SceneEditor3D.cpp 8.6 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/Log.h>
  8. #include <Atomic/Core/CoreEvents.h>
  9. #include <Atomic/Scene/SceneEvents.h>
  10. #include <Atomic/Scene/Scene.h>
  11. #include <Atomic/Graphics/Camera.h>
  12. #include <Atomic/Graphics/DebugRenderer.h>
  13. #include <Atomic/Graphics/Viewport.h>
  14. #include <Atomic/Graphics/Octree.h>
  15. #include <Atomic/IO/FileSystem.h>
  16. #include <Atomic/Resource/ResourceCache.h>
  17. #include <Atomic/Physics/PhysicsWorld.h>
  18. #include <Atomic/Input/Input.h>
  19. #include <Atomic/UI/UI.h>
  20. #include <ToolCore/ToolSystem.h>
  21. #include <ToolCore/Project/Project.h>
  22. #include <ToolCore/Project/ProjectEvents.h>
  23. #include <ToolCore/Project/ProjectUserPrefs.h>
  24. #include <ToolCore/Assets/AssetDatabase.h>
  25. #include <ToolCore/Assets/Asset.h>
  26. #include "../../EditorMode/AEEditorEvents.h"
  27. #include "SceneEditor3D.h"
  28. #include "SceneEditHistory.h"
  29. #include "SceneSelection.h"
  30. #include "SceneEditor3DEvents.h"
  31. using namespace ToolCore;
  32. namespace AtomicEditor
  33. {
  34. SceneEditor3D ::SceneEditor3D(Context* context, const String &fullpath, UITabContainer *container) :
  35. ResourceEditor(context, fullpath, container)
  36. {
  37. // store a local reference to user project prefs
  38. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  39. Project* project = tsystem->GetProject();
  40. userPrefs_ = project->GetUserPrefs();
  41. ResourceCache* cache = GetSubsystem<ResourceCache>();
  42. scene_ = new Scene(context_);
  43. SharedPtr<File> xmlFile = cache->GetFile(fullpath);
  44. if (GetExtension(fullpath) == ".scene")
  45. scene_->LoadXML(*xmlFile);
  46. else
  47. scene_->Load(*xmlFile);
  48. scene_->SetUpdateEnabled(false);
  49. selection_ = new SceneSelection(context, this);
  50. sceneView_ = new SceneView3D(context_, this);
  51. // EARLY ACCESS
  52. if (fullpath.Find(String("ToonTown")) != String::NPOS)
  53. {
  54. sceneView_->GetCameraNode()->SetWorldPosition(Vector3(-119.073f, 76.1121f, 16.47763f));
  55. Quaternion q(0.55f, 0.14f, 0.8f, -0.2f);
  56. sceneView_->SetYaw(q.YawAngle());
  57. sceneView_->SetPitch(q.PitchAngle());
  58. sceneView_->GetCameraNode()->SetWorldRotation(q);
  59. }
  60. else
  61. {
  62. Node* playerSpawn = scene_->GetChild("PlayerInfoStart", true);
  63. if (playerSpawn)
  64. {
  65. sceneView_->GetCameraNode()->SetPosition(playerSpawn->GetPosition());
  66. sceneView_->SetYaw(playerSpawn->GetRotation().EulerAngles().y_);
  67. }
  68. }
  69. sceneView_->SetGravity(UI_GRAVITY_ALL);
  70. rootContentWidget_->AddChild(sceneView_);
  71. gizmo3D_ = new Gizmo3D(context_);
  72. gizmo3D_->SetView(sceneView_);
  73. gizmo3D_->Show();
  74. UpdateGizmoSnapSettings();
  75. SubscribeToEvent(E_UPDATE, HANDLER(SceneEditor3D, HandleUpdate));
  76. SubscribeToEvent(E_EDITORACTIVENODECHANGE, HANDLER(SceneEditor3D, HandleEditorActiveNodeChange));
  77. SubscribeToEvent(E_GIZMOEDITMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoEditModeChanged));
  78. SubscribeToEvent(E_GIZMOAXISMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoAxisModeChanged));
  79. // FIXME: Set the size at the end of setup, so all children are updated accordingly
  80. // future size changes will be handled automatically
  81. IntRect rect = container_->GetContentRoot()->GetRect();
  82. rootContentWidget_->SetSize(rect.Width(), rect.Height());
  83. SubscribeToEvent(E_PROJECTUSERPREFSAVED, HANDLER(SceneEditor3D, HandleUserPrefSaved));
  84. SubscribeToEvent(E_EDITORPLAYSTARTED, HANDLER(SceneEditor3D, HandlePlayStarted));
  85. SubscribeToEvent(E_EDITORPLAYSTOPPED, HANDLER(SceneEditor3D, HandlePlayStopped));
  86. SubscribeToEvent(scene_, E_NODEADDED, HANDLER(SceneEditor3D, HandleNodeAdded));
  87. SubscribeToEvent(scene_, E_NODEREMOVED, HANDLER(SceneEditor3D, HandleNodeRemoved));
  88. SubscribeToEvent(scene_, E_SCENEEDITSCENEMODIFIED, HANDLER(SceneEditor3D, HandleSceneEditSceneModified));
  89. editHistory_ = new SceneEditHistory(context_, scene_);
  90. }
  91. SceneEditor3D::~SceneEditor3D()
  92. {
  93. }
  94. bool SceneEditor3D::OnEvent(const TBWidgetEvent &ev)
  95. {
  96. if (ev.type == EVENT_TYPE_KEY_UP)
  97. {
  98. if (ev.special_key == TB_KEY_DELETE || ev.special_key == TB_KEY_BACKSPACE)
  99. {
  100. selection_->Delete();
  101. }
  102. }
  103. if (ev.type == EVENT_TYPE_SHORTCUT)
  104. {
  105. if (ev.ref_id == TBIDC("copy"))
  106. {
  107. selection_->Copy();
  108. }
  109. else if (ev.ref_id == TBIDC("paste"))
  110. {
  111. selection_->Paste();
  112. }
  113. else if (ev.ref_id == TBIDC("close"))
  114. {
  115. RequestClose();
  116. return true;
  117. }
  118. else if (ev.ref_id == TBIDC("undo"))
  119. {
  120. Undo();
  121. return true;
  122. }
  123. else if (ev.ref_id == TBIDC("redo"))
  124. {
  125. Redo();
  126. return true;
  127. }
  128. }
  129. if (ev.type == EVENT_TYPE_CLICK)
  130. {
  131. SetFocus();
  132. if (ev.target)
  133. {
  134. if (ev.target->GetID() == TBIDC("3d_translate"))
  135. {
  136. gizmo3D_->SetEditMode(EDIT_MOVE);
  137. return false;
  138. }
  139. else if (ev.target->GetID() == TBIDC("3d_rotate"))
  140. {
  141. gizmo3D_->SetEditMode(EDIT_ROTATE);
  142. return false;
  143. }
  144. else if (ev.target->GetID() == TBIDC("3d_scale"))
  145. {
  146. gizmo3D_->SetEditMode(EDIT_SCALE);
  147. return false;
  148. }
  149. }
  150. }
  151. return false;
  152. }
  153. void SceneEditor3D::SetFocus()
  154. {
  155. sceneView_->SetFocus();
  156. }
  157. void SceneEditor3D::SelectNode(Node* node)
  158. {
  159. /*
  160. selectedNode_ = node;
  161. if (!node)
  162. gizmo3D_->Hide();
  163. else
  164. gizmo3D_->Show();
  165. */
  166. }
  167. void SceneEditor3D::HandleNodeAdded(StringHash eventType, VariantMap& eventData)
  168. {
  169. // Node does not have values set here
  170. //Node* node = static_cast<Node*>(eventData[NodeAdded::P_NODE].GetPtr());
  171. //LOGINFOF("Node Added: %s", node->GetName().CString());
  172. }
  173. void SceneEditor3D::HandleNodeRemoved(StringHash eventType, VariantMap& eventData)
  174. {
  175. Node* node = (Node*) (eventData[NodeRemoved::P_NODE].GetPtr());
  176. /*
  177. if (node == selectedNode_)
  178. SelectNode(0);
  179. */
  180. }
  181. void SceneEditor3D::HandleUpdate(StringHash eventType, VariantMap& eventData)
  182. {
  183. gizmo3D_->Update();
  184. }
  185. void SceneEditor3D::HandleEditorActiveNodeChange(StringHash eventType, VariantMap& eventData)
  186. {
  187. Node* node = (Node*) (eventData[EditorActiveNodeChange::P_NODE].GetPtr());
  188. SelectNode(node);
  189. }
  190. void SceneEditor3D::HandlePlayStarted(StringHash eventType, VariantMap& eventData)
  191. {
  192. sceneView_->Disable();
  193. }
  194. void SceneEditor3D::HandlePlayStopped(StringHash eventType, VariantMap& eventData)
  195. {
  196. sceneView_->Enable();
  197. }
  198. void SceneEditor3D::HandleGizmoEditModeChanged(StringHash eventType, VariantMap& eventData)
  199. {
  200. EditMode mode = (EditMode) (eventData[GizmoEditModeChanged::P_MODE].GetInt());
  201. gizmo3D_->SetEditMode(mode);
  202. }
  203. void SceneEditor3D::HandleGizmoAxisModeChanged(StringHash eventType, VariantMap& eventData)
  204. {
  205. AxisMode mode = (AxisMode) (eventData[GizmoAxisModeChanged::P_MODE].GetInt());
  206. bool toggle = eventData[GizmoAxisModeChanged::P_TOGGLE].GetBool();
  207. if (toggle)
  208. {
  209. AxisMode mode = gizmo3D_->GetAxisMode() == AXIS_WORLD ? AXIS_LOCAL : AXIS_WORLD;
  210. VariantMap neventData;
  211. neventData[GizmoAxisModeChanged::P_MODE] = (int) mode;
  212. SendEvent(E_GIZMOAXISMODECHANGED, neventData);
  213. }
  214. else
  215. gizmo3D_->SetAxisMode(mode);
  216. }
  217. void SceneEditor3D::Close(bool navigateToAvailableResource)
  218. {
  219. VariantMap data;
  220. data["Scene"] = scene_;
  221. SendEvent("EditorSceneClosed", data);
  222. ResourceEditor::Close(navigateToAvailableResource);
  223. }
  224. bool SceneEditor3D::Save()
  225. {
  226. File file(context_);
  227. if (file.Open(fullpath_, FILE_WRITE))
  228. {
  229. scene_->SaveXML(file);
  230. file.Close();
  231. }
  232. SetModified(false);
  233. return true;
  234. }
  235. void SceneEditor3D::Undo()
  236. {
  237. editHistory_->Undo();
  238. }
  239. void SceneEditor3D::Redo()
  240. {
  241. editHistory_->Redo();
  242. }
  243. void SceneEditor3D::HandleSceneEditSceneModified(StringHash eventType, VariantMap& eventData)
  244. {
  245. SetModified(true);
  246. }
  247. void SceneEditor3D::HandleUserPrefSaved(StringHash eventType, VariantMap& eventData)
  248. {
  249. UpdateGizmoSnapSettings();
  250. }
  251. void SceneEditor3D::UpdateGizmoSnapSettings()
  252. {
  253. gizmo3D_->SetSnapTranslationX(userPrefs_->GetSnapTranslationX());
  254. gizmo3D_->SetSnapTranslationY(userPrefs_->GetSnapTranslationY());
  255. gizmo3D_->SetSnapTranslationZ(userPrefs_->GetSnapTranslationZ());
  256. gizmo3D_->SetSnapRotation(userPrefs_->GetSnapRotation());
  257. gizmo3D_->SetSnapScale(userPrefs_->GetSnapScale());
  258. }
  259. }