AEPlayerEvents.h 972 B

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #pragma once
  8. #include <Atomic/Core/Object.h>
  9. using namespace Atomic;
  10. namespace AtomicEditor
  11. {
  12. EVENT(E_IPCPLAYERPAUSERESUMEREQUEST, IPCPlayerPauseResumeRequest)
  13. {
  14. }
  15. EVENT(E_IPCPLAYERUPDATESPAUSEDRESUMED, IPCPlayerUpdatesPausedResumed)
  16. {
  17. PARAM(P_PAUSED, Paused); // bool
  18. }
  19. EVENT(E_IPCPLAYERPAUSESTEPREQUEST, IPCPlayerPauseStepRequest)
  20. {
  21. }
  22. EVENT(E_IPCPLAYEREXITREQUEST, IPCPlayerExitRequest)
  23. {
  24. }
  25. EVENT(E_IPCPLAYERWINDOWCHANGED, IPCPlayerWindowChanged)
  26. {
  27. PARAM(P_POSX, PosX);
  28. PARAM(P_POSY, PosY);
  29. PARAM(P_WIDTH, Width);
  30. PARAM(P_HEIGHT, Height);
  31. PARAM(P_MONITOR, Monitor);
  32. PARAM(P_MAXIMIZED, Maximized);
  33. }
  34. EVENT(E_PLAYERQUIT, PlayerQuit)
  35. {
  36. }
  37. }