BuildIOS.h 1.1 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #pragma once
  8. #include "BuildBase.h"
  9. namespace ToolCore
  10. {
  11. class Project;
  12. class BuildIOS : public BuildBase
  13. {
  14. OBJECT(BuildIOS);
  15. public:
  16. BuildIOS(Context* context, Project* project);
  17. virtual ~BuildIOS();
  18. String GetBuildSubfolder() { return "iOS-Build"; }
  19. void Build(const String& buildPath);
  20. protected:
  21. enum BuildPhase
  22. {
  23. ConvertPList,
  24. CodeSign,
  25. Deploy
  26. };
  27. void RunConvertPList();
  28. void HandleConvertPListComplete(StringHash eventType, VariantMap& eventData);
  29. void RunCodeSign();
  30. void HandleCodeSignComplete(StringHash eventType, VariantMap& eventData);
  31. void RunDeploy();
  32. void HandleDeployComplete(StringHash eventType, VariantMap& eventData);
  33. String GenerateInfoPlist();
  34. String GenerateEntitlements();
  35. void Initialize();
  36. BuildPhase currentBuildPhase_;
  37. };
  38. }