebugHud.h>
  19. #include "../PlayerMode/AEPlayerEvents.h"
  20. #include "AEEditorMode.h"
  21. using namespace ToolCore;
  22. namespace AtomicEditor
  23. {
  24. EditorMode::EditorMode(Context* context) :
  25. Object(context)
  26. {
  27. SubscribeToEvent(E_IPCWORKERSTART, HANDLER(EditorMode, HandleIPCWorkerStarted));
  28. SubscribeToEvent(E_IPCPLAYERPAUSERESUMEREQUEST, HANDLER(EditorMode, HandleIPCPlayerPauseResumeRequest));
  29. SubscribeToEvent(E_IPCPLAYERUPDATESPAUSEDRESUMED, HANDLER(EditorMode, HandleIPCPlayerUpdatesPausedResumed));
  30. SubscribeToEvent(E_IPCPLAYERPAUSESTEPREQUEST, HANDLER(EditorMode, HandleIPCPlayerPauseStepRequest));
  31. SubscribeToEvent(E_IPCPLAYEREXITREQUEST, HANDLER(EditorMode, HandleIPCPlayerExitRequest));
  32. }
  33. EditorMode::~EditorMode()
  34. {
  35. }
  36. void EditorMode::HandleIPCWorkerStarted(StringHash eventType, VariantMap& eventData)
  37. {
  38. LicenseSystem* licenseSystem = GetSubsystem<LicenseSystem>();
  39. VariantMap startupData;
  40. SystemUI::DebugHud* debugHud = GetSubsystem<SystemUI::DebugHud>();
  41. // BEGIN LICENSE MANAGEMENT
  42. startupData["license3D"] = licenseSystem->GetLicenseModule3D();
  43. // END LICENSE MANAGEMENT
  44. startupData["debugHudMode"] = debugHud ? debugHud->GetMode() : (unsigned) 0;
  45. playerBroker_->PostMessage(E_IPCINITIALIZE, startupData);
  46. SendEvent(E_EDITORPLAYERSTARTED);
  47. playerEnabled_ = true;
  48. }
  49. void EditorMode::HandleIPCWorkerExit(StringHash eventType, VariantMap& eventData)
  50. {
  51. //SendEvent(E_EDITORPLAYSTOP);
  52. if (eventData[IPCWorkerExit::P_BROKER] == playerBroker_)
  53. {
  54. playerBroker_ = 0;
  55. playerEnabled_ = false;
  56. SendEvent(E_EDITORPLAYERSTOPPED);
  57. }
  58. }
  59. void EditorMode::HandleIPCWorkerLog(StringHash eventType, VariantMap& eventData)
  60. {
  61. using namespace IPCWorkerLog;
  62. // convert to a player log
  63. VariantMap playerLogData;
  64. playerLogData["message"] = eventData[P_MESSAGE].GetString();
  65. playerLogData["level"] = eventData[P_LEVEL].GetInt();
  66. SendEvent("EditorPlayerLog", playerLogData);
  67. }
  68. void EditorMode::HandleIPCJSError(StringHash eventType, VariantMap& eventData)
  69. {
  70. }
  71. bool EditorMode::PlayProject(String addArgs, bool debug)
  72. {
  73. ToolEnvironment* env = GetSubsystem<ToolEnvironment>();
  74. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  75. const String& editorBinary = env->GetEditorBinary();
  76. Project* project = tsystem->GetProject();
  77. if (!project)
  78. return false;
  79. Vector<String> paths;
  80. paths.Push(env->GetCoreDataDir());
  81. paths.Push(env->GetPlayerDataDir());
  82. paths.Push(project->GetResourcePath());
  83. // fixme: this is for loading from cache
  84. paths.Push(project->GetProjectPath());
  85. paths.Push(project->GetProjectPath() + "Cache");
  86. String resourcePaths;
  87. resourcePaths.Join(paths, "!");
  88. Vector<String> vargs;
  89. String args = ToString("--player --project \"%s\"", AddTrailingSlash(project->GetProjectPath()).CString());
  90. vargs = args.Split(' ');
  91. if (debug)
  92. vargs.Insert(0, "--debug");
  93. if (addArgs.Length() > 0)
  94. vargs.Insert(0, addArgs.Split(' '));
  95. String dump;
  96. dump.Join(vargs, " ");
  97. LOGINFOF("Launching Broker %s %s", editorBinary.CString(), dump.CString());
  98. IPC* ipc = GetSubsystem<IPC>();
  99. playerBroker_ = ipc->SpawnWorker(editorBinary, vargs);
  100. if (playerBroker_)
  101. {
  102. SubscribeToEvent(playerBroker_, E_IPCJSERROR, HANDLER(EditorMode, HandleIPCJSError));
  103. SubscribeToEvent(playerBroker_, E_IPCWORKEREXIT, HANDLER(EditorMode, HandleIPCWorkerExit));
  104. SubscribeToEvent(playerBroker_, E_IPCWORKERLOG, HANDLER(EditorMode, HandleIPCWorkerLog));
  105. }
  106. return playerBroker_.NotNull();
  107. }
  108. void EditorMode::HandleIPCPlayerPauseResumeRequest(StringHash eventType, VariantMap& eventData)
  109. {
  110. if (!playerBroker_) return;
  111. VariantMap noEventData;
  112. playerBroker_->PostMessage(E_PAUSERESUMEREQUESTED, noEventData);
  113. }
  114. void EditorMode::HandleIPCPlayerUpdatesPausedResumed(StringHash eventType, VariantMap& eventData)
  115. {
  116. using namespace UpdatesPaused;
  117. bool paused = eventData[P_PAUSED].GetBool();
  118. if (paused)
  119. SendEvent(E_EDITORPLAYERPAUSED);
  120. else
  121. SendEvent(E_EDITORPLAYERRESUMED);
  122. }
  123. void EditorMode::HandleIPCPlayerPauseStepRequest(StringHash eventType, VariantMap& eventData)
  124. {
  125. if (!playerBroker_) return;
  126. VariantMap noEventData;
  127. playerBroker_->PostMessage(E_PAUSESTEPREQUESTED, noEventData);
  128. }
  129. void EditorMode::HandleIPCPlayerExitRequest(StringHash eventType, VariantMap& eventData)
  130. {
  131. if (!playerBroker_) return;
  132. VariantMap noEventData;
  133. playerBroker_->PostMessage(E_EXITREQUESTED, noEventData);
  134. }
  135. bool EditorMode::IsPlayerEnabled()
  136. {
  137. return playerEnabled_;
  138. }
  139. }