CSEventHelper.cpp 2.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091
  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/IO/Log.h>
  23. #include <Atomic/UI/UIEvents.h>
  24. //#include "AtomicSharpAPI.h"
  25. #include "CSEventHelper.h"
  26. namespace Atomic
  27. {
  28. CSEventDispatcher::CSEventDispatcher(Context* context) :
  29. Object(context)
  30. {
  31. }
  32. CSEventDispatcher::~CSEventDispatcher()
  33. {
  34. }
  35. void CSEventDispatcher::BeginSendEvent(Context* context, Object* sender, StringHash eventType, VariantMap& eventData)
  36. {
  37. // change to setting a callback
  38. // CSBeginSendEvent(sender->GetRefID(), eventType.ToHash(), &eventData);
  39. }
  40. void CSEventDispatcher::EndSendEvent(Context* context, Object* sender, StringHash eventType, VariantMap& eventData)
  41. {
  42. }
  43. /*
  44. CSEventHelper::CSEventHelper(Context* context, Object* object) :
  45. Object(context),
  46. object_(object)
  47. {
  48. }
  49. CSEventHelper::~CSEventHelper()
  50. {
  51. }
  52. void CSEventHelper::AddEventHandler(StringHash eventType)
  53. {
  54. GetSubsystem<CSEventDispatcher>()->RegisterCSEvent(eventType);
  55. // subscribe using object, so unsubscribing from object and not the event helper works
  56. object_->SubscribeToEvent(eventType, HANDLER(CSEventHelper, HandleEvent));
  57. }
  58. void CSEventHelper::AddEventHandler(Object* sender, StringHash eventType)
  59. {
  60. GetSubsystem<CSEventDispatcher>()->RegisterCSEvent(eventType);
  61. // subscribe using object, so unsubscribing from object and not the event helper works
  62. object_->SubscribeToEvent(sender, eventType, HANDLER(CSEventHelper, HandleEvent));
  63. }
  64. void CSEventHelper::HandleEvent(StringHash eventType, VariantMap& eventData)
  65. {
  66. if (object_.Null())
  67. return;
  68. }
  69. */
  70. }