CSEventHelper.h 2.1 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Core/Object.h>
  24. #include <Atomic/Core/Context.h>
  25. namespace Atomic
  26. {
  27. class ATOMIC_API CSEventDispatcher : public Object, public GlobalEventListener
  28. {
  29. OBJECT(CSEventDispatcher);
  30. public:
  31. /// Construct.
  32. CSEventDispatcher(Context* context);
  33. /// Destruct.
  34. virtual ~CSEventDispatcher();
  35. private:
  36. void BeginSendEvent(Context* context, Object* sender, StringHash eventType, VariantMap& eventData);
  37. void EndSendEvent(Context* context, Object* sender, StringHash eventType, VariantMap& eventData);
  38. };
  39. /*
  40. class ATOMIC_API CSEventHelper : public Object
  41. {
  42. OBJECT(CSEventHelper);
  43. public:
  44. /// Construct.
  45. CSEventHelper(Context* context, Object* object);
  46. /// Destruct.
  47. virtual ~CSEventHelper();
  48. void AddEventHandler(StringHash eventType);
  49. void AddEventHandler(Object* sender, StringHash eventType);
  50. private:
  51. void HandleEvent(StringHash eventType, VariantMap& eventData);
  52. WeakPtr<Object> object_;
  53. };
  54. */
  55. }