JSResourceEditor.h 1.5 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #pragma once
  5. #include "ResourceEditor.h"
  6. #include <TurboBadger/tb_editfield.h>
  7. #include <TurboBadger/tb_style_edit.h>
  8. #include <TurboBadger/tb_select.h>
  9. using namespace Atomic;
  10. using namespace tb;
  11. #ifdef ATOMIC_PLATFORM_WINDOWS
  12. #undef FindText
  13. #endif
  14. namespace AtomicEditor
  15. {
  16. class JSAutocomplete;
  17. class JSResourceEditor: public ResourceEditor, public TBStyleEditTextChangeListener
  18. {
  19. OBJECT(JSResourceEditor);
  20. public:
  21. JSResourceEditor(Context* context, const String& fullpath, UITabContainer* container);
  22. virtual ~JSResourceEditor();
  23. bool OnEvent(const TBWidgetEvent &ev);
  24. bool FindText(const String& findText, unsigned flags);
  25. void FindTextClose();
  26. void OnChange(TBStyleEdit* styleEdit);
  27. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  28. void GotoTokenPos(int tokenPos);
  29. void GotoLineNumber(int lineNumber);
  30. void SetFocus();
  31. bool HasUnsavedModifications();
  32. private:
  33. bool ParseJavascriptToJSON(const char* source, String& json, bool loose = true);
  34. bool BeautifyJavascript(const char* source, String& output);
  35. void UpdateLineNumbers();
  36. tb::TBStyleEdit* styleEdit_;
  37. tb::TBSelectList* lineNumberList_;
  38. TBEditField* editField_;
  39. JSAutocomplete* autocomplete_;
  40. float textDelta_;
  41. bool textDirty_;
  42. bool modified_;
  43. int currentFindPos_;
  44. };
  45. }