BuildLinux.js 2.1 KB

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  1. var fs = require('fs-extra');
  2. var path = require("path");
  3. var host = require("./Host");
  4. var atomicRoot = host.atomicRoot;
  5. var buildDir = host.artifactsRoot + "Build/Linux/";
  6. var editorAppFolder = host.artifactsRoot + "AtomicEditor/";
  7. namespace('build', function() {
  8. // Builds a standalone Atomic Editor, which can be distributed out of build tree
  9. task('atomiceditor', {
  10. async: true
  11. }, function() {
  12. // Clean build
  13. var cleanBuild = true;
  14. if (cleanBuild) {
  15. common.cleanCreateDir(buildDir);
  16. common.cleanCreateDir(editorAppFolder);
  17. common.cleanCreateDir(host.getGenScriptRootDir("LINUX"));
  18. }
  19. // create the generated script files, so they will be picked up by cmake
  20. host.createGenScriptFiles("LINUX");
  21. process.chdir(buildDir);
  22. var cmds = [];
  23. cmds.push("cmake ../../../ -DATOMIC_DEV_BUILD=0 -DCMAKE_BUILD_TYPE=Release -DATOMIC_BUILD_2D=0 -DLINUX=1 ");
  24. cmds.push("make GenerateScriptBindings")
  25. cmds.push("make AtomicEditor AtomicPlayer")
  26. jake.exec(cmds, function() {
  27. // Copy the Editor binaries
  28. fs.copySync(buildDir + "Source/AtomicEditor/AtomicEditor",
  29. host.artifactsRoot + "AtomicEditor/AtomicEditor");
  30. // We need some resources to run
  31. fs.copySync(atomicRoot + "Resources/CoreData",
  32. editorAppFolder + "Resources/CoreData");
  33. fs.copySync(atomicRoot + "Resources/PlayerData",
  34. editorAppFolder + "Resources/PlayerData");
  35. fs.copySync(atomicRoot + "Data/AtomicEditor",
  36. editorAppFolder + "Resources/ToolData");
  37. fs.copySync(atomicRoot + "Resources/EditorData",
  38. editorAppFolder + "Resources/EditorData");
  39. fs.copySync(atomicRoot + "Artifacts/Build/Resources/EditorData/AtomicEditor/EditorScripts",
  40. editorAppFolder + "Resources/EditorData/AtomicEditor/EditorScripts");
  41. fs.copySync(buildDir + "Source/AtomicPlayer/Application/AtomicPlayer",
  42. editorAppFolder + "Resources/ToolData/Deployment/Linux/AtomicPlayer");
  43. console.log("\n\nAtomic Editor build to " + editorAppFolder + "\n\n");
  44. complete();
  45. }, {
  46. printStdout: true
  47. });
  48. });
  49. });// end of build namespace